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end of act one help #235321
19/05/04 09:50 PM
19/05/04 09:50 PM
Joined: May 2004
Posts: 6
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sokratz1 Offline OP
stranger
sokratz1  Offline OP
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Joined: May 2004
Posts: 6
I just beat the deathknights and I have a few questions:

1. There are two chests in the officers quarters in cit lvl X (room the left of the rum) that i can't open. I tried training my lockpick all the way up to max but that didn't help any. Am I missing the keys somewhere?

2. There's a guy in the bathroom. I want to go in the bathroom and kill him and steal the bathroom items but I can't get in the door. I think he needs to die for his annoying occupied. How do I accomplish this?

3. Can you ring the damn gong (and what happens if you do?)

4. How do you run the maze thing? Both of the doors are locked. or can't you?

Thanks!
Sokratz


Also, I havea crowbar and a bunch of other keys left over. Do i need to keep any of this stuff for act 2?


Re: end of act one help [Re: sokratz1] #235322
19/05/04 10:02 PM
19/05/04 10:02 PM
Joined: Mar 2003
Posts: 7,702
Germany
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kiya Offline
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kiya  Offline
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Joined: Mar 2003
Posts: 7,702
Germany
Chests => nope, lockpick doesn't work, should've been 3 chests - in one large room? Or the small rooms? => There were 2 keys (picture/under pillow) And one there is locked and remains locked.

Nope, the guy is safe, until larians fix lockpick

Ringing => oh, the guards, who were in the room would just split up, so you wouldn't have to fight all at once. Just clicking on the gong would've set a cut scene - but I guess, your soldiers are ghosts now, right?

Maze => if you killed Laurel => no chance
Kiya

Crowbar/keys => no use in Act 2

Re: end of act one help [Re: sokratz1] #235323
19/05/04 10:03 PM
19/05/04 10:03 PM
Joined: Mar 2003
Posts: 155
Dunno, I've been trying to emp...
velthuijsen Offline
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velthuijsen  Offline
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Joined: Mar 2003
Posts: 155
Dunno, I've been trying to emp...
1)
Well there are people who live there so....

2)
AFAIK there is no one in that room, it's just an action that happens when you use the door.

3)
Yes
Spoiler :
If you hadn't molested the guards in the room before samuel you could have used it to lure 3 of the 4 to the gong


4)
Spoiler :
talk to Laurel who should be near those doors



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Re: end of act one help [Re: velthuijsen] #235324
19/05/04 11:51 PM
19/05/04 11:51 PM
Joined: May 2004
Posts: 77
wordsmyth Offline
journeyman
wordsmyth  Offline
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Joined: May 2004
Posts: 77
*chuckle* If you want some help in reaching rooms, maybe you should try letting people live long enough to help you

Re: end of act one help [Re: wordsmyth] #235325
20/05/04 07:39 AM
20/05/04 07:39 AM
Joined: Sep 2003
Posts: 2,519
::A dark dungeon::
LUCRETIA Offline
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LUCRETIA  Offline
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Joined: Sep 2003
Posts: 2,519
::A dark dungeon::
The crowbar was usefull when you got into the arena. You could block the doors of the cages with that in order to avoid to fight the spiders and take the items that were placed infront of the cages´ doors. Now it has no use. Drop it.

Till lockpick skill is fixed try to unlearn this skill (if you have the money that is) and learn another skill which will work. You will probably need all your skills in the following acts. In my case I had to pay 2.700 gold pieces to unlearn the two skill points I have invented in Lockpick.


Last edited by LUCRETIA; 20/05/04 07:40 AM.

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