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AI seeder and platform stairs?? #542096
11/08/14 04:39 PM
11/08/14 04:39 PM
Joined: Feb 2011
Posts: 136
Blablabla Offline OP

member
Blablabla  Offline OP

member

Joined: Feb 2011
Posts: 136
I am using the "05m_PoorHouse_A_Platform_Stairs_4_A_item" which is from the original game but the AI does not recognize that you should be able to walk on it. It is always displayed as red after recalculating the AI Grid.

How can I make this work?

Re: AI seeder and platform stairs?? [Re: Blablabla] #542097
11/08/14 04:42 PM
11/08/14 04:42 PM
Joined: Jul 2014
Posts: 204
Noaloha Offline
enthusiast
Noaloha  Offline
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Joined: Jul 2014
Posts: 204
You can manually 'paint' the grid to suit your needs. Check the options in the AI bar, below the big FULL GENERATE etc. buttons. You should be able to select 'movement' and 'allow' and some such and you'll be able to apply green tiles to the grid using the circle brush.

Last edited by Noaloha; 11/08/14 04:42 PM.

Escape From Smalcatraz: Steam/Nexus. Forum thread.
Re: AI seeder and platform stairs?? [Re: Blablabla] #542102
11/08/14 05:51 PM
11/08/14 05:51 PM
Joined: Jul 2014
Posts: 25
R
Rymdkejsaren Offline
apprentice
Rymdkejsaren  Offline
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R

Joined: Jul 2014
Posts: 25
What he said. You can find out the specifics in one of the tutorial videos.

https://www.youtube.com/watch?v=o3R6pVTOjDw


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Re: AI seeder and platform stairs?? [Re: Blablabla] #542299
12/08/14 04:45 AM
12/08/14 04:45 AM
Joined: Oct 2013
Posts: 395
eRe4s3r Offline

enthusiast
eRe4s3r  Offline

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Joined: Oct 2013
Posts: 395
Originally Posted By: Blablabla
I am using the "05m_PoorHouse_A_Platform_Stairs_4_A_item" which is from the original game but the AI does not recognize that you should be able to walk on it. It is always displayed as red after recalculating the AI Grid.

How can I make this work?


Make sure in the side-war ([X] Is walkable) is checked if that still doesn't do it then maybe those stairs are not meant to be walked upon ;P

Re: AI seeder and platform stairs?? [Re: Blablabla] #542368
12/08/14 05:34 AM
12/08/14 05:34 AM
Joined: Jul 2014
Posts: 23
Vivikain Offline
stranger
Vivikain  Offline
stranger

Joined: Jul 2014
Posts: 23
Also, remember to copy the newly created AI folder in your Data\Mods\[your mod] folder into the Levels\[correct level] and overwrite the existing data. If you keep trying to generate the AI and haven't copied it over in awhile (or have quit/rejoined), it will be whatever data was last seen in that level folder.

Unless that problem has been fixed by now, but I don't know if that's true.


"Sorrow - How do you prove that you exist...? Maybe we don't exist..."
-Vivi
Re: AI seeder and platform stairs?? [Re: Blablabla] #542373
12/08/14 05:54 AM
12/08/14 05:54 AM
Joined: Jul 2014
Posts: 204
Noaloha Offline
enthusiast
Noaloha  Offline
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Joined: Jul 2014
Posts: 204
The AI folder saving correctly was supposedly fixed in Friday's version update. Yay. Haven't actually tested it myself though.


Escape From Smalcatraz: Steam/Nexus. Forum thread.
Re: AI seeder and platform stairs?? [Re: Vivikain] #542393
12/08/14 06:42 AM
12/08/14 06:42 AM
Joined: Feb 2011
Posts: 136
Blablabla Offline OP

member
Blablabla  Offline OP

member

Joined: Feb 2011
Posts: 136
Originally Posted By: Noaloha
You can manually 'paint' the grid to suit your needs. Check the options in the AI bar, below the big FULL GENERATE etc. buttons. You should be able to select 'movement' and 'allow' and some such and you'll be able to apply green tiles to the grid using the circle brush.


I know, I was just hoping there was a way to make the automatic AI Grid generator recognize it.


Originally Posted By: Vivikain
Also, remember to copy the newly created AI folder in your Data\Mods\[your mod] folder into the Levels\[correct level] and overwrite the existing data. If you keep trying to generate the AI and haven't copied it over in awhile (or have quit/rejoined), it will be whatever data was last seen in that level folder.

Unless that problem has been fixed by now, but I don't know if that's true.
I never had that problem. No idea why.

Originally Posted By: eRe4s3r

Make sure in the side-war ([X] Is walkable) is checked if that still doesn't do it then maybe those stairs are not meant to be walked upon ;P
"Is Walkable" is checked and the item is used in Luculla Forest. It's the stairs up to the Miners' Office in Silverglen. That apostrophe is probably wrong. Well.


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