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Patch Notes v3.0.168.526 #641538
01/02/18 03:01 PM
01/02/18 03:01 PM
Joined: Aug 2008
Posts: 332
Oost-Vlaanderen
Larian_QA Offline OP

enthusiast
Larian_QA  Offline OP

enthusiast

Joined: Aug 2008
Posts: 332
Oost-Vlaanderen


Hi everyone,

We've just released a new patch, and it's a big one!

How big? Well, patch 3.0.168.526 is bursting at the seams with over 500 changes and improvements, including massive modifications to skill balancing, on-demand teleportation to waypoints on the map, a new screenshot-friendly mode, and fixes for several achievements.

So check out the patch notes, check out the game, and let us know what you think!


Changes and improvements
  • Added fast waypoint travel via the main map. Clicking waypoints now lets you travel to that location directly
  • Added map markers for sub-region entrances and exits
  • Added a “Toggle Screenshot Mode” button to hide the UI (default: F10)
  • Added range value to ranged skill and ranged skill book tooltips
  • Added sorting to the trade window
  • Added “Sell all wares” option to the controller trade window
  • Added highlighting of new recipes to the crafting window
  • Improved selection of NPCs that have items right behind them. This should prevent accidentally triggering theft behavior
  • GM mode: GM can now set XP gained from monsters
  • Updated and fixed several journal entries

 
Balancing changes
  • Rebalanced trader prices in the Nameless Isle and Arx regions
  • Break the Shackles can be cast while Silenced-- removes Silence and Plague in addition to other statuses
  • Maddening Song now targets only enemy characters
  • Demonic Stare damage and restoration increased by 50%
  • Taunt now pierces Physical Armour, costs 2AP, has a cooldown of 5 turns
  • Incarnate no longer has Taunt on spawn
  • Breathing Bubble now provides Silence immunity
  • Improved scaling of Attribute buff from Encourage. E.g. +2 to Primary attributes at L7.
  • Oily Carapace now removes Slowed
  • Turn to Oil radius increased to 5m
  • Gag Order now costs 2AP, damage increased by 35%
  • Smoke Cover cost decreased to 1AP, increased cloud radius to 3m
  • Black Shroud and Blessed Smoke Cloud now have 4m radius
  • Bleed Fire now decreases Fire Resistance by 20%
  • Wind Up Toy's Suicide now costs 1 AP, deals 15% more damage
  • Dimensional Bolt damage increased by 10%
  • Mend Metal and Soothing Cold armour restored increased by a 35%
  • Cryotherapy now clears Burning and Necrofire
  • Shocking Touch damage increased by 10%
  • Petrifying Touch now costs 1AP
  • Meteor Shower damage reduced by 10%
  • Corrupted Blade damage increased by 30%
  • Corrosive Touch damage increased by 10%
  • Vacuum Touch damage increased by 100%
  • Ground Smash damage reduced by 35%
  • Death Wish no longer deals damage to the target
  • Rain Of Arrows damage reduced by 50% to match other 3SP skills
  • Sabotage range increased to 13m. Only characters with grenades and arrows are highlighted by Sabotage
  • Equalize now costs 2AP
  • Door to Eternity now costs 2AP
  • First Aid range increased to 8m
  • Supercharger bonus increased to 70%, tooltip now mentions that it can be cast on totems
  • Arcane Stitch now removes Frozen, Stunned, Petrified, Plague, Suffocating, Poisoned, Burning, Necrofire, Terrified, Silenced, Taunted, Mad
  • Shed Skin now costs 1AP
  • Favourable Wind buff duration increased to 4 turns
  • Flaming Crescendo can be set ignoring Magic Armour. Cost reduced to 1AP, delay before explosion to 1 turn
  • Cannibalise now restores Vitality and Armours equal to what the summon has instead of only half. Cooldown to 2 turns
  • Silencing Stare now destroys Magic Armour in the cone, cooldown increased to 3 turns
  • Necromancer Totems now creates a totem next to every enemy, living or dead
  • Steel Skin bonus increased by 35%
  • Infect damage increased by 40%
  • Fan of Knives damage increased by 25%
  • Soul Mate now shares full Vitality and Magic Armour restoration instead of half. Duration increased to 3 turns, cooldown to 5 turns
  • Flay Skin now costs 2 AP, destroys less Magic Armour, debuff lasts 3 turns
  • Challenge cost reduced to 1 AP
  • Acid Spores now fires 3 spores that each deals more damage, increasing total damage by 8%
  • Farsight bonus range increased to 4m, no longer improves Accuracy
  • Planar Gateway AP cost reduced to 0
  • Cryogenic Stasis heals Undead instead of damaging them, removes Shackles Of Pain
  • Fix Artillery Plant shooting 5 acid spores instead of 1. Its Poison Wave now costs 2AP instead of 4
  • Fix Favourable Wind not displaying entire 10m radius on precast
  • Fix Bull Rush not scaling damage with equipped weapon
  • Fix tooltip of Thick of the Fight not mentioning size of the bonus
  • Blessed water puddles and clouds now remove Necrofire
  • Fix damage boosts on some framed runes not being consistent with unframed runes of same size
  • Shields Up skill now requires another click to confirm activation to make it consistent with other skills
  • Incarnate's Epidemic of Fire that is granted by Necrofire Infusion now correctly costs 2 SP


