Re: One Vote decides two skill trees?
[Re: blackmagic]
#579215
10/02/16 07:42 PM
10/02/16 07:42 PM
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Joined: Oct 2015
Posts: 727
Neonivek

old hand
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old hand
Joined: Oct 2015
Posts: 727
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Dang I voted for unarmed combatant only to find it isn't going to win. If I known I would have voted for Master Summoner since that three is going to be interesting (and I summoned a lot in the previous game as it is) Though I will say one of the major reasons I suddenly disliked Bard was the Song that covers everything in Bacon Grease. :P Also I know it is a joke but the vote comes off as very disingenuous when you basically tell people what to vote for and everyone does. I honestly wonder if bard got so many votes on its own merits. The bard seemed like the most interesting that wasn't simply an extension of what you can already do. No, it is pretty much that. It is a tree that takes all the buffs, debuffs, and Area Denials that is already in other trees and keeps it for itself. While Master Summoner takes summons and creates a whole new tree based off of manipulating them in new ways. Of which the only thing we had previously is "Destroy summon".
Last edited by Neonivek; 10/02/16 07:47 PM.
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Re: One Vote decides two skill trees?
[Re: norD]
#579228
11/02/16 06:24 AM
11/02/16 06:24 AM
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Joined: Apr 2013
Posts: 132
gbnf
member
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member
Joined: Apr 2013
Posts: 132
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VOTE FOR BARD! We need bad ass bards. Trust me when I say you really, really don't want me to sing.
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Re: One Vote decides two skill trees?
[Re: gbnf]
#579237
11/02/16 01:57 PM
11/02/16 01:57 PM
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Joined: Aug 2015
Posts: 308 Quebec, Canada
norD
enthusiast
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enthusiast
Joined: Aug 2015
Posts: 308
Quebec, Canada
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VOTE FOR BARD! We need bad ass bards. Trust me when I say you really, really don't want me to sing. This can be really useful in combat if you are as awful as you say !
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Re: One Vote decides two skill trees?
[Re: norD]
#579285
12/02/16 04:49 PM
12/02/16 04:49 PM
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Joined: Jan 2015
Posts: 173
Seelenernter

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member
Joined: Jan 2015
Posts: 173
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TBH, I did and do not like this "vote a skilltree" thing.
Especially a lot of stuff promoted in "summoning mastery" for example is extremely meta, and actually a must even without that "goal". For example the single->multiple summons trait/perk/spell, that already was a insufficiency in D:OS no other path had. There was no "you can only cast 1 fire spell each round" or something similar.
So making that optional was, imho, actually a bad decision. Unless it meant to be done anyway, which on the other hand, would make the choice pointless. So yeah... not a good idea, imho.
That's btw why I voted for most interest in the modding tools. Already wanted to dig into it with the EE but... well, ya know, quite some shortage there reagrding that. ^^
Think for yourself! Or others will do it...
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Re: One Vote decides two skill trees?
[Re: Sordak]
#579422
15/02/16 09:54 PM
15/02/16 09:54 PM
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Joined: Feb 2016
Posts: 3
PrpnNightmare
stranger
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stranger
Joined: Feb 2016
Posts: 3
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Yet another mage! I was hoping we were getting unarmed fighter or alchemist (my vote) but no, more mages! Like there arent enaugh bloody mages already.
Well fine, Summoning Master better be straight up Pokemans then! Dang, this is dissapointing. Unarmed Combatant, Alchemist, Bard, would have all been really great choices that are often unexplored in RPGs.
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Re: One Vote decides two skill trees?
[Re: Neonivek]
#579450
16/02/16 03:38 PM
16/02/16 03:38 PM
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Joined: Mar 2013
Posts: 463
Sordak
addict
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addict
Joined: Mar 2013
Posts: 463
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Yet another mage! I was hoping we were getting unarmed fighter or alchemist (my vote) but no, more mages! Like there arent enaugh bloody mages already.
Well fine, Summoning Master better be straight up Pokemans then! They already said what Summoning master is. It isn't about having more summons, it is about manipulating the summons you already have. So if your summon is about to die, you can make it self-destruct to deal extra damage to enemies. Doesnt even give you more summons? That means you HAVE to be a Wizard to use it? Now thats absolutley lame. I was hoping to at least get some more interresting summons than Elementals. Wew lads, youve done great for voting on this, you sure like boring things.
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Re: One Vote decides two skill trees?
[Re: blackmagic]
#579458
16/02/16 11:32 PM
16/02/16 11:32 PM
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Joined: Nov 2010
Posts: 11
dblade
stranger
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stranger
Joined: Nov 2010
Posts: 11
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We should get to vote until Bard makes it in and even if it is dead last. mysteriously came in dead last.
Last edited by dblade; 16/02/16 11:42 PM.
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Re: One Vote decides two skill trees?
[Re: Sordak]
#579514
18/02/16 10:17 PM
18/02/16 10:17 PM
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Joined: Oct 2015
Posts: 379
Ayvah

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enthusiast
Joined: Oct 2015
Posts: 379
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Wew lads, youve done great for voting on this, you sure like boring things. Haha. The other options actually don't seem that interesting really. Unarmed combatants can't use weapons. But weapons are fun! Why should I be excited about a mechanic being removed? Oh wait, they're getting "knuckles" and "claws" anyway. So I guess their key feature is grapples? It's not clear how this would be implemented. Alchemists. This at least would introduce some interesting new mechanics, but oh god. My experience with these kinds of classes is that it involves a lot of the wrong kind of inventory micromanagement. Bard? What is he doing, really? Buffing and debuffing? Is he a rogue-lite? I'm kind of unsure how bards ended up being an RPG class in the first place. You wouldn't take a painter into battle either. Maybe the Larian writers are so keen on this skill because this is as close as they can get to having actual writers in combat. XD Summoning master actually appears to open up a range of cool new mechanics.
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Re: One Vote decides two skill trees?
[Re: Zelon]
#580497
20/03/16 03:31 PM
20/03/16 03:31 PM
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Joined: Jun 2014
Posts: 871
Dark_Ansem

old hand
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old hand
Joined: Jun 2014
Posts: 871
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I don't understand why Larian felt the need to limit the skill trees to 2. The resources to build all of them exist. Balancing maybe? Make better what you already have and add only new skills that work best? Vote =/= no implication that "it works best"
In-Development: Turn-Based cRPG, late backing OPEN!
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