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DOS2DE PC Magister Reimond Bug #649165
08/09/18 05:58 AM
08/09/18 05:58 AM
Joined: Sep 2016
Posts: 177
Pensacola, Florida
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Damashi Offline OP
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Damashi  Offline OP
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Joined: Sep 2016
Posts: 177
Pensacola, Florida
I killed Reimond in the black pits, and characters are acting as if they have seen him around. When I talk to his ghost below the barracks in Arx none of his lines are voiced.

Re: DOS2DE PC Magister Reimond Bug [Re: Damashi] #649166
08/09/18 06:13 AM
08/09/18 06:13 AM
Joined: Oct 2017
Posts: 556
Midway Through Infinity
Try2Handing Offline
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Try2Handing  Offline
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Midway Through Infinity
I remember this from the classic edition. That part was rather strange. Never seen any post about it though.

Last edited by Try2Handing; 08/09/18 06:16 AM.

"We make our choices and take what comes and the rest is void."
Re: DOS2DE PC Magister Reimond Bug [Re: Try2Handing] #649265
10/09/18 02:42 AM
10/09/18 02:42 AM
Joined: Sep 2016
Posts: 177
Pensacola, Florida
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Damashi Offline OP
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Damashi  Offline OP
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Joined: Sep 2016
Posts: 177
Pensacola, Florida
Originally Posted By: Try2Handing
I remember this from the classic edition. That part was rather strange. Never seen any post about it though.


It was a small issue in classic, but its a bit worse in DE, because now his dialogue is mute, and my character keeps having the option to ask about Reimond even though he should know that he's already dead, or at least have the option to say he already killed him in The Black Pits.


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