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Publishing a Mod to Steam Workshop #556480
06/10/14 07:20 AM
06/10/14 07:20 AM
Joined: Sep 2014
Posts: 29
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mander Offline OP
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mander  Offline OP
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Joined: Sep 2014
Posts: 29
Hi guys. I am trying to release the first version of my mod. I went to Modding->Publish Module, entered all the information, set the dropdown to public, and clicked publish. A box came up and said "Are you sure you want to publish this to steam workshop" and I clicked yes. It created a pak file, but nothing else obviously happened. I do not see my mod on Steam Workshop. Is this something that takes a while, or am I missing something important?

Thanks!

Re: Publishing a Mod to Steam Workshop [Re: mander] #556494
06/10/14 11:53 AM
06/10/14 11:53 AM
Joined: Jul 2014
Posts: 204
Noaloha Offline
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Noaloha  Offline
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Joined: Jul 2014
Posts: 204
Just to eliminate one possiblity:

Do you have newly-made .pak files for your mod in /_/Documents/Larian Studios/Divinity Original Sin/Mods ..?

And! Are there two .pak files for your mod there, one named with a '_1' suffix, both together totaling around 1.3GB?

Hopefully the answer to these questions is no.


Escape From Smalcatraz: Steam/Nexus. Forum thread.
Re: Publishing a Mod to Steam Workshop [Re: mander] #556534
06/10/14 10:47 PM
06/10/14 10:47 PM
Joined: Sep 2014
Posts: 29
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mander Offline OP
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mander  Offline OP
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Joined: Sep 2014
Posts: 29
Thanks.

I first tried to publish it privately, but this just generated a .pak file (I thought it would make a private entry in the workshop). It seems like public publishing wasn't possible until I deleted that .pak file.

Re: Publishing a Mod to Steam Workshop [Re: mander] #556564
07/10/14 07:39 AM
07/10/14 07:39 AM
Joined: Jul 2014
Posts: 204
Noaloha Offline
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Noaloha  Offline
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Joined: Jul 2014
Posts: 204
Cool, glad you figured it out. Seems like a nice easy fix for you.

And I'm glad you didn't find the 1GB+ thing I was hinting at. A while back, I had the same problem as you, unable to publish to Steam, and in my case it was because I had somehow inadvertently re-entered the entire main campaign inside my mod folder, resulting in a *massive* .pak file size that Steam didn't want anything to do with.


Escape From Smalcatraz: Steam/Nexus. Forum thread.

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