The idea is the same, but the availability of the tools is the problem.
Videos can be created publicly (For Bink specifically, bink 1 at least is public) and our video manager simply requires the appropriate video file as input.
The sound system behaves similar, but the sound files are not in a publicly available format. The sounds are imported into the external tool and specialized banks are created from that data. The solution concerns finding a way to make editing those banks available. Either through access to the proprietary bank creation tools, by creating and giving a sort of sound template file that wraps the minimal amount of proprietary files/encoding/.. or providing a custom solution for importing public file formats (which internally in code would again mean releasing some part of the code that interfaces with the proprietary system).
Sincerely,
Kevin
Last edited by Larian_KVN; 26/01/18 03:23 PM.