Bug Fixes
  • Fixed several issues with Lohse’s quest line (relationship, dialogs)
  • Fixed several issues with Withermoore’s quest line
  • Fixed Tarquin not returning to the Lady Vengeance (again!)
  • Fixed Tarquin being hostile while making major story progressions, resulting in Tarquin attacking the player or other NPC’s during certain scenes
  • Fixed incorrect Tarquin dialog after returning to Lady Vengeance
  • Fixed an issue where Malady would sacrifice herself even though the party already knows where to go
  • Fixed an issue where talking to the Lady Vengeance ship head would not summon Malady
  • Fixed an issue where the client would get stuck in a loading screen if the host has certain Mods installed
  • Fixed a rare issue where custom characters would disappear from the party entirely after loading a save. Save games related to this issue should now be fixed
  • Fixed several issues with combat and dialogs at the end of the game
  • Fixed several issues with the use of the Magic Mirror
  • Fixed a crash related to story not being initialized correctly in certain mods
  • Fixed a crash related to loading save games with mods that are no longer installed
  • Fixed a crash related to loading a savegame that had incorrect information on the state of certain surfaces
  • Fixed a rare crash by opening the crafting menu during combat when using a controller
  • Fixed a rare crash when reloading the same savegame a second time
  • Fixed possible loss of savegame if a crash happens during the saving process
  • Fixed Deploy Mass Traps spawning traps that do not explode
  • Fixed Dragon’s Flight skill causing performance drops
  • Fixed certain NPC’s not being aware of death fog areas
  • Fixed an issue with skills not correctly getting added to or removed from the hotbar
  • Fixed another case of certain stacked items reappearing after saving and loading
  • Fixed several dialog issues related to joining, loading a level, and assigning characters while the host is in dialog with a companion
  • Fixed several minor sound effects issues related to skills
  • Fixed several minor texture issues
  • Fixed origin music not playing correctly in certain encounters
  • Fixed paladins attacking immediately after failing persuasion event at Windego’s prison in Arx
  • Fixed Red Prince’s Achievement “A Dream Undone”
  • Fixed the “Liberator” Achievement
  • Fixed the “Convincing” Achievement from triggering incorrectly
  • Fixed certain items being marked stolen in companion inventories after recruiting them again on the Lady Vengeance
  • Fixed an issue with re-assigning of characters in multiplayer when one of the players was controlling a summon that is no longer under his control
  • Fixed several incorrect crime behaviors in specific encounters
  • Fixed not being able to get spells like Spirit Vision when being over your available memory cap due to items
  • Fixed an issue when clients were connecting to the host while host was still loading into the character creation screen
  • Fixed several issues with Play Dead skill when combining this with other skills or saving and loading while the Play Dead status is active
  • Fixed not being able to easily select characters and objects during the Arena fight in Driftwood
  • Fixed blocking issue when using Time Warp on a delayed turn
  • Fixed companions incorrectly returning to their recruitment spots on the Lady Vengeance after returning from the Hall of Echoes
  • Fixed Cursed Electrified Water and Cursed Electrified Blood surfaces turning into Cursed Water and Cursed Blood surfaces when a player absorbs the Electrified status by walking onto it
  • Fixed summoned characters having blinded status when summoner is blindfolded
  • Fixed certain enemies taking too long to spawn during combat
  • Fixed persuasion feedback when persuasion is impossible
  • Fixed “Steal and add to wares” option not correctly tagging items as wares
  • Fixed Glowing Idol of Rebirth not triggering correctly when the entire parties dies
  • Fixed several smaller issues related to journal updates, NPC alignments, dialogs and specific combats
  • Spoiler: Fixed Ifan not participating in the combat following the decision to deny him his ultimate revenge
  • Spoiler: Fixed eternal imprisonment when killing your romantic partner after the Dark Night of the Soul moment
  • Fixed not being able to re-enter the arena if one of your characters is dead inside of it
  • Fixed a blocking issue when the hosts disconnects and reconnects the controller during a loading screen
  • Fixed certain NPC’s having incorrect talents and resistances after being Polymorphed
  • Fixed several issues related to text cutoff in Russian
  • Fixed an issue related to using a crafting station, which would incorrectly trigger hostile behavior from guards
  • Spoiler: Fixed a blocking issue when saving and loading during the Kraken’s Death scene
  • Spoiler: Fixed being able to make gods vulnerable in the hall of echoes after using Bless
  • Spoiler: Fixed a blocking issue related to a character with the Promise dying during the final combat
  • Spoiler: Fixed a blocking issue related to accepting the Promise with one specific character in a multiplayer game. The end game dialog was stuck in this case


