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"Insufficient Action Point" Indicator #613335
17/09/17 12:38 PM
17/09/17 12:38 PM
Joined: Sep 2017
Posts: 11
C
Cokomantis Offline OP

stranger
Cokomantis  Offline OP

stranger
C

Joined: Sep 2017
Posts: 11
Hello,

Sorry if this has been suggested or addressed before.

In DOS1, we could clearly see if an action would cause other available actions lack action points.

To elaborate, let's say you have 2 skills that take 3 action points each and you have 5 action points available. When you hover over Skill A, the bottom right corner of Skill B would turn red, meaning that if you use Skill A, you wouldn't have enough AP for Skill B. Same would go for using 3 AP for moving; you'd see red triangles on bottom right corners of both Skill A and B.

Can we have it back pls, so we wouldn't have to check how many AP the next skill we plan to use would cost, before doing anything? =)


insane yet?
Re: "Insufficient Action Point" Indicator [Re: Cokomantis] #613538
17/09/17 03:57 PM
17/09/17 03:57 PM
Joined: Jan 2009
Posts: 6,095
Stabbey Offline
veteran
Stabbey  Offline
veteran

Joined: Jan 2009
Posts: 6,095
That seems reasonable, although the calculations in this game are a lot simpler.


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