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I should add, the first crash happened twice on the same map when I was attacking the capital in Chapter 1, so I just auto-resolved it.

The 2nd error I got during a naval battle near one of the NE islands. If it's map related, there's too few data to detect a pattern.

Also, this game is awesome, just wanted you to know smile

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You can email supportdc@larian.com, with a description of the problem (or link to this topic) and the report.zip file generated by the Dragon Commander support tool.

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Ok, thank you!



Last edited by Aendolin; 11/08/13 08:12 PM.
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any new word on this? I really wanna play this game...

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It seems that upgrading the video card driver and changing the default card to my 3D card did the thing for me. At least no bug today while playing for about 2 hours.

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on notebooks that take intel HD onboard GPU as primary graphics adapter this can indeed happen. you should set it to the AMD or nvidia alternative GPU as primary graphics adapter in the driver settings.

the asserts about tiledtextures / list.h crash is still being looked into.

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Hopefully this gets fixed soon.
I actually want to play this game.

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So, how about that fix? Do we have anything coming? I'd love to actually be able to play the game someday.

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Yes, it should be fixed in the next patch.

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Actually, the latest one (1.0.4) really seemed to have fixed it. So now I'm a happy camper smile

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Originally Posted by Raze

Yes, it should be fixed in the next patch.


Good to hear. Any idea when this is coming out?

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No, but it seems like they may have gotten the fix in before the current patch was released. Are you still having a problem? If so, check out the Steam discussion FIX for crashing with asserts (list.h or tiledtextures.cpp).

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That worked. I just succesfully completed my first battle smile

Thanks alot.

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