UI Fixes
  • Updated save and load UI’s for controller
  • Fixed a rare issue where the Hotbar would disappear when using a controller after opening and closing several UI’s at the same time
  • Fixed being able to accidentally lose skill points in Character Creation and the Magic Mirror when using a controller
  • Fixed selection of items in rune crafting interface when using a controller
  • Fixed the tooltip for surface and cloud durations during combat
  • Fixed “Delay your Turn” button not being shown correctly during the first round of combat
  • Fixed client Hotbar switching to second tab automatically after loading a save in split screen mode
  • Fixed rune preview tooltips on armour pieces
  • Fixed scrollbar position of the dialog window when using a controller
  • Fixed text overlap in dialog log when the amount of NPC text was too large
  • Fixed issues with controller disconnection during lobby menu
  • Fixed overlapping Hotbars when another player dies while using split screen
  • Fixed a portrait placement issue when using split screen combined with several summoned characters
  • Fixed missing icons for journal updates in certain situations
  • Fixed not being able to open the connectivity menu in the character creation screen when using a controller
  • Fixed being able to repick heroes after setting ready state in the Arena Lobby when using a controller
  • Fixed not being able to see high ground bonus damage on certain skills when using a controller
  • Fixed difficulty setting text overlap in the game options screen when using a controller
  • Fixed the summon’s amount of Source Points not always being correct

 
GM Mode
  • Fixed Character sheet tabs after possessing a creature
  • Fixed a crash on clients that do not have a character assigned during GM rolls
  • Fixed a crash related to the host having certain mods enabled (like Bard and Artificer classes)
  • Fixed several issues with scrollbars not appearing correctly
  • Fixed camera position when double clicking on an item in the GM’s item sheet
  • Fixed a blocking issue related to disabling add-ons and loading saves related to that mod
  • Fixed GM being able to invite players while still in prepare mode
  • Fixed stats for items that are increased in level through the Item Sheet. Their stats are now properly adjusted to their level
  • Fixed surfaces dealing incorrect amount of damage when placed by GM

