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#635033 01/11/17 04:40 PM
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monzua Offline OP
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Hi when i define:

DB_CheckPoint(CHARACTERGUID_Humans_Female_Paladin_001_f47bc11c-9edd-4fac-adc3-833c317ce663,CHARACTERGUID_Humans_Female_Paladin_007_5dbc35fa-0f9a-477e-ac7f-71c531193b60,TRIGGERGUID_EventTrigger_007_38bb0110-2c6a-4da9-8bac-f2c430212f81,TRIGGERGUID_EventTrigger_005_985b5429-c7cf-49f0-ad1e-45286cb26d15,TRIGGERGUID_EventTrigger_006_7992db29-aef5-4628-aa82-d98f4dc3e65c,"ZugangPaladin");


based on wiki I should add "SneakTriggerSpotter" script but there is no such script available and the other Spotter scripts dont seem to work. I defined DB_CheckPoint within INIT.


Any Idea?

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I've fixed the name of the character script you have to use, it is GLO_SneakSpotter.

However, I just noticed that the GLO_Checkpoints story file, which defines this functionality, is in the DivinityOrigins mod rather than in the shared mod :| That's really too bad, because there is nothing specific to the DivinityOrigins campaign about it. I guess your mod only depends on Shared? In that case, I would suggest you open the DivinityOrigins mod, copy the contents of that goal, and then add it to a goal in your own mod. Keep in mind that this goal must be initialised before any other goal that defines DB_CheckPoint() facts gets activated, so best name it _GLO_Checkpoints or so.

I will add that to the wiki page.

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monzua Offline OP
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If I copy and place as suggested I get following Errors (and yes indeed I only use Shared) :

[Linked Image]

I tried alot - wasnt able to fix it. Any idea?

Last edited by monzua; 03/11/17 02:05 PM.
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Does it work if in your GLO_Checkpoints goal you replace the first IF with
Code
IF
DB_CheckPoint((CHARACTERGUID)_Guard1, (CHARACTERGUID)_Guard2, (TRIGGERGUID)_Trigger1, (TRIGGERGUID)_Trigger2, (TRIGGERGUID)_Trigger3, (STRING)_Flag)

?

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monzua Offline OP
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Thanks for your help!

Alot better, only one more to fix:

[Linked Image]

Line: 62 & 80

-> I had this kind of error in some other situations too were I didnt understand why it ocurred at all. So giving me advice on this would be very appriciated because thats not the first time I Encounter this kind of bug "Osiris fact XXX does not start with "DB_"


Last edited by monzua; 03/11/17 04:22 PM.
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In general, the error means that you are trying to call a proc or a query that is nowhere defined. When that happens, Osiris assumed you want to defined a database with that name, but it refuses to allow you to do so if the name does not start with DB_ (exactly to prevent you from mistyping names and then not getting any error).

In this particular case, it's because I made an error in the description of DB_CheckPoint: the guards don't automatically start a dialog, but instead PROC_CheckPointDialogue(_Player, _Guard) is called. See the updated https://docs.larian.game/Osiris/Shared/DB_CheckPoint for more information.

Since there is no definition of PROC_CheckPointDialogue in your mod, you get the error above. Implement it as described on the updated wiki page, and it should (finally) work fine.

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monzua Offline OP
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Hi, yes it works but: You might want to add to the wiki that in order for the guard to react on the trespassing the character needs to have script "CRIME_HumanReactions" assigned.

In addition for all who dont know how to "You have to overload and implement this routine" works. Just define the PROC before PROC_CheckPointDialogue(_Player, _Guard) is called in _GLO_Chechpoints like this:

PROC
PROC_CheckPointDialogue((CHARACTERGUID)_Player, CHARACTERGUID_S_RC_MIL_GuardWolf2_c55778a5-fa1f-484d-86d2-dc625d51ca59)
THEN
Proc_StartDialog(0, "RC_MIL_LastWarning", CHARACTERGUID_S_RC_MIL_GuardWolf2_c55778a5-fa1f-484d-86d2-dc625d51ca59, _Player);

Thanks again Trinkerer!

Last edited by monzua; 05/11/17 08:54 PM.

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