Some additional ideas:
-Level 2 skills should require 2 points in a school, level 3 - 3 points and so on. Tired of certain skills being a must on every build.
Skills not hard caped by a level skill bring options in builds. So it should stay. However, some price should be set.
Skill level 1 requires 1 memory slot
Skill level 2 requires 2 memory slots
--------------------------------------
Its ok but lets add :
Skills level 2 require 3 memory slots when your school level is 1
eg.
you need to spend memory slots to reach skill level. Memory slot requirement is higher when the skill is over-leveled. This tax could be 1-2 slots extra. e.g. With 1 point in a school I can learn 5th level skill for :
5 (5th level)+4 (over level tax)= 9 memory slots.
That way I can have a One shot mage. Such system opens nice variation for builders. Also AI 2.0 can utilize a nasty group tactic which covers a one shot mage.
Other think.
A barrier to open another school need to be set.
1. option
First skill point in a school costs 2 points
e.g. mage with 3 schools pays 3 skill points tax for multi classing
2. option more steep
opening first school costs 1 point
opening second school costs 2 points
opening thirdth school costs 3 points
e.g. mage with 3 schools pays 3 skill points tax for multi classing
Both those rules applied means I can have a mage with a point in 3 schools which allows me to reach One top spell of each school which eats all my mem-slots. Or I can have a specialist of 5 skills levels in one school with plenty skill of his area. Or any combination between.**************
**************
Cripple
- One target skill
- make it complementary to Mute. Mute disables spells (Int based skills) Cripple disables physical skills (Str/Dex based skills)
Bleed
- visual blood floor shows only when bleed status is set
- bleed status is set by a special skill
- 50% chance to set 2 turn bleed by crit attack of two handed weapon or crossbow
Ranged weapons
- bows +2m range to crossbows. MaxRange of spells = crossbow. Bow should has biggest range to make a ranger as antimage solution.
- crossbows can point blank shot, bow provoke attack of opportunity
- Crossbows has double action handling. Loading for 2 AP and shooting for 1AP. If a crossbow is in hands on combat start it can shoot for 1AP then load or change weapon.
Touch spells
- Touch spells always use touch range. Regardless of Far out man. Maybe a Polymorf can make 4m hands skill.
Equip Items
- only weapons slots are available in combat. All other slots are not changeable in combat. Change your shoes when an ogre beats you means instant death. So, ... you dont want to do that.
MA/PA system stinks.