 
Modding / Editor (link to modding forum)
  • Painted instances are now saved in level templates. (Not in this patch: New instances are not correctly saved for inherited levels)
  • Ctrl+z no longer requires multiple actions to undo moves/rotates/..., depending on how many objects are selected
  • Localization modding support added: Localization files are now read from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/..., but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}). Support for new files as well as overriding existing Localization files with the same name
  • Video modding support added: .bik files now supported. Videos are now loaded from mod folders as well (same folder structure as Data/Localization/{YourLanguage}/Video, but now also in Data/Mods/{YourMod}/Localization/{YourLanguage}/Video). Support for new files as well as overriding existing videos with the same name
  • Right click > Move to Level now works properly instead of creating a _merged.lsf file
  • Open File dialog (single file) now returns the first selected file when multi-selecting
  • Less sporadic camera jumps
  • Possible crash fixed when checking out level data when generating the AI grid
  • Mod load order fixes (load order internally would not always match with the settings in cases where add-ons depended on other add-ons)
  • Fix for "Can't load texture for preview of icon!" on opening character Icon dialog
  • Import visual resource browser now default searches for .lsm instead of .gr2
  • Terrain Painter: Terrain selection overlay now hides while editing the terrain
  • Journal Editor: Possible crash fixed when opening the quest overview with 2 quest pages open
  • Instance Painter now saves its settings better
  • Animation Resource Editor: Animation text keys can be added via right click
  • Level browser: Level thumbnails for Larian levels now visible
  • Level browser: Basic and Empty level blueprints now have the correct icon and banner
  • Added new ShowNotification parameter for CharacterAddSkill in story (it already existed in behaviour script)
  • Added new ItemLevelUp and ItemLevelUpTo calls in story
  • Added new GetSurfaceTurns query in story and behaviour script
  • Added new ItemGetRuneItemTemplate query in story and behaviour script
  • Added new ItemInsertRune and ItemRemoveRune queries in story and behaviour script
  • Added new RuneInserted and RuneRemoved events in story and behaviour script
  • Added new ItemAddBoost call and ItemHasBoost query in story and behaviour script
  • Added new OnCharacterStartAttackObject and OnCharacterStartAttackPosition events in story and behaviour script
  • The GetStatusTurns query in story and behaviour script now returns -1 instead of 0 for statuses with infinite lifetime
  • The ItemGetStat query in behaviour script can now also get information about the following properties: VitalityMax, PhysicalArmor, PhysicalArmorPoints, Movement, Fire/Earth/Water/Air/Poison/Piercing/Physical/Corrosive/Magic/ShadowResistance, Initiative, Willpower, Bodybuilding

 

Re: Patch Notes v3.0.168.526 [Re: Larian_QA] #641540
01/02/18 03:41 PM
01/02/18 03:41 PM
Joined: May 2017
Posts: 309
Europe (GMT+1)
Redunzgofasta Offline
enthusiast
Redunzgofasta  Offline
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Europe (GMT+1)
Awesome.
Thank you!


My GM Add-ons on Steam.
Re: Patch Notes v3.0.168.526 [Re: Larian_QA] #641551
01/02/18 06:08 PM
01/02/18 06:08 PM
Joined: May 2015
Posts: 51
Wellzy4eva Offline

journeyman
Wellzy4eva  Offline

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Joined: May 2015
Posts: 51
I must just say that I love your post-release support. hehe Keep up the good work!

Re: Patch Notes v3.0.168.526 [Re: Larian_QA] #641552
01/02/18 06:09 PM
01/02/18 06:09 PM
Joined: Oct 2017
Posts: 174
E
eLPuSHeR Offline
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eLPuSHeR  Offline
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Joined: Oct 2017
Posts: 174
Great work Larian. It's really appreciated.

Re: Patch Notes v3.0.168.526 [Re: Larian_QA] #641553
01/02/18 06:29 PM
01/02/18 06:29 PM
Joined: Feb 2018
Posts: 2
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PhoenixVanguard Offline
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PhoenixVanguard  Offline
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Incarnate no longer spawns with ANY skills. Even after farsight and power infusion. Is it possible that in removing taunt, you broke him entirely?

Re: Patch Notes v3.0.168.526 [Re: Larian_QA] #641555
01/02/18 06:39 PM
01/02/18 06:39 PM
Joined: Nov 2010
Posts: 39
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Bercon Offline

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Bercon  Offline

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Posts: 39
My world map has turned completely black and unexplored after this patch. Loading different saves doesn't help. Anybody know a fix for this?

Re: Patch Notes v3.0.168.526 [Re: Larian_QA] #641557
01/02/18 06:42 PM
01/02/18 06:42 PM
Joined: Oct 2017
Posts: 11
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Anaximandar Offline
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Anaximandar  Offline
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Posts: 11
No Fix for the Seven Altars achievement?

