I love playing custom characters in games like DOS2, but there is a problem that arises when companion quests get involved. Each time that I complete one I am left feeling that my character and their actions were thrown to the side and completely forgotten, which makes role-playing quite stressful in the long run for those of us who are obsessed with lore and storytelling. I feel like there needs to be more interaction between custom characters and NPC'S in these quests and this issue is also present in the main quest line. I would be very glad if the current form of Role-playing can be kept while simultaniosly improving player experience. Though I would understand if this is shot down due to the large amount of work that adding backstory and plothole fixes takes.
Last edited by ShadowStorm; 11/04/19 08:06 AM.