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Tutorial - Implementing a Basic Quest (WIP) #615811
19/09/17 01:25 PM
19/09/17 01:25 PM
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Windemere Offline OP

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Windemere  Offline OP

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Just wanted to advertise that I'm working on a tutorial series that covers the basic building blocks of putting together your first quest. It assumes that you are beginning completely from scratch with a new project. The goal is to keep things as simple as possible and not delve too deeply into one area of the toolset. You can find it in the wiki here:

Tutorial - Implementing a Basic Quest

It will start out as a video series and when finished, I will try to make some succinct written summaries to go along with it.

If there are any requests for specific items to cover, let me know. If I have enough knowledge in that area I will try to cover it, but I'm learning everyday too and there are plenty of things I don't understand yet, and things that I think I understand yet I am probably not doing optimally. smile I prefer to keep these limited to topics that would have a wide area of relevance rather than trying stuff off the beaten path. Thanks, hope they are of use to some.


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Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #615881
19/09/17 02:43 PM
19/09/17 02:43 PM
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Rawss Offline
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You're killing it with these tutorials! Thank you so much!

Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #615886
19/09/17 02:53 PM
19/09/17 02:53 PM
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Thank you for nice tutorials.

I think before adding NPC and quests it would be nice to have tutorial on even more basic stuff like map editing (mountains, ocean, buildings, dungeons), placing objects (props, foliage), AI grid, fog of war, ladders and teleports etc. Stuff stat should be created before quests and scripting.

Last edited by Phenomen; 19/09/17 02:55 PM.
Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Phenomen] #615934
19/09/17 03:36 PM
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Rawss Offline
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Originally Posted By: Phenomen
Thank you for nice tutorials.

I think before adding NPC and quests it would be nice to have tutorial on even more basic stuff like map editing (mountains, ocean, buildings, dungeons), placing objects (props, foliage), AI grid, fog of war, ladders and teleports etc. Stuff stat should be created before quests and scripting.


Larian has a handful of tutorials from the DOS1 days that will help with much of the basic stuff you're talking about here. What they don't have is the scripting, NPC, and questing info that Windemere has been covering!

Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #615938
19/09/17 03:39 PM
19/09/17 03:39 PM
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Thanks for investing your time in doing tutorials. smile In order to lower the amount of work you have to do for a written summary you could transcribe your video. [0] You could probably reuse parts of the generated text so you don't have to write as much as without it.

[0] https://www.youtube.com/watch?v=iWNCPj5jTWM

Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Rawss] #615958
19/09/17 04:01 PM
19/09/17 04:01 PM
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Windemere Offline OP

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Originally Posted By: Rawss
Larian has a handful of tutorials from the DOS1 days that will help with much of the basic stuff you're talking about here. What they don't have is the scripting, NPC, and questing info that Windemere has been covering!


Yeah, in one of the videos I explain why I didn't do much with level design. Like Rawss says here, there is already a fair amount of information available out there on that. I could and probably should link to those videos though, so thanks for the feedback.


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Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #615965
19/09/17 04:11 PM
19/09/17 04:11 PM
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Shalwin Offline
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Thanks ! Your tutorials helped me a lot.

I have a question about the story editor, when i tried to build&reload my story, an error occur. "story_header.div" is missing ( https://i.imgur.com/rcTnalw.png ). I followed step by step your tutorial twice so it's probably not me doing something wrong

I tried new projects, adventures and mod but this error is still there. If someone know how to find the missing file or how to fix this issue...

Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #615966
19/09/17 04:15 PM
19/09/17 04:15 PM
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Windemere Offline OP

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Can you try generating definitions from the story editor? It may have been something I did before recording and missed.


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Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #615969
19/09/17 04:19 PM
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Windemere - I especially enjoyed the NPC information in your videos though I have a question. How can you give a NPC the "trade" option for players?

Thanks and keep up the good work!

Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #615972
19/09/17 04:22 PM
19/09/17 04:22 PM
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at a Tavern in Atlantis
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Windmere, this is what a lot of creative minds ( and definitely less technical minded ) needed.

Many thanks for putting the tutorials together in a very clear and sober way.

Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Rawss] #615981
19/09/17 04:30 PM
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Windemere Offline OP

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Originally Posted By: Rawss
Windemere - I especially enjoyed the NPC information in your videos though I have a question. How can you give a NPC the "trade" option for players?

Thanks and keep up the good work!


Heh, I just had someone else ask me this today so I plan to add it to the series. You can add treasure table items in the 'Trade Treasure' properties of the NPC.



I don't know if there is another way to add specific items other than creating a unique treasure table entry for the item you want to add but maybe someone else knows what alternatives there are to setting this.


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Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #615982
19/09/17 04:31 PM
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Shalwin Offline
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Oh yes, I generate definitions and now it's working. Thank you for answering so fast :D

Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #615983
19/09/17 04:32 PM
19/09/17 04:32 PM
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Cromcrom Offline
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Hopefully we can script this, and tie it to some "scavenge" skill. I LOVE skills smile
Thanks you so much for these vids hehe


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Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #616007
19/09/17 04:53 PM
19/09/17 04:53 PM
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Nonex Offline
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Thanks for doing this ! Will look into it tommorow evening.


Duncan

Current project: Creating a village map

Twitch: https://www.twitch.tv/stumpreel
Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #616060
19/09/17 05:31 PM
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norD Offline
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Added that as a sticky.

Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #616211
19/09/17 07:31 PM
19/09/17 07:31 PM
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Rawss Offline
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When attempting to bind a quest to dialog I receive an error: "No valid kids found for node..." and "failed to find valid node..."

I triple checked all the steps you have detailed in your video and continue to get the error.

Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #616229
19/09/17 07:46 PM
19/09/17 07:46 PM
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Tinkerer Offline

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That means that you have a node with exits that either do not connect to other nodes, or that connect to other nodes with flag or tag checks that cannot be satisfied.

The most likely case is that you did not mark a final node as "end node".

Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #617265
20/09/17 07:27 PM
20/09/17 07:27 PM
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Very usefull tutorials thanks agian for taking the time and effort to create this!


Duncan

Current project: Creating a village map

Twitch: https://www.twitch.tv/stumpreel
Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #621180
25/09/17 01:58 PM
25/09/17 01:58 PM
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Garou24 Offline
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Loving all the work that you and others have gone through to provide tutorials for everyone. So excited to use these to build my own adventures and campaigns. Thanks again!

Re: Tutorial - Implementing a Basic Quest (WIP) [Re: Windemere] #621578
26/09/17 03:17 AM
26/09/17 03:17 AM
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Windemere Offline OP

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Windemere  Offline OP

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Thanks, glad you're getting something from it. I cringe sometimes listening back at them where I slur some terms or describe something imprecisely. ouch

With some reluctance, I just added an episode on Building Your First Story. Logically, it should have come a lot earlier since you really should build a story early on even if you don't have any personal goals to write. Hopefully it's not too confusing!


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