So looking into _Waypoint in __Start I added following into INIT:
In KB of _Waypoint we have:
So within KB of _Waypoint it should by default register all DB.WaypointInfo right?
Next up in _Waypoint we have:
In Game I assigned to the item the waypoint script that triggers CharacterItemEvent(_, (ITEMGUID)_Item,"WaypointDiscovered") and that triggers ProcDoWaypointUnlock.
Also from what i understood,"WAYP_House" isnt goint to be the string that gets displayed InGame so i thogth I missed to set a variable.
Last edited by monzua; 28/10/17 11:11 AM.