Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Joined: Mar 2020
apprentice
OP Offline
apprentice
Joined: Mar 2020
Hi everyone,
I'm 34 year old and for me Baldur's Gate series isn't an another Crpg game, it's a part of my childhood, it's the origin of my surname "DaKatarn', this is the only game I’ve ever played more than 30 times and it's honestly a masterpiece of CRPG with actually no equals. A lot of my actual friends were met in a duel guild on bg2. ;)

I'm very hyped with the announcement of BG3 BUT it's objective to say that it is too close to a Divinity with a skin.

So, how to fix it and make this game a real Baldur and not a clone of Divinity with no nostalgic effect.

IMO the system of fight isn't the main trouble, so I will not opened here the drama between Active Pause and Turn Base.

Let's go for the golden checklist (In Progress):

- One map for one location to visit with a big world map and the possibility of returning from former areas. The system of ONE BIG Map for one Act in Divinity isn't BG friendly and it's an immersion breacker.

- Incantations for wizard spell!!!!!! Not just click and KABOOM FIRE EFFECT!

- Of course the UI is too close of Divinity. We want an UI with wood and stone, a little more gloomy and traditional.

- "Ahh, the Child of Bhaal has awoken."

A VERY VERY BADASS MAIN VILAIN! Sarevok and Irenicus was deep and very iconic, like Hitchcock said "A good story is a story with a good vilain". I hope Illithid Master isn't the real final boss. I have big hope with Cult of the Dead Three (a very good connexion with the Bhaal Legacy and the new context of DD5).

- A LOT of charismatic NPC Companions and not just 5 or 6 Origin Divinity' style NPC.... And please true ROMANCES and a lot of PARTY BANTERS.

- A very good and long adventure with local issues and not just ultra epic and cosmic issue, it's an other immersion breacker imo. Less epic for epicness and more coherent and realistic background. Less High Fantasy for Millenials and more MEDIEVAL fantasy with historic soul and deep conflicts.

In summary, a good glass of old-fashioned wiskhy in front of a crackling fireplace, an old library and a hunting trophy. Not a smooth and clean atmosphere like the design of the latest iphone.

- Custom portrait and real character sheet.

- A little less colorfull ambience, BG universe is more realistic and less shiny and high fantasy than Divinity.

- Less WTF moments and jokes than Divinity, BG universe is serious and deep with subtle touches of humor like Jan Jansen and Minsc quotes.

An attack of shoes is fun but it's also useless and not the spirit of the licence.

- Please, a true group of 6 adventurers ( During the demo I have seen only 4 slots of characters...).

- Of course, a lot of easter eggs with the BG series (Viconia, Sarevok, events, locations, ...).

- BG Music' style or remix! Even today the first notes of the main theme of BG1 or BG2 still very iconic.

If you see any other small details I will updated this list ;).

Last edited by DaKatarn; 01/03/20 03:08 PM.

He who breaks a thing to understand what it is, has left the path of reason.

J.R.R TOLKIEN
Joined: Jun 2014
veteran
Offline
veteran
Joined: Jun 2014
Small details? These are core foundational aspects!

Joined: Aug 2013
addict
Offline
addict
Joined: Aug 2013
I like this list very much - esp „A very good and long adventure with local issues and not just ultra epic and cosmic issue, it's an other immersion breacker imo. Less epic for epicness and more coherent and realistic background. Less High Fantasy for Millenials and more MEDIEVAL fantasy with historic soul and deep conflicts“


"I don't make games to make money, I make money to make games". (Swen Vincke)
Joined: Mar 2013
S
veteran
Offline
veteran
S
Joined: Mar 2013
how many times have you posted this list now?
also name the WTF moments from Divinity in comparison to GO FOR THE EYES BOO

I dare you, cause you cannot, you didnt play divinity, none of them.

Joined: Mar 2020
apprentice
OP Offline
apprentice
Joined: Mar 2020
Originally Posted by Sordak
how many times have you posted this list now?
also name the WTF moments from Divinity in comparison to GO FOR THE EYES BOO

I dare you, cause you cannot, you didnt play divinity, none of them.


So I think three times.

Wrong move guy, I have 195 hours on Divinity Original Sin 2 smile

The 1 is worst IMO, the permanent jokes in Cyseal, the tone and the language registry mean that the issues are not to be taken seriously.

The princess leech of fire?

An other narration trouble for me is the feeling that the universe exists to meet the needs of the character and not the character that exists in a universe.

Any house is here for a quest, any NPC is an answer for companions and any companion has a God Destiny. Arx is caricatural in this way.

Last edited by DaKatarn; 01/03/20 11:18 PM.

He who breaks a thing to understand what it is, has left the path of reason.

J.R.R TOLKIEN
Joined: Mar 2020
apprentice
OP Offline
apprentice
Joined: Mar 2020
Originally Posted by Dark_Ansem
Small details? These are core foundational aspects!


So maybe it is, so we have a big trouble.


He who breaks a thing to understand what it is, has left the path of reason.

J.R.R TOLKIEN
Joined: Jan 2020
journeyman
Offline
journeyman
Joined: Jan 2020
The main villain aspect will be one to watch out for. I have a feeling that problems with Baldur's Gate go beyond Mind Flayers.

The D&D 5e campaign that acts as a prequel to BG3 showcases the Cult of the Dead Three as well as denizens of the Blood War in Avernus (demons/devils). There is a lot Larian can pull from. A friend of mine is hoping for a trip to Avernus and meeting Jon Irenicus again...but I think that would be a bit much lol.

I'm really hoping the Mind Flayers tie into their BG2 counterparts. In BG2, there were Mind Flayers hiding in the sewers beneath the Temple District. There you find a letter outlining their connection to a group called "The Hidden" and their desire to infiltrate/increase their forces. This seems like a good jumping point for BG3 and provides ample opportunity for there to be a "Big Bad" behind the scenes.

Joined: Feb 2020
journeyman
Offline
journeyman
Joined: Feb 2020
Originally Posted by Gmazca


I'm really hoping the Mind Flayers tie into their BG2 counterparts. In BG2, there were Mind Flayers hiding in the sewers beneath the Temple District. There you find a letter outlining their connection to a group called "The Hidden" and their desire to infiltrate/increase their forces. This seems like a good jumping point for BG3 and provides ample opportunity for there to be a "Big Bad" behind the scenes.


I'm actually hoping that is the case...though that specific encounter was in the sewers of Athkatla, not Baldur's Gate (though I'm sure such a cabal existed in the sewers of Baldur's Gate as well). wink


Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5