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Re: [WIP] Journey of the Lone Wolf [Re: Rhidian] #555330
21/09/14 06:28 AM
21/09/14 06:28 AM
Joined: Jul 2014
Posts: 459
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Rhidian Offline OP
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Rhidian  Offline OP
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Joined: Jul 2014
Posts: 459
I suppose that I'll have to redo the script changes in the new story files when I have the time.

Re: [WIP] Journey of the Lone Wolf [Re: Rhidian] #555335
21/09/14 07:31 AM
21/09/14 07:31 AM
Joined: Sep 2014
Posts: 39
synra Offline
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synra  Offline
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Joined: Sep 2014
Posts: 39
Many thanks for your amazing work so far smile

Re: [WIP] Journey of the Lone Wolf [Re: Rhidian] #555533
23/09/14 01:29 AM
23/09/14 01:29 AM
Joined: Sep 2014
Posts: 2
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bliindeye134 Offline
stranger
bliindeye134  Offline
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Joined: Sep 2014
Posts: 2
I must be dumb because I can't seem to get the mod to work. I've tried the current steam workshop version and the one linked here neither will let me create a game. I would love to get to play this mod it sounds awesome. Please help!

Re: [WIP] Journey of the Lone Wolf [Re: Rhidian] #555534
23/09/14 01:38 AM
23/09/14 01:38 AM
Joined: Jul 2014
Posts: 459
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Rhidian Offline OP
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I have now carefully checked the Story scripts and this version (also on Steam Workshop) should work:
http://www.mediafire.com/download/kiog32hnn6e1qbk/JourneyLoneWolfv6.2.zip

This time I properly tested it instead of simply recompiling it like I did with the previous version. At the very least, I was able to start a new game with one character and speak to Bairdottr. I did redo all of the script changes to make sure I didn't miss anything in the files, so the possibility exists that one of the later things (like Zixzax) won't work if I forgot to redo those specific changes.

Speaking of changes, the culprit appears to be part of the INIT section of CYS_General. The previous version used databases to set who couldn't trade, while the current version uses a function (or at least a different database) to set who doesn't trade.

Are there any good tools for comparing two different text files for changes? I feel like such a tool would be useful in the future when Story changes occur and everything breaks.

Re: [WIP] Journey of the Lone Wolf [Re: Rhidian] #555537
23/09/14 02:11 AM
23/09/14 02:11 AM
Joined: Sep 2014
Posts: 2
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bliindeye134 Offline
stranger
bliindeye134  Offline
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Joined: Sep 2014
Posts: 2
Thanks for the update it finally worked!

Re: [WIP] Journey of the Lone Wolf [Re: Rhidian] #555557
23/09/14 08:38 AM
23/09/14 08:38 AM
Joined: Sep 2014
Posts: 39
synra Offline
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synra  Offline
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Joined: Sep 2014
Posts: 39
I'm having a try now, I've been looking forward to my Source/Bair runthrough smile

I'll report back if I discover any peculiarities, but I haven't gotten much further than you yet.

Update: Up to Hiberheim, no difficulties smile
Also I'm not sure if this has been mentioned, but the mirror dungeon works fine (either with a companion or alone).

Rogue/Ranger is great fun, Bair runs around screaming and jumping while my rogue hunts the hunters from the shadows. Perhaps on another runthrough when I'm feeling brave I'll try the true solo.

Last edited by synra; 25/09/14 06:57 AM.
Re: [WIP] Journey of the Lone Wolf [Re: Rhidian] #564175
12/03/15 08:36 PM
12/03/15 08:36 PM
Joined: Mar 2015
Posts: 2
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Klokinator Offline
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Klokinator  Offline
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Joined: Mar 2015
Posts: 2
Currently playing now. I have a small issue though, which is death. If I die, there's no way to revive. I guess this means a lot of savescumming, but I'd like some sort of alternate. Can you make the player revive at their Homestead, and choose a cost? Maybe 1/2 their on hand gold, lose a % of their current exp (Devastating in a game where you can't grind exp), or lose their most valuable item? I hate savescumming and I feel like this mod could eliminate tha. Playing with just one player really makes the game feel like an excellent turn-based Diablo!

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