This is why I think all weapons and abilities should scale with either multiple attributes, or not tie them to any. That way you'd have more build diversity.
(and yes, it'd be fun playing a dirty-fighting scoundrel who throws dust and uses choloroform + some other magic damage stuff while still being a finesse character)
All the combined skillbooks should scale off of the highest relevant attribute, or simply be level-based only. The way I see there's no reason for warriors, rangers, or scoundrels to even dabble in them otherwise.
Trap Strats: DOS1:EE? Cheese - DOS2? Mashed potatoes - Proper nutrition is key to dungeon delving.