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Joined: May 2017
apprentice
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Of the current monster types in game and if any new ones will arrive at launch?

Bonus: Is there anyone working on new monster models that will not be in the default monster list? If so, what are you working on?

Joined: Aug 2014
old hand
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There will definitely be a lot more monsters than we've seen in act 1. Hopefully some really creepy ones like in Blackwood's Beastiary. We'll probably be able to use any of the monsters from the first game too, which includes goblins, orcs, robots, various elementals, lots of undead, plant creatures, void creatures, and other enemies.

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Originally Posted by Baardvark
There will definitely be a lot more monsters than we've seen in act 1. Hopefully some really creepy ones like in Blackwood's Beastiary. We'll probably be able to use any of the monsters from the first game too, which includes goblins, orcs, robots, various elementals, lots of undead, plant creatures, void creatures, and other enemies.


Oh I sure hope so, thank you!

Joined: Nov 2016
enthusiast
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Wait, there were -robots- in the first game? Or do you mean golems?

Joined: Aug 2014
old hand
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Heh, yeah, robot chickens, robot alligator thingies, robot rats. I guess there was giant goblin-controlled mech suit too lol.

DOS 1 amped up the goof factor a lot of the time.

Joined: Jun 2017
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Originally Posted by Baardvark
robot alligator thingies, robot rats.


I couldn't help but think "Clock-odiles and Verminators..."

If those make their way into D:OS2, I will rename them as the above.

Joined: Nov 2016
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Freakin' robots, yeah okay. I actually hope those make an appearance. Then again, I'm the type that wishes we could have mech suits for the players xD Especially magic ones, because I love Magitech.

Joined: Sep 2016
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I've been (cripplingly slowly) working on the wiki and I have a small list of some of the enemies you can find in the game at the moment.

http://divinity.wikia.com/wiki/Enemies_%28DoS:2%29?venotify=created

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apprentice
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Thanks


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