I read in another place that D:OS 2 was supposed to have received an HDR patch (I'm on the very latest GOG Galaxy update of the game and so assume I am current), and the game really looks sort of punk on my HDR monitor (see hardware list below) when enabled--it's very flat. Doesn't look as nice as standard D3d. Indeed, my monitor has an HDR-Emulation mode that actually noticeably improves on the normal D:OS2 D3d display--the mode is designed for non-HDR programs, to give them the look of a much higher dynamic range display. It works well, but that is hardly the point with regard to D:OS2 supporting HDR.
Here's the thing: another HDR game I own, Obduction, looks drop-dead gorgeous on the same HDR monitor, same OS version, same hardware. The game looks so much better in fact, that now when running it I find that the normal, non-HDR mode looks downright shabby--and this is a game that I thought was beautiful--before I saw it in HDR! HDR is my standard play for Obduction now.
Just wondering if Larian is aware of this issue--or even gives it much in the way of priority. D: OS2 is a feast for the eyes normally, but can't help thinking how much better it could look with an HDR mode like Obduction is using!
Hardware:
Windows10x64 v1903, build 18362.10005
19.8.1 Adrenalins
AMD 50th Anniversary 5700XT
Aorus Master x570 UEFI bios F5l (1003ABB)
Corsair HX-850 PSU (72a x1 12v rail)
AMD Ryzen 5 3600X @ 3.8Ghz default clock, 4.4+GHz boost
RAM 16GB 2x8GB, Patriot Viper Elite PV416G320C6K @3200mhz 16 16 16 36 1T
LG MultiDrive DVD writer SATA
Boot: Samsung 960 EVO NVMe 250GB (UEFI boot partition)
2x 1TB WD Blue 7200 rpm S3
ST2000DM S3 2TB
ST4000DM004 S3 4TB
BenQ EW-3270U 4k, HDR10 monitor (This is by far the best monitor I've ever owned, btw)