Tenebrium (highest priority), Man-at-Arms, Body Building, Willpower and Armour Specialist (lowest priority). I wouldn't recommend spending more than 4 base points (10 ability points total) on any ability.
Here's what I'd recommend:
Base Abilities:
Tenebrium: 4
Two-Handed: 2 (this is a waste but she starts with this)
Armour Specialist: 3
Body Building: 4
Willpower: 4
Man-at-Arms: 4
Expert Marksman: 1
Scoundrel: 1
The reason for just 1 point in Expert Marksman and Scoundrel is for useful mobility skills that only require 8 dexterity (you can easily get 3 points from gear eventually).
Attributes:
Strength: 8 (increase to 15)
Dexterity: 5
Intelligence: 5
Constitution: 7 (increase to 9*)
Speed: 6 (increase to 7*)
Perception: 5
*If you're playing on Hard and don't take the Glass Cannon talent, I recommend keeping Constitution at 7 and increasing Speed to 9 instead.
Talents:
Comeback Kid (starts with)
Opportunist (starts with)
What a Rush (starts with)
Bully (L7)
Glass Cannon (L11)
Bigger and Better (L15)
All Skilled Up (L19)
Note: Do NOT take Glass Cannon for Madora if you are playing on Hard. Take something else like Picture of Health.
Skills:
Man-at-Arms:
Battering Ram
Crushing Fist
Dust Devil
Flurry (L10)
Rage (L10)
Whirlwind (L7)
Divine Light
Crippling Blow (L10)
Nullify Resistances (L16)
Expert Marksman:
Tactical Retreat
First Aid
Treat Poisoning (L4)
Scoundrel:
Cloak and Dagger (L10)
Fast Track
Walk in Shadows
Let me know what you think.
Last edited by nbog; 01/10/14 09:05 AM.