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#137748 09/01/04 07:09 AM
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<img src="/ubbthreads/images/graemlins/offtopic.gif" alt="" /> sorry, kiya. had to hijack this thread for a while.

what do u mean bad story for knightshift? i thought (well looking at the synopsis) it's among the most original & funniest storyline since giants: citizen kabuto. totally twisted, u know. much like mel brook's men in tights. if only .... <img src="/ubbthreads/images/graemlins/think.gif" alt="" />



......a gift from LaFille......
#137749 09/01/04 09:39 AM
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Quote

what do u mean bad story for knightshift? i thought (well looking at the synopsis) it's among the most original & funniest storyline


@janggut

We do have the obvious right to differ my friend. The story may be funny and original, and I am really happy that there is a story at all. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />
*The Soul of the Writer* is something that I have developed a sense of feeling when interacting with or reading a story. I can imagine the writer behind the words, the ideas, and the plot of the story.
I am not going to argue against modern “forms” of stories but there are technicalities to be checked out.
Not every story could be good for an RPG, and that is why the alternative is to write a story for an RPG with originality as you have noticed.
There are two ways for writing a story for an RPG.
The first way is to ask a writer who is an expert player of RPG to write a story for RPG giving him full freedom to develop the story first and then the game should “flower” accordingly.

The second way is to assign a writers’ team with a leader who interfaces an “anatomy”, such as, “ok guys, we need to write a story about 6 races, 12 heroes, and 2 economies in a world of 15 locations and 360 active NPCs.” Then he continues, “Make sure to include at least 180 unique items, 30 for each race”.
Then he continues, “each one of you shall be dedicated to write for a race as an alternative entry point into the main plot which I am writing <grin>.”

Then he continues, “We shall make this an epoch class quality with a 1000 quests.”

An so on ...

Naturally, the first way is the classic way of writing stories while the new way is especially suitable for action movies and of course the current wave of RPG. That style of story may be acceptable to many people but it has no writer’s soul in it and usually such a story lacks coherence and has a medium thought-out structure and plot.

Usually the classic way or the standard way of writing a story is to begin by introducing the major characters as early as possible and to define the parameters of each character development along the story line showing the conflict that usually leads to the rise of one and the fall of the other. A good story should have a crisis approximately in the middle of the story and the resolutions that follows towards the conclusion of the story end.

There is a middle way between the two styles in which a story can be “co-authored” by two when that story is founded on dialogues rather than on narration. In that way the story can still be a good story that develops naturally as an interaction between the two writers. Multi-writer dialogue-based stories are usually very shallow but very interesting for TV serial style that continues for years without knowing a beginning or an end of the story, and that style is a “life-style” story that certainly has no writer’s soul in it.

That is why I have such a tough stance and I rate those stories written for RPG as “shallow” stories.
I do understand of course that such a story “Market” is still taking its form and not well developed yet.
The story I look forward to rate high is one written by a truly talented writer who fully understands the requirements of RPG, and it is not far fetched to imagine that such writers are fans in this forum who are gifted for writing as well as for playing a role in worlds of fantasy.

<img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

#137750 16/02/04 05:26 PM
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I was thinking about creating a char that is based on heavy weapons and armor only, and no magic..
is that smart?
Can you compelte the game that way?
Does it have advantages?


jvb, royal dragon prince Cheers!
#137751 16/02/04 05:40 PM
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You can certainly complete the game that way. Your character also has magic-like abilities, so he'll not be entirely inept at magic.

#137752 16/02/04 09:58 PM
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Well I indeed do have war cry and a healing spell right now, but I don't use them that much, because they aren't needed yet and my character almost doesn't have mana, cause all my stat points go to strenght and stamina, and some in dex <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
The only thing I don't like about the game is that you need quite a good pc in order to make it run perfect.


jvb, royal dragon prince Cheers!
#137753 17/02/04 07:14 PM
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Actually, it becomes a bit easy once you learn the Berserk and Blessing abilities.

#137754 18/02/04 06:09 PM
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when do you learn them??
And are heavy combat weapons always 2 handed?
Cause right now I can't hold both a sword and a hield <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />


jvb, royal dragon prince Cheers!
#137755 20/02/04 01:58 PM
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Usually, but not always, when a weapon uses your Large Blade/Blunt Weapons skill, it is two-handed, yes. As for Berserk and Blessing, I think you learn them when one of your combat skills goes above 3 - or your level goes above 7. Not sure.

#137756 20/02/04 04:22 PM
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I am level 9 so the second one isn't true <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
my heavy combat is at level 3, so that might be it though <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


jvb, royal dragon prince Cheers!
#137757 26/02/04 10:58 AM
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Still have no beserk at level 14 <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

But my question is, in greyfell, you have more portals, like the one to farlons hope.
Can I allready go there for a sub quest, or are the creatures there still to strong and do I have to wait untill the main quest guides me there?


jvb, royal dragon prince Cheers!
#137758 27/02/04 05:12 PM
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Usually, when you come across a portal and you can't immediately fid the means to open it, then you can leave it, because the MQ will take you there. The stone gate in Liannon is one of those points that I spent hours searching ohow to get in, but then eventually the MQ took me there.

As for Berserk, you'll probably get it when one of your Weapons Skills gets high enough.

#137759 28/02/04 12:11 PM
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I have allready 7 in all heave weapons <img src="/ubbthreads/images/graemlins/shame.gif" alt="" />

But the ones I'm talking about are 2 that you can enter allready
Be it for subquests.

Farlons hope in greyfell
and a mountain (forgot the exact name) in the southern windwalls.


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#137760 28/02/04 04:56 PM
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Stoneblade Mountain is an optional map. You don't have to pass there to complete the game (but it has some interesting stuff lying around)

Farlorn's Hope's portal should be closed from Greyfell until you access the platform from another location. However, normally it won't be much use travelling to Farlorn's Hope, because the access from Greyfell is blocked from the other side. You'll have to get to Farlorn's hope from another platform to open the passage.

#137761 28/02/04 06:02 PM
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there are some really good items in the game, like the dawn armour I just found.

Btw, in one of the levels, there is a chest with 3 straps on it, and you can turn them, aparantly, it needs a combination to open.

Its in that level where you need to offer 1000 lenya for the dryads.

Do you know the combination??


jvb, royal dragon prince Cheers!
#137762 29/02/04 12:34 AM
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Not by heart no, but someone tells you the combination in one of the maps... one or two maps after the Shiel one (where you offer the Lenya)

#137763 29/02/04 12:13 PM
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I am allready in whisper and still never heard it <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />

Or could it perhaps be somewhere in stoneblade mountain??

Last edited by jvb; 29/02/04 12:14 PM.

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#137764 29/02/04 01:10 PM
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Nope. Not Stoneblade Mountain. It's in the map where you whack the spider master... First time you play with just the Elves, I think. There's a village in the (south)west - that's where he's at.

#137765 29/02/04 04:31 PM
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so then it must be the guy who's doughter was killed by the spider master, because you barely can't talk to another guy there.

Or did I miss someone??

(you can also tell me if the stuff in the chest is worth it <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> )


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#137766 29/02/04 05:25 PM
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The stuff inside the chest is worth exactly nothing, but you need the itmes inside to finish the side quest 'The Wound Tincture'.

Oh, and it's not the guy with the spider. Take a look around - he's somewhere in the shadows.

#137767 29/02/04 05:50 PM
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ok i will look <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

BTW, stormrider, thanks for all the help, your great <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


jvb, royal dragon prince Cheers!
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