Re: Patch Notes v3.0.168.526 [Re: Larian_QA] #641572
01/02/18 09:29 PM
01/02/18 09:29 PM
Joined: Jan 2018
Posts: 17
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NamelessAlias Offline
stranger
NamelessAlias  Offline
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Posts: 17
Thank you Larian! I will give feedback as soon as I can!

Re: Patch Notes v3.0.168.526 [Re: Larian_QA] #641573
01/02/18 09:51 PM
01/02/18 09:51 PM
Joined: Jul 2014
Posts: 2
LSD~XTC Offline
stranger
LSD~XTC  Offline
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Joined: Jul 2014
Posts: 2
Thanks for the new patch! smile

Re: Patch Notes v3.0.168.526 [Re: PhoenixVanguard] #641574
01/02/18 10:07 PM
01/02/18 10:07 PM
Joined: Aug 2009
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Tommy123 Offline
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Tommy123  Offline
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Originally Posted By: PhoenixVanguard
Incarnate no longer spawns with ANY skills. Even after farsight and power infusion. Is it possible that in removing taunt, you broke him entirely?

i can confirm this - the incarnate gets no skills from infusions ... they fucked it up

Last edited by Tommy123; 01/02/18 10:08 PM.
Taunt Skill Removed from Icarnate? [Re: Larian_QA] #641580
01/02/18 10:58 PM
01/02/18 10:58 PM
Joined: Sep 2017
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zion6 Offline
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zion6  Offline
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What's the point of removing Taunt from a pet? I always use them as the meat shield which is one of the reasons to have a pet in the first place....

Re: Taunt Skill Removed from Icarnate? [Re: Larian_QA] #641594
02/02/18 03:22 AM
02/02/18 03:22 AM
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Manatea Offline
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Manatea  Offline
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Great patch except for one thing that might be a bug.

I posted on steam about it as well and people have started to respond that they are experiencing the same thing since this latest patch.

Before patch when activating an ability (exa. "Cloak and Dagger") a sound effect would happen appropriate to the ability then when clicking again to cast the ability a corresponding sound effect happens.

After patch when activating an ability (exa. "Cloak and Dagger") a sound would happen appropriate to the ability and your character screams loudly. Then when clicking again to cast the ability a corresponding sound effect happens and your character Screams loudly again.

This occurs with all abilities even ones where it makes no sense like stealthy moves exa. "Cloak and Dagger".

This has negatively impacted my immersion into the game and I am not sure if it is a bug or meant to be this way, but I really like how it was before the patch where people only scream/groan if they are taking damage. If there was a way to put this in audio options that would be great.

- that aside, 150hrs in and this is easily in my top 3 favorite games of all time and thanks for being awesome.

Re: Taunt Skill Removed from Icarnate? [Re: Larian_QA] #641601
02/02/18 05:40 AM
02/02/18 05:40 AM
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Qwiggalo Offline
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Qwiggalo  Offline
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When I talk to The Red Prince now and ask him *Ask the Red Prince what you should do next.* there is no audio for his odd response "In the meantime though, let us continue our search for Brahmos. He knows things. Things I must know." there is nothing in between these two events and there is no audio.

Re: Taunt Skill Removed from Icarnate? [Re: Larian_QA] #641605
02/02/18 06:36 AM
02/02/18 06:36 AM
Joined: Dec 2017
Posts: 34
Alaska
Dima01 Offline
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Dima01  Offline
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Alaska
Is the Engine update separate or included with this patch download?

Re: Taunt Skill Removed from Icarnate? [Re: Larian_QA] #641607
02/02/18 07:06 AM
02/02/18 07:06 AM
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PhoenixVanguard Offline
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Another thing that never popped up before this patch...skills that triggered from activating other skills such as Medusa head allowing petrifying gaze and spread your wings allowing flight used to auto-populate...now I have to manually set them on the hotbar. Not the biggest problem in the world, but still odd. Also, my dual wielding Rogue Sebille constantly has Sucker Punch populated on her hotbar, despite not being able to use it since she has two weapons. Again, not a huge problem...especially compared to the Incarnate being utterly defective now...but still an issue.

