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Thanks so much for full customization #593916
20/10/16 12:58 PM
20/10/16 12:58 PM
Joined: Sep 2015
Posts: 121
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Nyanko Offline OP
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Nyanko  Offline OP
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Joined: Sep 2015
Posts: 121
I was missing it when early access started. So thanks for allowing us to customize everything in character creation this time. It's an awesome patch just for the sake of it smile

Re: Thanks so much for full customization [Re: Nyanko] #593960
20/10/16 07:02 PM
20/10/16 07:02 PM
Joined: Jun 2014
Posts: 1,148
Dark_Ansem Offline

old hand
Dark_Ansem  Offline

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Posts: 1,148
Well, we can't customise EVERYTHING yet. Voices are still missing.


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Re: Thanks so much for full customization [Re: Nyanko] #593963
20/10/16 07:10 PM
20/10/16 07:10 PM
Joined: Oct 2016
Posts: 168
Kilroy512512 Offline
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Kilroy512512  Offline
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Posts: 168
Personally I'm a big fan of the silent protagonist. I REALLY like how your dialogue options are ideas rather than statements. It allows you to imagine how your character actually approaches the situation.


Chaotic neutral, not chaotic stupid.
Re: Thanks so much for full customization [Re: Nyanko] #593983
20/10/16 08:06 PM
20/10/16 08:06 PM
Joined: Oct 2016
Posts: 1,695
Germany
Kalrakh Offline

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Kalrakh  Offline

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Germany
But you still see, what they actually say?

Re: Thanks so much for full customization [Re: Dark_Ansem] #594015
20/10/16 10:16 PM
20/10/16 10:16 PM
Joined: Sep 2016
Posts: 218
Naqel Offline
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Naqel  Offline
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Joined: Sep 2016
Posts: 218
Originally Posted By: Dark_Ansem
Voices are still missing.


I'd prefer armor color to override the ones each piece has by default.

Re: Thanks so much for full customization [Re: Kilroy512512] #594017
20/10/16 10:18 PM
20/10/16 10:18 PM
Joined: Oct 2016
Posts: 52
Shadovvolfe Offline
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Shadovvolfe  Offline
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Joined: Oct 2016
Posts: 52
This isn't D&D, I'm not paying someone to tell me to use my imagination.

I know some people are okay with it but the 2nd person dialogue style seems to be divisive at best, and violates the cardinal "show, don't tell" rule.

Re: Thanks so much for full customization [Re: Nyanko] #594025
20/10/16 10:32 PM
20/10/16 10:32 PM
Joined: Oct 2016
Posts: 168
Kilroy512512 Offline
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Kilroy512512  Offline
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Posts: 168
Well... I mean it's an immersive isometric RPG in the vein of Baldur's Gate/NWN/etc so it kind of is supposed to be like DnD. The extent to which that is true is a matter of opinion, I suppose. Hence why I stated my preference instead of saying, "This is the way it must be."


Chaotic neutral, not chaotic stupid.
Re: Thanks so much for full customization [Re: Nyanko] #594226
22/10/16 01:57 AM
22/10/16 01:57 AM
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Mikus Offline
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Mikus  Offline
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Can starting equipment also be customized? That was requested for D:OS 1 as well, but as far as I know it's still not an option in D:OS 2.

Re: Thanks so much for full customization [Re: Nyanko] #594229
22/10/16 02:30 AM
22/10/16 02:30 AM
Joined: Oct 2016
Posts: 1,695
Germany
Kalrakh Offline

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Kalrakh  Offline

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The equipment is defined by the class, just take the class with the correct equipment and then change the other stuff like you want it to have. The equipment anyway only defines what weapon setup up you want to start with. (Something that often does not last long anyway depending on loot drops)

Re: Thanks so much for full customization [Re: Nyanko] #594230
22/10/16 02:33 AM
22/10/16 02:33 AM
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Mikus Offline
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Mikus  Offline
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Ah, OK - so it's a roundabout way of doing it, but I guess class selection gets you to the same place as far as choosing starting equipment. Thanks.

Re: Thanks so much for full customization [Re: Nyanko] #594231
22/10/16 02:40 AM
22/10/16 02:40 AM
Joined: Oct 2016
Posts: 1,695
Germany
Kalrakh Offline

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Kalrakh  Offline

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Germany
Classes are probably quite pointless, because the concept is: You can start as one thing and end as something completely else. But I think they make it easier for new players. Old players will change it anyway to the way they prefer it.

Re: Thanks so much for full customization [Re: Nyanko] #594232
22/10/16 02:41 AM
22/10/16 02:41 AM
Joined: Mar 2014
Posts: 453
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Mikus Offline
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Mikus  Offline
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Yeah, my personal preference would be to just have everything individually and directly customizable (abilities, starting level 1 equipment, player tags, etc.) rather than relying on the artificial construct of a "class," but I completely understand their decision. Everything seems to be basically fully customizable in the way you mentioned anyway, so no big deal.

Re: Thanks so much for full customization [Re: Nyanko] #595396
09/11/16 02:42 AM
09/11/16 02:42 AM
Joined: Jul 2014
Posts: 44
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JpBruiser Offline
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JpBruiser  Offline
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Posts: 44
If you would like even more customization, there is a way to fully customize 4 starting characters for single player!: https://www.youtube.com/watch?v=dyDZlMZfpQs


JpBruiser
Re: Thanks so much for full customization [Re: Mikus] #595688
19/11/16 03:34 AM
19/11/16 03:34 AM
Joined: May 2013
Posts: 86
Scotland
hairyscotsman Offline
journeyman
hairyscotsman  Offline
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Originally Posted By: Mikus
Ah, OK - so it's a roundabout way of doing it, but I guess class selection gets you to the same place as far as choosing starting equipment. Thanks.


Yeah, select 'class' from starting equipment and make a customised character with that equipment.


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