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Re: Bug Reports - Update 1.0.45 [Re: Almarane] #477532
29/12/13 03:53 PM
29/12/13 03:53 PM
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lokitrixter Offline
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You can stand off to the side and kill Junius without entering combat and Bibius does nothing and dialogue with him is impossible. Also doesn't trigger the dialogue between Scarlett and Roderick about killing innocents.

Re: Bug Reports - Update 1.0.45 [Re: lokitrixter] #477538
29/12/13 04:41 PM
29/12/13 04:41 PM
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Norbyte Offline
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The journal shows a "[The archeologist died when we denied his quest]" for the "Lost Archaeologist" quest even if we haven't talked to him before.

Re: Bug Reports - Update 1.0.45 [Re: Norbyte] #477540
29/12/13 04:44 PM
29/12/13 04:44 PM
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lokitrixter Offline
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Originally Posted By: Norbyte
The journal shows a "[The archeologist died when we denied his quest]" for the "Lost Archaeologist" quest even if we haven't talked to him before.


Yeah I found that and posted on it as well. You can still complete the quest if you go talk to him

Last edited by lokitrixter; 29/12/13 05:54 PM.
Re: Bug Reports - Update 1.0.45 [Re: Almarane] #477555
29/12/13 07:23 PM
29/12/13 07:23 PM
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Norbyte Offline
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When crafting from a container (ie. both ingredients are from a container) there is no crafting animation and crafting is completed instantly.

Also it is possible to "overflow" the container this way:

Re: Bug Reports - Update 1.0.45 [Re: Norbyte] #477557
29/12/13 07:54 PM
29/12/13 07:54 PM
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lokitrixter Offline
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I tend to keep my craftable items in a container but move what I want to craft to my inventory. I'm worried it would crash the game if there's no room in the container for the new item.

Re: Bug Reports - Update 1.0.45 [Re: lokitrixter] #477560
29/12/13 09:20 PM
29/12/13 09:20 PM
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Stabbey Offline
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Bug: Water Shield hurts you when you apply it.


Black Cult quest spoilers for these bugs:

Click to reveal..
- When approaching Evelyn’s hideout, both characters said the “Looks like this is the place mentioned in Evelyn’s diary” “looks like it but where is the entrance?”

- One of the female black cultists in the cave doesn’t join in the first fight. After it’s over, the main characters say something that implies that Evelyn is dead (sacrificed her life), but she’s in the next room, so that’s wrong, that dialogue should happen after the Evelyn fight.

- When I talked to Evelyn, she gave her little speech, then combat started… and then she gave her little speech a second time.

- Also, when I was coming up the stairs from the bottom level of the hideout, the game crashed. I have no idea why, or if it will happen again because it takes HOURS to get to that point (since saves are broken for me).

Re: Bug Reports - Update 1.0.45 [Re: Almarane] #477563
29/12/13 10:20 PM
29/12/13 10:20 PM
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Stuttgart
Raptor 2101 Offline

journeyman
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Stuttgart
I got a game "desync". At a given time in the game (don't know why) Scarlett was unable to talk to npc. (Persistent in savegame)
After this i start a fight against some orks. This leads toe the situation that roderick enters the TBS-CombatMode while scarlett stays in the RTS-DiscoverMode. I was able to kill all enemies without any reaction or entering the CombatMode

Savegame:Download QuickSave.rar

Re: Bug Reports - Update 1.0.45 [Re: Raptor 2101] #477566
29/12/13 11:06 PM
29/12/13 11:06 PM
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Norbyte Offline
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Originally Posted By: Raptor 2101
I got a game "desync". At a given time in the game (don't know why) Scarlett was unable to talk to npc. (Persistent in savegame)
After this i start a fight against some orks. This leads toe the situation that roderick enters the TBS-CombatMode while scarlett stays in the RTS-DiscoverMode. I was able to kill all enemies without any reaction or entering the CombatMode


One of the characters is indeed stuck in combat.
Click to reveal..
I cleared the status flags on the char; fixed save downloadable here, though I can't guarantee that the combat state was the only thing broken in your save.

Re: Bug Reports - Update 1.0.45 [Re: Norbyte] #477567
29/12/13 11:58 PM
29/12/13 11:58 PM
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Stabbey Offline
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- Bug: I opened a red "don't touch this" door in the jail, while in sneak mode. I was not detected at the time, nor after I left sneak mode, but as soon as I went upstairs, a mystery leigonairre told me to keep my hands off.


- Which reminds me of the invisible witness in Cyseal harbour who can see you stealing nails, even though I can't see where they are.

- I teleported a Wolf Horror at the Lighthouse, and it decided its priority target was a torch, part of the scenery. At least it didn't die mysteriously.


Main Quest:

Click to reveal..

I wanted to see if the story as presented offered you any leads to go forward if you have Esmerelda arrested (and don't interrogate her).

I presented all three pieces to Aureus before ever speaking to Esmerelda. I never showed her (or Septimus) any of the evidence. He said he would arrest her, but he did not. I didn't even get a log entry update.

I had not met Zixzax yet, so I tried to leave town to see if that would work, but even after visiting the homestead, Esmerelda was still in her shop like nothing happened.

EDIT: Maybe I had selected the wrong option, because after I talked to Esmerelda, then went to the homestead again, and back to Aureus, under "There's someone you need to arrest", I finally had the "Arrest Lady Esmerlda" option, and Aureus and my journal then told me to make her confess. Good, there is prompting.

Even if I did select the wrong option, which I doubt, It's still a bit unintuitive.

Last edited by Stabbey; 30/12/13 12:55 AM. Reason: arrest the suspect
Re: Bug Reports - Update 1.0.45 [Re: Norbyte] #477582
30/12/13 08:27 AM
30/12/13 08:27 AM
Joined: Jul 2013
Posts: 75
Stuttgart
Raptor 2101 Offline

journeyman
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Originally Posted By: Norbyte

One of the characters is indeed stuck in combat.
Click to reveal..
I cleared the status flags on the char; fixed save downloadable here, though I can't guarantee that the combat state was the only thing broken in your save.


how did you do that. Is there some mysterius savegame watcher/debuger, i don't know laugh

edit: ok, it seems to work. Only the Mage/Spell trader at cecile market place denies to speek with one of my characters ...

Last edited by Raptor 2101; 30/12/13 10:10 AM.
Re: Bug Reports - Update 1.0.45 [Re: Raptor 2101] #477640
30/12/13 11:23 PM
30/12/13 11:23 PM
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Norbyte Offline
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Originally Posted By: Raptor 2101
how did you do that. Is there some mysterius savegame watcher/debuger, i don't know laugh


Magic! And some guessing on the save file format ... but mostly magic.

Re: Bug Reports - Update 1.0.45 [Re: jmoon] #477673
01/01/14 11:49 AM
01/01/14 11:49 AM
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Tahleron Offline
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so i saved a game when my 2 characters wanted to talk to each other and i now have exclamation marks stuck above their head permanently (when i did it, i was upstairs in the tavern related to the conversation about the elf that wants you to kill the orc)

Last edited by Tahleron; 01/01/14 11:49 AM.
Re: Bug Reports - Update 1.0.45 [Re: Almarane] #477677
01/01/14 03:14 PM
01/01/14 03:14 PM
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Stabbey Offline
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When separated, both characters do share the waypoints they discover… but if separated, they can’t USE them. You get a message “you must gather your party before venturing forth”. That is a problem. You should be able to use waypoints within the same map without needing both party members present. If both characters are in the same proximity, they both use the waypoints, even without the follow-chain connecting them.

I might have reported this already, and it is obvious enough that Larian should already know, but the Experience Bar does not properly change when you switch primary characters.

- Occasionally, when an enemy mage (Fumbling Undead Mage) is all alone with no backup, they seem to think their best course of action is to close to melee range and try whacking things with their staff, even though they have not cast a darn thing all fight, and I know some of them can summon in zombie boars.

- You can pick up things in Esmerelda's shop without her asking if you want to buy them. I believe this is a consequence of the "ownership" flags being set to "unowned" on map reloading.

EDIT:

- Not only does Water Shield damage you, it also PERMANENTLY lowers your Water Resistance. EDIT: Not permanent, I think.

- Additionally, all the [Element]Shield skills don't really display right on your status screen. when I do get the effects to show up, it shows up as only a +5 boost. I have Defensive Magic 7. I'm sure shields should count as defensive magic... but if Defensive magic will end up being deleted I suppose this one doesn't matter.

- I found Pablo wandering outside the west gate of Cyseal Harbour, the one civilians shouldn't go past. I had saved the burning ship, but I had not gone this way yet.

- You can target mines beyond your range to see them with Perception... but the spells seem to miss. They can also leave behind invisible burning patches (at least in Black Cove).


Last edited by Stabbey; 01/01/14 05:59 PM. Reason: mines
Re: Bug Reports - Update 1.0.45 [Re: Stabbey] #477684
01/01/14 10:54 PM
01/01/14 10:54 PM
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mirek83 Offline
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Picked an axe, which by all means shouldn't be one-handed:

Re: Bug Reports - Update 1.0.45 [Re: mirek83] #477714
02/01/14 07:26 PM
02/01/14 07:26 PM
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BlackPhi Offline
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The murder quest went strange at the end:
Click to reveal..
In the Black Cult cave, after I found the zombie Jake the quest log claimed that I had beaten Evelyn, even though she was not there. When I subsequently went back to town she was still standing in the doctor's house: the doctor would say how awful it was what she had done, but talking to her gave no options to do anything about her. Attacking her just gets the doctor and several guards coming to her rescue.

Re: Bug Reports - Update 1.0.45 [Re: BlackPhi] #477777
04/01/14 12:07 AM
04/01/14 12:07 AM
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Laulajatar Offline
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I started a new game, saved immediatly and while saving/in the save screen got the help/tip window explaining how to move the characters. After that I couldn't save anymore, the game did not recognize me pressing the button after entering a name for the save file. Restarting fixed this.

I spoke to Unsinkable Sam and got my kitty love quest, but the fist log entry is about me finding a collar after fighting a crab, which I never did. After talking to Maxime and Sam again, I still get the quest update to find the collar.
Pic

My homestead looks a bit better now, but not quite right.
Pic

I can enter the abandoned house through the wall.
Pic

I guess overwriting saved games doesn't work properly. I made a new game, saved with the same name as a previous game and my quest stages and map notes got all mixed up. For the new game I then deleted everything in the folders LevelCache and Savegames.

Re: Bug Reports - Update 1.0.45 [Re: Laulajatar] #477791
04/01/14 12:15 PM
04/01/14 12:15 PM
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BlackPhi Offline
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Originally Posted By: Laulajatar
I can enter the abandoned house through the wall.
Pic


Actually you are entering via the window, which I assume is the way it is meant to be.

Although one might wonder why one cannot break/force/pick other windows in other houses.

Re: Bug Reports - Update 1.0.45 [Re: BlackPhi] #477797
04/01/14 02:37 PM
04/01/14 02:37 PM
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Posts: 499
X-tasy Offline

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You have to kill Father Crab you just killed Mother Crab wink . You can definitly finish the cat quest. The first diary entry is just wrong. And i think entering through the wall/window is just a bug.

Re: Bug Reports - Update 1.0.45 [Re: Almarane] #477803
04/01/14 06:55 PM
04/01/14 06:55 PM
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ralf2117 Offline
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-When ur coming up to the burning ship but u dont turn left to the docks, just keep going straight, the quest doesnt appear in questtab. Then when u go back the ship is already burned.

- At the Marketplace u can kill the magic vendor without consequences.

- In the harbour warehouse , instead of picking the magic lock, u can just destroy the door and get in.

edit: just noticed i play the 1.0.47

Last edited by ralf2117; 07/01/14 01:02 PM.
Re: Bug Reports - Update 1.0.45 [Re: ralf2117] #477805
04/01/14 08:18 PM
04/01/14 08:18 PM
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Darth Shrike Offline
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This is for 1.0.47 (not sure if starting a new topic is the way to go).

When talking to Junius & Bibius I eventually let them "escort" me to the wizard. The dialogue exits and nothing happens.

A small overview:
- can't give move or attack commands (or draw weapons) to Scarlet or Roderick.
- can open inventory (but can't interact with anything , like reading the orders) / skill panel / ...
- The quest log is updated, apparently I had to kill the guards (while they are still standing there like nothing happened).

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