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Create entire party #613465
17/09/17 03:04 PM
17/09/17 03:04 PM
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Gulpy Offline OP
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Gulpy  Offline OP
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Basically I just want to create a mod that iterates through the character creation process 4 times. I've tried editing the story in the sys_character_creation but to no avail. Can anyone point me in the right direction?

Re: Create entire party [Re: Gulpy] #613643
17/09/17 05:34 PM
17/09/17 05:34 PM
Joined: Oct 2015
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Parkan Offline
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The simple variant i used is multiplayer.Launch first game choose you profile in main menu.Select new multiplayer game and create.
2.Launch another instance of DOS.Create a new profile choose multiplayer game-connect
3.Repeat step 2 2 more times.each time creating a new profile
4.IF you Pc not so strong recommend to do this in window mode with minimum resolution.
5.start multiplayer game-create party.start game.save game.quit another instances of game.Profit.

Re: Create entire party [Re: Gulpy] #613664
17/09/17 05:53 PM
17/09/17 05:53 PM
Joined: Mar 2016
Posts: 506
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Tinkerer Offline

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Parkan's way is indeed the best way to achieve this. The character creation process is shared between code and scripting, and is one of the hairiest parts of the game. I would not recommend trying to hack it.

Re: Create entire party [Re: Tinkerer] #613678
17/09/17 06:05 PM
17/09/17 06:05 PM
Joined: Jun 2013
Posts: 853
SniperHF Offline

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SniperHF  Offline

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Originally Posted By: Tinkerer
Parkan's way is indeed the best way to achieve this. The character creation process is shared between code and scripting, and is one of the hairiest parts of the game. I would not recommend trying to hack it.


Seconded, thirded, fourthed, and fifthed :P

Plus you can get away without using a mod that way.

Re: Create entire party [Re: Gulpy] #613685
17/09/17 06:11 PM
17/09/17 06:11 PM
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Gulpy Offline OP
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Gulpy  Offline OP
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Yeahhhh.... after looking at the stuff, it's a mess for modding. Basically you take over a dummynpc, edit it, then the game assigns that NPC to you and loads the next scene. I tried just placing the character in the next scene then rerouting back to the character creation level, but couldn't get it to work properly. Ended up with just a bunch of dummies in the starting scene. Looks like I'll be doing it the hacky way.

Re: Create entire party [Re: Gulpy] #613690
17/09/17 06:15 PM
17/09/17 06:15 PM
Joined: Oct 2015
Posts: 14
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Parkan Offline
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The multiplayer creation party is very hacky,but i miss a 6 party member gameplay like it can be in Original sin 1 and in EE edition of game.

Re: Create entire party [Re: Gulpy] #613699
17/09/17 06:26 PM
17/09/17 06:26 PM
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Gulpy Offline OP
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Expanding party size may not be too hard. Basically there's this INIT ..

DB_GLO_PartyAmountFlags("GLO_PartyOf4", 4);
DB_GLO_PartyAmountFlags("GLO_PartyOf3", 3);
DB_GLO_PartyAmountFlags("GLO_PartyOf2", 2);
DB_GLO_PartyAmountFlags("GLO_PartyOf1", 1);

DB_UserCounter(0);


Then a bunch of handlers to cover things like conversation, switching, chaining.. that all looks like it can simply be copy pasta'd..... hmmmm....

Re: Create entire party [Re: Gulpy] #613735
17/09/17 06:56 PM
17/09/17 06:56 PM
Joined: Mar 2016
Posts: 506
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Tinkerer Offline

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Tinkerer  Offline

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"DB_GLO_PartyAmountFlags" has nothing to do with extending the party size. Those are merely flags that are sometimes set so they can be checked in dialogs. They are unrelated to character creation or recruitment limitations.


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