Try this:
EVENT
ON
OnSomething()
ACTIONS
SetPriority(Point, 10000)
REACTION Point, 0
USAGE PEACE
ACTIONS
CharacterLookAt(YourTarget)
CharacterPlayAnimation("use_activate")
SetPriority(Point, 0)
Sorry, but this mostly went over my head. I tried it as-is and it wouldn't compile. I tried including these bits after a trigger based IF statement:
CharacterLookAt(_Player)
CharacterPlayAnimation("use_activate")
SetPriority(Point, 0)
The NPC did turn to look at my character but the rest didn't seem to execute. Where did you get "use_activate"? I tried a couple of different scripts from Resource Manager but they didn't fire either.
Thanks for helping me get him to look. That's a start.
**Edit: I wasn't paying attention to the syntax clues in the story editor. CharacterPlayerAnimation worked once I had it formed properly.
Thanks