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#597656 30/12/16 05:48 PM
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They should be able to learn skills from other classes they don't specialise in but using them comes at a penalty. Maybe less damage or % of failure. Or less distance and so on.

That or all characters are subject to universal penalties regarding this issue.


Or maybe the elves can only use no more than 2 to 3 such skills at once. And this no. could increase by 1 once every # levels like 2 to 3. And their penalties are slightly lower.. But for flesh-eating abilities,, maybe a penalty to movement, health, hearing and so on?


After all, the other glasses could get angry and riot in the forum.

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You still need more Memory to use additional skills. Only one elf so gar can get those skills for free. Damaging skills don't deal a lot of Damage, with no fitting attribute.

So far I did not see any 'powerful' spells learned by corpse eating. Not sure what will be available later.

In my eyes corpse eater just means, you don't need to pay for a book, but I don't play competative anyway. I also don't think it is a huge 'loss' to but one point into a skill tree to learn their basic skills.

But I do agree, that other races feel less powerful. Not because elves are to powerful, but because their racial skills don't feel that great. Lizards feel like a lighter, the fire breath hardly deals any damage, and also the animation is bullshit in my eyes. If the lizard can breath fire, they should breath fire themselves and not summon a dragon head to do it.

Petrifty only works with no physical armor and Encourage does not improve over time. Does skill are nice early, but elves have the only skill, that kind of improves over time.

I think Elves are the only race with a race skill, that was newly invented, all others already existed in DOS1.

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I learned Steam Lance from corpse eating with my elven 2h warrior. Flesh Sacrifice also pairs well with Rage, etc. Warfare skills.

However FS constituion loss is adequate decompensation, it really does make you squishy and requires you to constantly CC opponent or die quickly. And managing Fortify. Rage also got nerfed. Of course I also had Necromancer on my Warrior.

I don't think elves are OP.

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Elves are without a doubt the most powerful of the races (well so far... we don't know how undead will be) by a fair margin.

Heck Corpse Eater essentially means Elves have an endless supply of extremely powerful multi-turn potions.

But they aren't broken in my mind. Someone has to be the best... and Elves don't play nice with other elves.

And frankly I'd rather have elves be really interesting... Then to make them boring for balance sake (unless they were broken >_<).

---

Mind you I think Dwarves are better than people give them credit (CC is CC... and Stealth is useful for everyone)

Last edited by Neonivek; 31/12/16 11:37 AM.
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Oh yeah, totally forgot that they can actually store body parts found for great healing.

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Dwarves can turn enemies to stone.

Lizards can cast fire without putting a point in Pyromancer.

Humans can,uh, buff the party.

If anything the Human skill just needs to be buffed. It doesn't really have a noticable effect from what I've seen.

I don't think elves are OP.

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Hate elves.

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Dwarves can only pretify if armor is already gone, most time it isn't really necessary anymore at that time.

Lizards are mere 'lighters', they can set something on fire, but not more. It can hardly compete with a 20% damage increase and the ability to learn more than one skill without any skill point.

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Ok?

And elves can only eat body parts when there are body parts.

I'm still not seeing how they are OP...

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I'm not saying they are op, I'm saying the others are two weak. wink

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I will admit that the Dwarves are built like they are meant to be scoundrels.

Their Metamorph is a CC that affects targets that have been stripped for their armor.

You know who has a LOT of CC? Warriors... You know who doesn't right now? Scoundrels.

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Dwarves are sneaky because they are small. But their other racial trait is strength not finesse, one point in sneaking is hardly more important than 2 points in strength. Also scoundrels have armor pen skills and magic armor destroying cc skill chloroform, wich more fits with additional skills in for example aerothruge for stun. Scoundrel and Aerothurge worked good in D:OS and are still not bad in D:OS2.

But if you want to play a dwarven scoundrel, you will most likely also take Warfare, because armor destruction bonus anyway.

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Dwarves are the ONLY race whose passive bonuses are in conflict with each other. +2 STR is good for fighters, but fighters won't get much use from +1 sneaking, and Rogues gain a benefit from +1 sneaking, but have little use for the +2 STR.

Dwarven racial bonuses need to be aligned better. Either change the +2 STR to +2 CON or change +1 Sneaking to something else.


