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Adding custom music into GM mode? #622064
26/09/17 09:25 PM
26/09/17 09:25 PM
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WeaselDaddy01 Offline OP
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Pretty much what the topic asks. I'm not 100% sure if this should go here under the Game Master section, or if it should go under the modding section, because it honestly falls under both I'd imagine. I'd love the option to add custom music (custom audio in general really) into GM mode, but there isn't really any solid documentation on how to go about doing this so I'm looking for some pointers. I have the Divinity Engine installed and am expecting I'll have to go through that to get the game to read the assets and everything, although I'm in no way proficient with it. I'll figure out what I need to, but some help getting me in the right direction would be super appreciated if anybody has some idea of where I should start.

Re: Adding custom music into GM mode? [Re: WeaselDaddy01] #626788
05/10/17 08:32 PM
05/10/17 08:32 PM
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EdgeCrusher420 Offline
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I would also very much like to do this. Not sure if anybody has successfully figured out if and how its possible yet though.

Re: Adding custom music into GM mode? [Re: WeaselDaddy01] #627027
06/10/17 08:46 AM
06/10/17 08:46 AM
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Seter Offline

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Hi!
No, this is not possible yet.


Rocks fall, everyone dies
Re: Adding custom music into GM mode? [Re: WeaselDaddy01] #627479
06/10/17 11:43 PM
06/10/17 11:43 PM
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EdgeCrusher420 Offline
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"yet"?

meaning.. maybe an addition? wink

Re: Adding custom music into GM mode? [Re: WeaselDaddy01] #627654
07/10/17 09:12 AM
07/10/17 09:12 AM
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Seter Offline

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Its not a promise or inside. Meaning I cannot share what our dev plan is. smile


Rocks fall, everyone dies
Re: Adding custom music into GM mode? [Re: Seter] #628136
08/10/17 10:19 AM
08/10/17 10:19 AM
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Kahi Offline
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Originally Posted By: Seter
Its not a promise or inside. Meaning I cannot share what our dev plan is. smile


Haha, you evil secret mofoe! smile


We don't make mistakes, we have happy accidents. - Bob Ross
Re: Adding custom music into GM mode? [Re: Seter] #631008
15/10/17 12:25 AM
15/10/17 12:25 AM
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EdgeCrusher420 Offline
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Originally Posted By: Seter
Its not a promise or inside. Meaning I cannot share what our dev plan is. smile


So your saying there's a plan...



wink



but really.. I want this added bad.

Re: Adding custom music into GM mode? [Re: WeaselDaddy01] #631287
15/10/17 09:45 PM
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The Composer Offline
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I'd wildly guess there's a bit more at play. Unless they add a converter in the game / editor, which would be a major task on its own, you'd otherwise have to use Wwise to convert music to .wem and make soundbanks out of it, and know exactly the format and settings this particular engine requires. Then there's the licensing ordeal with Wwise, commercial or non-commercial (how many sounds your project can have), adding some routine in the game/editor to update its current soundbank with the new files, and the whole grey-zone area of risking people using copyrighted music which could spawn a whole other legality issue. Perhaps there's some legality mumbo jumbo separating developers from mods in that regard, leaving consequences and infringements solely on the modder, I don't know.


That's just speculation.

Re: Adding custom music into GM mode? [Re: WeaselDaddy01] #634512
29/10/17 04:22 PM
29/10/17 04:22 PM
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EdgeCrusher420 Offline
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When I saw this as the first line of the recent patch notes I got excited..

" - Updated music tab. Added new music and fixed several playback issues "

While I would wildly guess back is that I don't think its nearly as difficult as you say, I am kinda assuming it will be left to modders to accomplish this. I'm pretty sure there are games out there that can use multiple formats of audio or combinations of soundbanks and audio files. But what do I know, I'm not a mod maker or game designer.

I just want to play custom music.
Thanks for all the other updates in the patch at least guys. I really hope GM mode continues to grow and get smoother.

Re: Adding custom music into GM mode? [Re: WeaselDaddy01] #634604
30/10/17 10:43 AM
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MetalCanyon Offline
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The ability to play custom music will be, at least for me, a HUGE bonus. While I absolutely adore Borislav Slavov and his works (not just in this game but, for example, Crysis 2), he obviously didn't create a million different tracks for the game.

So, custom music would open up a plethora of abilities for the GM to set the atmosphere of a map. I think this feature is a must-have and I really hope Larian will implement it.

Incidentally, while the latest patch did thankfully squash the music bug (it behaved strangely before and sometimes refused to play the selected track) and they introduced many scores that were previously not available for selection, they also decided to rename the majority of the tracks... This meant my large campaign which I'm designing at the moment, required a complete overhaul of music for every location, as the previous track names simply did not exist any more.

Larian, if you guys are going to rename tracks again (and hopefully add some more, like that pirate-esque battle one!), please don't rename them any more. :)

Re: Adding custom music into GM mode? [Re: MetalCanyon] #634606
30/10/17 10:59 AM
30/10/17 10:59 AM
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Seter Offline

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Originally Posted By: MetalCanyon

Larian, if you guys are going to rename tracks again (and hopefully add some more, like that pirate-esque battle one!), please don't rename them any more. smile


Sorry you had to go over your scenes and assign sounds again. But we considered current naming better than previous because now it search/design friendly. Before when you had tracks uniquely named it was hard to look for track suitable for current situation. Now titles reflects track content and it should be easier to find appropriate.


Rocks fall, everyone dies
Re: Adding custom music into GM mode? [Re: Seter] #634614
30/10/17 12:33 PM
30/10/17 12:33 PM
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MetalCanyon Offline
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[quote=Seter]Sorry you had to go over your scenes and assign sounds again. But we considered current naming better than previous because now it search/design friendly. Before when you had tracks uniquely named it was hard to look for track suitable for current situation. Now titles reflects track content and it should be easier to find appropriate. [/quote]

No worries. And I appreciate the work you gals and guys are putting into the game!

As additional feedback, I think having an extra music selection box for combat would be helpful. At the moment, if I wish an area to have a certain music, I pick and play it. However, I want the combat music in the same area to be something I pick, not a track the game decides to play. Which means I have to look for the specific track and play it when the combat starts for the players.

It would be a nice quality-of-life addition if the GM could choose exactly which track will automatically play for everyone if combat starts.

A simple progress bar with the elapsed and total time of the track would be great as well. The GM would, if required, know at a glance how long each track is and how long everyone has been listening to it. The seek bar would also help with creating maps quickly, as currently you need to spend quite a bit of time selecting the appropriate music, only to find that perhaps the middle or the end part don't quite fit. The ability to skim through the tracks like that in-game and also adjust it for the players on the fly would be handy.

Obviously these are just some of my things on the wishlist. The biggest thing I really care about - as far as music goes - is the ability to play custom tracks. :)

Also, apologies about my previous post. I don't know why my English got so horribly broken.

Re: Adding custom music into GM mode? [Re: WeaselDaddy01] #638870
13/12/17 12:52 AM
13/12/17 12:52 AM
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helaene Offline
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Just registering my interest in getting custom sound addition resolved as well! Pretty please!


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