The Divinity combat system does not seem ideal for a large multiplayer party as each player would spend a lot of time waiting for their turn, which is incredibly boring. I had considered turning my Lost Isles module into a larger multiplayer roleplay module where players could take over various areas of the map through quests and then create factions that could war against each other but while I think battles would be more interesting if only players were involved (outside normal grinding zones) I would need someone better at programming than myself to work with. Also, while there is certainly still interest in D:OS I would be reluctant to put more of my time and effort into creating such a module unless I was fairly certain that there was a large player base interested in playing it.