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Re: DOS - with voice output or text based? [Re: Merendrious] #466686
27/05/13 09:07 AM
27/05/13 09:07 AM
Joined: May 2013
Posts: 286
john carmack Offline OP
enthusiast
john carmack  Offline OP
enthusiast

Joined: May 2013
Posts: 286
i would mix A and B smile


Killing shouldn't be the solution for everything!!!
Re: DOS - with voice output or text based? [Re: john carmack] #466689
27/05/13 03:03 PM
27/05/13 03:03 PM
Joined: Jun 2003
Posts: 1,057
Belgium-Vlaams Brabant
Merendrious Offline
old hand
Merendrious  Offline
old hand

Joined: Jun 2003
Posts: 1,057
Belgium-Vlaams Brabant
It would be the best yeah, but voice acting is very expensive and probably not profitable for RPG's like D:OS.

Re: DOS - with voice output or text based? [Re: Rod Lightning] #466870
04/06/13 05:19 PM
04/06/13 05:19 PM
Joined: Apr 2005
Posts: 105
Washington DC
Bearhug Offline

member
Bearhug  Offline

member

Joined: Apr 2005
Posts: 105
Washington DC
I don't dare to imagine how the size of the game would increase in GB and its budget if a game which is actually laying value on dialog instead of just slicing and dicing action.
Besides the difference between reading/listening and varying speeds from player to player, with every piece pre-chewed for us like an assigned voice to a character in our game does take a bit of our own imagination away like the actor in a movie representing a hero from our favorired book but has a voice which does not match the one we ever had in our head for him.


Ideals are like stars. We might never reach them. But we can set our course by them.
Re: DOS - with voice output or text based? [Re: Bearhug] #466871
04/06/13 06:57 PM
04/06/13 06:57 PM
Joined: Apr 2013
Posts: 96
Transylvania
Marius Voinescu Offline
journeyman
Marius Voinescu  Offline
journeyman

Joined: Apr 2013
Posts: 96
Transylvania
Originally Posted By: Bearhug
I don't dare to imagine how the size of the game would increase in GB and its budget if a game which is actually laying value on dialog instead of just slicing and dicing action.
Besides the difference between reading/listening and varying speeds from player to player, with every piece pre-chewed for us like an assigned voice to a character in our game does take a bit of our own imagination away like the actor in a movie representing a hero from our favorired book but has a voice which does not match the one we ever had in our head for him.

I agree with you mate, by me they should only voice key moments in the game like talks between important characters. I remember the talk Zandalor and the dragon rider John had it was great smile.


Death and glory!
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