Larian Banner: Baldur's Gate Patch 9
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#625750 03/10/17 06:19 PM
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gogots Offline OP
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Hi,
I share you my maps collection:
Steam page

For now, There are several maps of different sizes:

-A canyon
[Linked Image]

-A very small island
[Linked Image]
[Linked Image]

-A Lighthouse in ruin
[Linked Image]
[Linked Image]

-And a larger map of a coastal village, with the houses on 2 floors, a ruined castle, a cave and a hidden cellar.
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]

It's a work in progress project for my GM campaign. If you have some suggestion...

Last edited by gogots; 05/11/17 06:22 PM.
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Great creativity, I love the lighthouse. That's a lot of high quality work in a short time, impressive.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

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Really good work! Would love to see more perspectives of that nice looking village.

As a suggestion: i dont know how is your AI grid, though would love to have certain walkable rocks in e.g. that canyon map. Also some rocks up high like balconies that are only accessible via teleport / jump / fly (dont forget to put an extra ai trigger there ). And climbing options ( i know it can need lots of fiddling around to get them work properly)

Cheers.

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gogots Offline OP
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In almost every map, there are places accessible by climbing, or by secret passageways.

Joined: May 2017
Location: Europe (GMT+1)
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Nice detail, cool settings. Just what I need to fill our next session laugh


My GM Add-ons on Steam.
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Looks good. Can you add a copy to the Nexus?

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gogots Offline OP
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I don't know how the nexus work, but I can try.

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These are awesome. They're the kind of maps needed to keep GM mode viable for the masses. Big plans for the coastal village to be a staple in my campaign.

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gogots Offline OP
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A new map. A Creek with a smuggler's den.

[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]
[Linked Image]

Last edited by gogots; 05/11/17 06:25 PM.
Joined: May 2017
Location: Europe (GMT+1)
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Your latest update adds a character to the party that overwrites the skills of the first player in a group when used with a saved game which forced me to revert to an earlier save and made me lose all work done between those saves. Please remove tis character that you added with the update from your mod so it becomes usuable again.
At the moment it kills my campaign when used (and makes my game crash on exit like (all mods that adds a character to the party)


My GM Add-ons on Steam.
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gogots Offline OP
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Hi redunzgofasta,
I will try to solve the problem.

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I haven't tested the update yet, but Ifan is an NPC in your Creek map. I will still test this in a couple of hours, but I think you should really get rid of him.


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gogots Offline OP
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Originally Posted by Redunzgofasta
I haven't tested the update yet, but Ifan is an NPC in your Creek map. I will still test this in a couple of hours, but I think you should really get rid of him.

I solve the problem.


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