Currently the game doesn't have any debug logs, so if something works in the editor but doesn't work ingame it is quite difficult to debug. I've created a tool that generates Osiris debug logs from the game itself, similar to osirislog.log in the Divinity Engine.Download (v1.0.1): https://s3.eu-central-1.amazonaws.com/nb-stor/dos/OsirisProxy-1.0.1.zipSource: https://github.com/Norbyte/ositoolsUsage
- Extract the zip file to the game's Bin directory (eg. C:\Program Files (x86)\Steam\steamapps\common\Divinity Original Sin 2\Bin
- Start the game (either via EoCApp.exe or via Steam); the logger will start automatically and an additional (debug) console window will be shown if all is well
- Osiris game logs will be saved to the My Documents\OsirisLogs\
directory. If you'd like to save the logs somewhere else, change the LogDirectory
value in OsirisProxy.json
To remove the logger from the game just delete DXGI.dll from the Bin directory.