Keeping an eye on that game and team for quite some time now. Looks at least interesting. Sadly one thing gives me a headache... literally... the projection method used. Their strange mix between military/bird eye projection and dimetric with some iso aspects causes quite a bit of eye strain for me with even the vids alone. Kinda worried how this will work out playing the whole game...
Sadly they also added some questionable ruleset changes, for example: no spell preparation in general, but still it sounds way less intrusive than what Larian seems to be planning...
What's imho really great is their approach on the modding capabilities! They already confirmed they try to implement as few stuff as possible in hardcoded fashion. The goal seems to be to at least have enough room to wiggle for modders to implement different D&D editions. Hopefully they can achieve it, and maybe that'll be even enough for other rulesets. *crosses fingers*
DOS2 was a real letdown in that regard for me. No idea how much has changed since, but the first months after release all the status effect interactions and a lot of meta data connected to them was hardcoded and made the use both very limited and a pita to use. Even more so without some 3rd party tools.
Unworthy of a met modding stretch goal... (IMHO)
Same thing about DOS2 for me. They hardcoded the statuses, elements and talents, which were some of the nicest things to have available. Not to mention, one I was told (for elements) it would be available.
Just to clarify, the No Spell Preparation means that spellcasters are spontaneous in general, but that's it - otherwise progression is the same as the class name. I'm more upset about the lack of wizard specialisation (definitely not in) and the fact that there's way too many things still not approved (such as spell components or how prestige classes will work).
"Their strange mix between military/bird eye projection and dimetric with some iso aspects causes quite a bit of eye strain for me with even the vids alone"
What do you mean by this?