i've finished the demo for the first time (dang! wish i have more time in the weekend) & i've somehow overlooked the easter eggs & hidden goodness.
however i found the cogwheel which myrthos described in one of 4-part feature in RPGdot. yes, larian is really ingenius in making the game very very very creative in gameplay. i love it.
the random factor is more controlled, it seems. there isn't any item/book/whatever that is so over the top that the game becomes too easy in the early stages.
i mentioned earlier that the UI feels quite unfamiliar & i had to wrestle with the controls a bit to get the hang of it. fortunately it doesn't need to take very long to be fmailiar with the controls. it certainly is unique. great job, larians.
overall the demo gives me the feeling that everything in the game has thoughts & considerations being put in it. books, items, characters, conversations (reading them is more fun than listening), their placements, & heck even enemies. now i see that enemies aren't many (& i hope the enemies will get to be more difficult, not just more in quantity) & but they posed quite a big challenge. especially those level 5 ghosts. i cannot imagine how i'll survive kiya in the game. is there any way to avoid facing her? why can't larians make her a friendly NPC, like seth in DD?
***contains SPOILER***
if u check in the folder called Common in the location where u installed the demo, u can read the runes found in the writing on the wall of a prison (which the door needs to be opened via lever). in fact, u can also read other books that can be available in the demo.
please read the file books.txt at your own risk.
to find out about suffixes that can be found on items, u can check out equipment.txt in localizations folder. in fact there are some spelling errors in some; Surprize (?), Prieceless(?), Wounders ( is that supposed to be Wonders?).
oh well, at least Leopard isn't spelled as leotard. <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />