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Custom Traits #518854
14/07/14 08:51 AM
14/07/14 08:51 AM
Joined: Jul 2014
Posts: 4
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lowtheparasite Offline OP
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lowtheparasite  Offline OP
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Normally, I should be sleeping at this time but I am starting a new schedule.


So I have come to the forum to see if there is a way to add custom traits to the game. There is many traits we can do in this game, I just need to know how to add them.

If you can provide this or larian can, I can start mmoding traits.

Re: Custom Traits [Re: lowtheparasite] #519035
14/07/14 02:39 PM
14/07/14 02:39 PM
Joined: Apr 2013
Posts: 466
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Norbyte Offline
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Not really; the list of traits and their behavior is hardcoded in EoCApp.exe, so you'd have to modify the exe itself, which is problematic for many reasons (not to mention the frequent game patches that'll wipe your exe mods and force you to start decompiling again ... ugh).

Re: Custom Traits [Re: lowtheparasite] #519221
14/07/14 08:30 PM
14/07/14 08:30 PM
Joined: Jul 2014
Posts: 4
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lowtheparasite Offline OP
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lowtheparasite  Offline OP
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Oh man, thats terrible. Really? I hope Larian fixes that.

Re: Custom Traits [Re: lowtheparasite] #519233
14/07/14 08:58 PM
14/07/14 08:58 PM
Joined: Apr 2013
Posts: 466
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Norbyte Offline
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Norbyte  Offline
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I've checked again just to make sure, and yes, talent behavior is hardcoded indeed:
https://dl.dropboxusercontent.com/u/32263228/dos/talents.png

Re: Custom Traits [Re: lowtheparasite] #519267
14/07/14 09:43 PM
14/07/14 09:43 PM
Joined: Jul 2014
Posts: 4
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lowtheparasite Offline OP
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Ouch. frown I wanted some interesting ones.

Re: Custom Traits [Re: lowtheparasite] #519404
15/07/14 01:44 AM
15/07/14 01:44 AM
Joined: Jul 2014
Posts: 19
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rayDawg Offline
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The major reason why I joined the forum, bothered with downloading the engine in the first place, and downloading Norbyte's unpak tool was so I could edit and add new traits. Now I find out that the traits are hardcoded?!? That's a really bitter pill to swallow.

Re: Custom Traits [Re: lowtheparasite] #519433
15/07/14 02:13 AM
15/07/14 02:13 AM
Joined: Jan 2011
Posts: 814
Horrorscope Offline
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Horrorscope  Offline
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Joined: Jan 2011
Posts: 814
There are a few things I believe people have hit that as they sit changes to aren't really possible. I wonder if they support this game long term if some of these hardcoded area's can be rewritten to make them modable in the future. That is something I would be asking for. OR that we have a D:OS 2 and that builds upon the first and opens up more modding options.

Re: Custom Traits [Re: lowtheparasite] #519442
15/07/14 02:27 AM
15/07/14 02:27 AM
Joined: Sep 2011
Posts: 363
henryv Offline

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henryv  Offline

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Joined: Sep 2011
Posts: 363
I was hoping the editor could modify a lot. Seems there are a lot of limitations. To add, we can't easily modify the main campaign to see the scripts therein unlike Warcraft III editor.


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