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Protect quest items, gadget 4 stones #600371
20/02/17 12:58 PM
20/02/17 12:58 PM
Joined: Nov 2007
Posts: 537
DrunkenTofu Offline OP

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DrunkenTofu  Offline OP

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I've no idea how the main plot is really going to unfold as I assume a lot of it isn't inside the alpha yet. Plus, things could change over time, if the writers are not satisfied with the story direction.

But if you're going to use something like blood stones again to unlock the story, please provide a gadget to hold them so players won't get rid of them by mistake.

(I recall some didn't finish DOS 'cos no one told them they needed to use the blood stones to unlock the story and that, I think you still needed the star stones too.)

Please protect quest items and make them unsaleable AND unusable: in DOS, there were many players who accidentally converted needed letters or whatever into spells or even sold them off or dumped them in some barrel. I truly enjoyed the extent of freedom we had but would do with a bit of concessions.

Perhaps you could even have a special inventory slot for Quest Items(if we're going to be carrying a lot:more than 6 to 8, at a time).

Re: Protect quest items, gadget 4 stones [Re: DrunkenTofu] #600373
20/02/17 02:24 PM
20/02/17 02:24 PM
Joined: May 2010
Posts: 3,658
The Frog & Hounds
vometia Offline

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vometia  Offline

Duchess of Gorgombert

Joined: May 2010
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The Frog & Hounds
Yeah, I would agree with that. I know that some people don't like the idea but I haven't seen a convincing argument against it ("players should have the freedom to permanently mess up their game" isn't a convincing argument).


J'aime le fromage.
Re: Protect quest items, gadget 4 stones [Re: vometia] #600388
20/02/17 10:49 PM
20/02/17 10:49 PM
Joined: Feb 2017
Posts: 222
Bullethose Offline
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Bullethose  Offline
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Posts: 222
I agree to a certain extent... It should be made apparent it is a quest item even in your inventory 50% of the game through later but allow the freedom to use it for resources.


Rogues are the best
Re: Protect quest items, gadget 4 stones [Re: Bullethose] #600673
02/03/17 02:55 PM
02/03/17 02:55 PM
Joined: Nov 2007
Posts: 537
DrunkenTofu Offline OP

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DrunkenTofu  Offline OP

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Originally Posted By: Bullethose
I agree to a certain extent... It should be made apparent it is a quest item even in your inventory 50% of the game through later but allow the freedom to use it for resources.


Actually, how about: once the quest has ended, it's no longer protected and can be used?

Re: Protect quest items, gadget 4 stones [Re: DrunkenTofu] #601614
01/04/17 03:15 PM
01/04/17 03:15 PM
Joined: Nov 2016
Posts: 8
S
snowpie Offline
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snowpie  Offline
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I would like quest items to be better protected. I was one of the many who'd to restart DOS EE 'cos I didn't know blood stones and star stones were needed. By the time I realised the fact, they were long gone. frown

Re: Protect quest items, gadget 4 stones [Re: snowpie] #601616
01/04/17 05:29 PM
01/04/17 05:29 PM
Joined: Oct 2016
Posts: 1,695
Germany
Kalrakh Offline

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Kalrakh  Offline

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Posts: 1,695
Germany
Originally Posted By: snowpie
I would like quest items to be better protected. I was one of the many who'd to restart DOS EE 'cos I didn't know blood stones and star stones were needed. By the time I realised the fact, they were long gone. frown


Traders don't sell what they received. You can buy it back if necessary. just fyi. ^^


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