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Animation modding support? #671567
06/08/20 04:26 PM
06/08/20 04:26 PM
Joined: Mar 2020
Posts: 6
Kaspr Offline OP
stranger
Kaspr  Offline OP
stranger

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Posts: 6
Does anyone know if Larian has made a statement about animation modding support?

Rather than complaining about BG3s animation style, I'd like to simply make my own animations via modding. Did Larian mention anywhere if this will be supported?

Re: Animation modding support? [Re: Kaspr] #671577
06/08/20 08:44 PM
06/08/20 08:44 PM
Joined: Jan 2020
Posts: 269
Eton, Berkshire, EU
etonbears Offline
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etonbears  Offline
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Eton, Berkshire, EU
Not that I can recall. I don't think there is actually a committment to anything other than the base game at this point.

From the viewpoint of writing modding tools, it would certainly be helpful to know the data formats being used ahead of time, even if they are not guranteed as final.

Perhaps Raze may enlighten us?

Re: Animation modding support? [Re: Kaspr] #671578
06/08/20 11:08 PM
06/08/20 11:08 PM
Joined: Mar 2003
Posts: 27,806
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 27,806
Canada

There has been no conformation of modding support. Currently the focus is entirely on the game itself.

Re: Animation modding support? [Re: Kaspr] #671586
07/08/20 09:10 AM
07/08/20 09:10 AM
Joined: Nov 2016
Posts: 27
The Netherlands
Nonex Offline
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Nonex  Offline
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Posts: 27
The Netherlands
I bet there will be a devkit on the long run it was this way with DOS:OS2 aswell. And I enjoyed the map editor quite a bit.
I think you can expect it after the official release (not EA) and about a year in or so. But that's just speculating ofcourse.

Re: Animation modding support? [Re: Nonex] #671601
07/08/20 11:11 PM
07/08/20 11:11 PM
Joined: Jan 2020
Posts: 269
Eton, Berkshire, EU
etonbears Offline
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etonbears  Offline
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Joined: Jan 2020
Posts: 269
Eton, Berkshire, EU
@Raze: Thanks for the confirmation.


@Nonex: Yeah, I wouldn't expect official tools for a while, but generally what you need for creating individual items of custom content is an understanding of the data formats. The earlier they are available, the earlier people with ideas can start to realize them. Creating new custom content is often more time consuming than anything else.


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