This is an ongoing problem for me. I managed to fix it once before in another conversation (or the problem just went away) and now it is happening again in a different conversation.
The issue boils down to a node's keyword displaying in-game rather than what's entered into the 'Displayed Text' area.
You see here that the node 'Troll' should display in-game as "What do you know about the guard over there?" But it ain't. And it's making me sad because I don't know if I'm doing something wrong or if the Keyword Editor is just crapping the bed.
I've tried deleting the node and retyping the text into a new one with a different name. I've tried directly renaming the node. I've tried moving it up and down the list. I've tried calling the node "What do you know about the guard over there?" I've tried mashing on 'Fix UUIDs' a bunch of times. I'm making a point of closing and reloading the whole Editor (the 'sanity check' as I'm told it's called) upon editing. None of these fixed the issue.
As I mentioned earlier, I've had this exact same issue in a previous conversation and I *thought* I fixed that one by deleting the rogue node and re-entering it. But it didn't work with this one.
Anybody else had a similar experience or could offer some advice? I can stomach a lot of the Divinity Editor's frustrations and quirks because I operate under the assumption that I'm just not using the tools correctly. But in this case, my gut is telling me that I'm doing things correctly and the Editor itself is at fault. Which makes me want to walk away from the ordeal, as wrestling with a fickle-minded robot isn't my idea of time well spent.