Lizard's Fire Breath sucks. I can just use a candle to replace it. Replace Fire Breath with Shed Skin for a more fitting and more useful passive than one which only benefits from points into the currently suicidal-to-take Pyrokinetic ability.

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Everyone benefits from sneaking. Just not everyone gets a super powerful sneak attack skill.

And really what do you suggest the civil skill be? :P

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currently suicidal-to-take Pyrokinetic ability


Wait what? Pyro is great. Or are you referring to the immunity to fire, but take tons and tons of water damage?

Last edited by Neonivek; 15/01/17 06:31 AM.
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He talks about 'pyro blowing up in your face'-probability because of oil and poison surfaces, wich can make it pretty deadly under certain circumstances. Some worry about that stuff more than others.

You could replace sneaking with +2 on const or somekind of buff while drunk, because dwarves like to trink a lot? Or +1 loremaster because they are good with equipment or +1 bartering because they good with gold and very persistent while trading. Or +1 max ap because of high stamina. Honestly dwarves are small, but you do not expect them to be that light footed.

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+2 Const while drunk is a bad idea (and honestly... Dwarves are SERIOUSLY overdone as essentially drunken fighters... They like alcohol... Their blood type isn't Whisky) for a few reasons.

+1 Loremaster isn't too bad...

and +1 Bartering is pointless because it is already done. (and is once again "Dwarves and gold! GOLD!")

And the +1 Max AP is extremely powerful...

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I did not say +2 const while drunk, I said +2 const instead of +1 sneaking or some kind of buff while drunk smile

You could also say no debuff while drunk, but not sure if there is any alcoholic potion so far, that would make it even worth considering.

I know, that humans have bartering, but you could give them something else in case.

Is +1 Max AP powerful? Most times you hardly get to max. Sure, you could give a dwarve glass cannon, but if you are stunned, 7 ap don't help you anyway and dwarves are more frontline with their +2 strength. And even then it's hardly more powerful than 20% extra damage.

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+1 Max AP is more powerful then you would think...

But then again I suspect most players just try to waste all their AP every single turn and don't know the value in waiting a turn and letting the enemy fall behind their AP track and cooldown track.

Then again given the posts I've seen in here where they keep saying over and over again that Elves are too powerful and that Pyromancy AND necromancy is useless...

Yeah... I am not sure I put much faith in the average player's strategy... and I am not really all that good at the game.

Last edited by Neonivek; 15/01/17 07:29 AM.
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Originally Posted by Neonivek
Everyone benefits from sneaking. Just not everyone gets a super powerful sneak attack skill.


ARGHHHHHHHHHHHHHHH! Don't be a pedantic nitpicker.

Let me put it to you another way.

Elf passives: +2 FIN, can eat Corpses for HP and skills. Those passives are not aimed at different archetypes and the second passive is useful for any build.
Human passives: +2 WIT, +1 Bartering. Those passives are not aimed at different archetypes and the second passive is useful for any build.
Lizard passives: +2 INT, +1 Persuasion. Those passives are not aimed at different archetypes and the second passive is useful for any build.
Dwarf passives: +2 STR, +1 Sneaking. Those passives ARE aimed at different archetypes and the second passive is useful mostly for sneak-oriented builds.

Dwarves are the ONLY race whose passive bonuses are in conflict with each other.


Quote

And really what do you suggest the civil skill be? :P


Crafting if it will be added back into the game as a skill, Loremaster if it won't be. The stereotypical dwarves are renowned craftsmen.


Quote
Wait what? Pyro is great. Or are you referring to the immunity to fire, but take tons and tons of water damage?


The current build has enemies who spew oil and poison everywhere (and poison changes water to poison). Both my current parties have a fire mage in them, and it's quite frustrating trying to figure out if there is something I can do on a turn without setting my own allies on fire. (Which is worse than setting enemies on fire, because enemies have more HP and armor and can resist it better.)

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I must give two remarks:
- Humans are not that good as scoundrel, because their +3% crit hardly matters if you backstab anyway.
- Having Persuasion and Bartering on two differend races isn't that good either. Bartering and Persuasion are most effective if on the same character.


Also what makes overly special: only race that has not 2 Attribute points, 1 Social point, 1 Skill, and their are the only race whose skill is not a weak basic spell from D:OS1

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