Sorry, my French isn't what it used to be. However, there is a line connecting the left-side of the Question Asking if he has food and water to the right side of the failed persuasion answer. This line is not valid, and is why it is complaining. If I interpret this correctly, you want to have the option of no show up with the yes option (the end node). To do that, simply move the end connected to the "Asking for water and food" FROM the node's left side TO the node's right side.
Automatic persuasion fail says either the dummy you are testing with has garbage for stats, or maybe you didn't finish setting up the persuasion check. The math behind persuasion checks is non-intuitive: Here's the math.
You have difficulty settings, Each test produces a number I'm going to call P, by P = a + b, where a is a number dependent on your difficulty settings, and b is an offset, determined by the level of the speaker. Whether you pass or not depends on your persuasion level and this P, I'll explain in a bit.
I forget the ranges for b, but levels 1-3 force b=1. A can be always, easy, normal, hard, or impossible, which correspond respectively to (-infinity), -1, 0, 1, (infinity).
Example, level 3 scrub calls you a name, and you want to intimidate with a STR persuasion check. He is a scrub, so lets call it an easy check. That makes P = -1 + 1 = 0.
You outright fail persuasion if your persuasion level is less than P, and outright succeed if your persuasion level is greater than P. The interesting part is when your persuasion level is equal to P, in which case you only succeed in the persuasion if the character's STAT associated with the persuasion is higher than the NPC you are comparing against.
Last edited by RestingLichFace; 19/11/17 03:03 PM.