Last edited by PhoenixVanguard; 02/02/18 02:53 PM.
Re: Taunt Skill Removed from Icarnate? [Re: Larian_QA] #641613
02/02/18 08:25 AM
02/02/18 08:25 AM
Joined: Dec 2017
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Firesong Offline
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Firesong  Offline
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Please revert the patch.

The fact that I'm forced to let trash skills from items (like rain and similar pointless things) back into my hotbar just to be able to use polymorphy again is horrible.

Also I can't stand the constant screams from my toons, this is horrible too.

Seriously!

Don't you have a QA department? This patch is broken, and it's plain to see after 5 minutes in game.

Last edited by Firesong; 02/02/18 08:36 AM.

You can't be clever, decent and a magister. When you're clever and decent then you're not a magister. When you're clever and a magister then you're not decent. And when you're decent and a magister then you're not clever.

"Thou shalt not suffer a magister to live."
Re: Taunt Skill Removed from Icarnate? [Re: PhoenixVanguard] #641618
02/02/18 09:26 AM
02/02/18 09:26 AM
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Lucky Knot Offline
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Lucky Knot  Offline
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Originally Posted By: PhoenixVanguard
Another thing that ever popped up before this patch...skills that triggered from activating other skills such as Medusa head and spread your wings used to auto-populate...now I have to manually set them on the hotbar.

Odd, Spread your wings works just fine for me. I wonder what's affecting it.

Noticed a couple of bugs in the final part of the game. I'm not sure if those were suppoused to be fixed but since the patch notes mention journal updates and dialog fixes I'll post them just in case.
Click to reveal..
1. One of my companions (the Red Prince) supported me in becoming the Divine but his quest still updated with "He decided to fight me for divinity" entry. He was there on the ship in the end and gave me a super friendnly dialog, so this glitch didn't affect me much, but it looked kinda weird. Might be related to the fact that I didn't finish his quest properly: I didn't hatch the egg and just left after Sadha had told us we needed to use fire breath on it.

2. Fane's final dialog on the Lady Vengeance seems to be broken as well. He went from calling me "My darling" and being all friendly (which was correct) to getting annoyed and ignoring me in the end of the conversation (like he is suppoused to do on negative relationship, only he had attitude 100).

3. Bloody Braccus Rex summoned all three of his friends in the final fight (Kemm, Sallow man and Isbeil) even though I made sure to consume all of their Source exactly because I feared they might reappear later. This isn't suppused to happen, right?

Re: Taunt Skill Removed from Icarnate? [Re: Lucky Knot] #641627
02/02/18 10:39 AM
02/02/18 10:39 AM
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Qwiggalo Offline
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Qwiggalo  Offline
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Originally Posted By: Lucky Knot
Originally Posted By: PhoenixVanguard
Another thing that ever popped up before this patch...skills that triggered from activating other skills such as Medusa head and spread your wings used to auto-populate...now I have to manually set them on the hotbar.

Odd, Spread your wings works just fine for me. I wonder what's affecting it.

Noticed a couple of bugs in the final part of the game. I'm not sure if those were suppoused to be fixed but since the patch notes mention journal updates and dialog fixes I'll post them just in case.


I'm getting this too, maybe it has something to do with dual weilding?

Last edited by vometia; 02/02/18 12:31 PM. Reason: formatting
Re: Taunt Skill Removed from Icarnate? [Re: Larian_QA] #641639
02/02/18 01:09 PM
02/02/18 01:09 PM
Joined: Feb 2018
Posts: 1
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Tehkyla Offline
stranger
Tehkyla  Offline
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Joined: Feb 2018
Posts: 1
Thx for the patch! It's great!

Btw, i have the same problem as Bercon, my map is totally black and i need to explore it again.

Otherwise, i was hoping a fix for the elves's riddle (in act2, with the 4 trees). When i complete the riddle, nothing happens and there is a lot of people getting this bug.

PS : sorry for my bad english

Re: Patch Notes v3.0.168.526 [Re: Larian_QA] #641653
02/02/18 04:50 PM
02/02/18 04:50 PM
Joined: Oct 2017
Posts: 14
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Nefertari Offline
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Nefertari  Offline
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Joined: Oct 2017
Posts: 14
Since the patch I can no longer alt tab out of the game. Prior to the patch I could alt tab do other things then return to the game.

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