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Default Map Expansions #625266
02/10/17 07:21 PM
02/10/17 07:21 PM
Joined: Sep 2017
Posts: 29
F
Fiffin Offline OP
apprentice
Fiffin  Offline OP
apprentice
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Joined: Sep 2017
Posts: 29
Hello! I am expanding default maps to give GMs more utility and become familiar with the toolset. I plan to release these on Nexus afterwards.

Village - Forest
GM_Hub_Forest_CentralVillage_A



Entrance


Guardhouse


Crafting


Vendors


Tavern

Re: Default Map Expansions [Re: Fiffin] #625282
02/10/17 07:48 PM
02/10/17 07:48 PM
Joined: Aug 2014
Posts: 1,143
Baardvark Offline
old hand
Baardvark  Offline
old hand

Joined: Aug 2014
Posts: 1,143
Handsome maps!

Last edited by Baardvark; 02/10/17 07:48 PM.
Re: Default Map Expansions [Re: Fiffin] #625349
02/10/17 10:05 PM
02/10/17 10:05 PM
Joined: Dec 2013
Posts: 871
Windemere Offline

old hand
Windemere  Offline

old hand

Joined: Dec 2013
Posts: 871
Sweet, I'm sure GMs will welcome those additions. They have a nice atmosphere to them, nicely done.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods
Re: Default Map Expansions [Re: Fiffin] #625377
02/10/17 11:14 PM
02/10/17 11:14 PM
Joined: May 2017
Posts: 305
Europe (GMT+1)
Redunzgofasta Offline
enthusiast
Redunzgofasta  Offline
enthusiast

Joined: May 2017
Posts: 305
Europe (GMT+1)
Nice!


My GM Add-ons on Steam.
Re: Default Map Expansions [Re: Fiffin] #625565
03/10/17 08:54 AM
03/10/17 08:54 AM
Joined: Sep 2017
Posts: 478
Belgium, Ghent
Larian_KVN Offline

addict
Larian_KVN  Offline

addict

Joined: Sep 2017
Posts: 478
Belgium, Ghent
Very nice!
Good use of fitting assets and great lighting!


CTRL+K the elf
Re: Default Map Expansions [Re: Fiffin] #625873
04/10/17 12:32 AM
04/10/17 12:32 AM
Joined: Aug 2015
Posts: 308
Quebec, Canada
N
norD Offline
enthusiast
norD  Offline
enthusiast
N

Joined: Aug 2015
Posts: 308
Quebec, Canada
The thing that I like the most about your stuff is that you're making stuff looks good with the game camera.
Which is obviously what people will see in the end.

Great job!

Re: Default Map Expansions [Re: Fiffin] #626112
04/10/17 02:38 PM
04/10/17 02:38 PM
Joined: Jul 2017
Posts: 324
W
WMC51 Offline
enthusiast
WMC51  Offline
enthusiast
W

Joined: Jul 2017
Posts: 324
You guys keep pumping life into GM mode. Looks to be another great addition where we can have some content without having to bounce around to 5 different scenes to keep from feeling boxed in.

Re: Default Map Expansions [Re: Fiffin] #628366
08/10/17 06:30 PM
08/10/17 06:30 PM
Joined: Oct 2017
Posts: 17
E
EdgeCrusher420 Offline
stranger
EdgeCrusher420  Offline
stranger
E

Joined: Oct 2017
Posts: 17
Great work man. Larger, more flexible maps are sorely needed GM mode will rely heavily on these types of mods in the future. I know I will be using them. Thanks for all your effort.

Re: Default Map Expansions [Re: Fiffin] #631111
15/10/17 09:56 AM
15/10/17 09:56 AM
Joined: Sep 2017
Posts: 29
F
Fiffin Offline OP
apprentice
Fiffin  Offline OP
apprentice
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Joined: Sep 2017
Posts: 29
I've run into a problem with fake levels popping up after I delete them: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=630094#Post630094

Re: Default Map Expansions [Re: Fiffin] #631690
17/10/17 10:40 AM
17/10/17 10:40 AM
Joined: Sep 2017
Posts: 29
F
Fiffin Offline OP
apprentice
Fiffin  Offline OP
apprentice
F

Joined: Sep 2017
Posts: 29


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