Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 1 of 4 1 2 3 4
#167698 03/03/04 11:57 AM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle

SPOILER! First 5 mins!











Ok, in the begiinging of the demo, talk to the DK, then go South immediatly, dont attack rats, useless, attack the guard, have DK attack first then the other dude. Then go East, then North, then go to the east into the 2nd cell you find, kill skeleton.

I got killed by skeleton! <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />



<img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> I did the first Spoiler! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />



#167699 03/03/04 12:15 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
SPOILER


















to escape, get 4 keys from the corpse, then the southwestern jail cell, under the blanket. the run through the bottum, kill skeletons. <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

DAMN! The level up is awesome! the new skills thing! <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> And 5 points to boost, for each character, NICE!!!


Fun game, im at level 2! <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />



#167700 03/03/04 12:24 PM
Joined: Mar 2003
Location: Netherlands
addict
Offline
addict
Joined: Mar 2003
Location: Netherlands
You missed a lot!
There is a quest in the cell block. You don't want to miss that one.

Last edited by Myrthos; 03/03/04 12:35 PM.

See me @ The Locus Inn & RPGWatch
#167701 03/03/04 12:40 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
hmm. im just trying to force my way through though.
<img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" /> but still.
er. what do you mean??? in the cell blocks? you try to get out? or something more? could you PM me please? i thought you just get out, and furgenyness killed, free plox, now keep exploring.


This games pretty bloody, and gruesome.

weird altar to the evil dude though.


WHat AM I MIssing?! <img src="/ubbthreads/images/graemlins/cry.gif" alt="" /> <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/silly.gif" alt="" /> <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" /> <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> <img src="/ubbthreads/images/graemlins/confused.gif" alt="" />



#167702 03/03/04 12:52 PM
Joined: Mar 2003
Location: Netherlands
addict
Offline
addict
Joined: Mar 2003
Location: Netherlands
You will have to find out yourself. I've played it a while ago and have to play the demo they just released, but I doubt they took this out.
Killing Fergus should be the second quest you encounter. Like in Divinity, this game has more to offer then it shows at a first glance. And like in Divinity, you have to take your time in order not to miss anything.


See me @ The Locus Inn & RPGWatch
#167703 03/03/04 12:55 PM
Joined: Jan 2004
Location: US - WC
journeyman
Offline
journeyman
Joined: Jan 2004
Location: US - WC
I already beat the demo... <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />









**SPOILER**



Before you get to the pit... there are numerous locked doors... any way to get into those rooms?



And the hardest thing in the demo was the jailer with the axe (forgot his name off the top of my head) ... took a few reloads to get it just right. Otherwise it was fun... and I only got to use my two-handed sword once... <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />

#167704 03/03/04 01:41 PM
Joined: Mar 2003
old hand
Offline
old hand
Joined: Mar 2003
I also completed the demo but I was in every single room which is accessable.

Spoiler:
.
.
.
.
.








You can open the doors with keys from the guards or simply use the levers on the walls. But there are some pretty hard level 5 ghosts behind those doors. So make sure your knight gets first the two handed sword at the end of the demo.

#167705 03/03/04 01:44 PM
Joined: Jun 2003
old hand
Offline
old hand
Joined: Jun 2003
spoiler









There are also keys hidden next to the cell doors mostly behind a barrel or so. Press alt key to reveal the keys.

#167706 03/03/04 01:48 PM
Joined: Jun 2003
old hand
Offline
old hand
Joined: Jun 2003
spoiler:









In one of the cells is also a writing on the wall, is there someone who can read it?

#167707 03/03/04 02:25 PM
Joined: Mar 2003
old hand
Offline
old hand
Joined: Mar 2003
Spoiler:
.
.
.






Yes, that's the translation of the wall painting (can't get those two letters):
GO DOWN PLEASE HELP US (english demo)
KOMMT HINUNTER BITTE HELFT UNS (german demo)

Last edited by Nemisis_Dragon; 03/03/04 04:13 PM.
#167708 03/03/04 03:19 PM
Joined: Feb 2004
K
stranger
Offline
stranger
K
Joined: Feb 2004
Scroll down the page. You can see :



spoiler




.




.




.




.




spoiler



.



.



.



.



spoiler


.


.


.


.

... =p

#167709 03/03/04 06:02 PM
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Quote
You missed a lot!
There is a quest in the cell block. You don't want to miss that one.


I couldn't find any quest in any of the cell blocks.

#167710 03/03/04 06:03 PM
Joined: Feb 2004
Location: Aniplace
old hand
Offline
old hand
Joined: Feb 2004
Location: Aniplace
neither did i....unless it was the mad prisoner??


Rice or Roni Crew
#167711 03/03/04 06:12 PM
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
The only actual "quest" is the initial one from the Deathknight to escape.

#167712 03/03/04 06:19 PM
Joined: Mar 2003
old hand
Offline
old hand
Joined: Mar 2003
Oh wrong. There's a skull you can talk with. There's a prisoner who needs water. Furthermore Edmond the trainer doesn't believe that he's already dead <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

#167713 03/03/04 06:28 PM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
Quote
The only actual "quest" is the initial one from the Deathknight to escape.


Quest diary entries:

a digging ghost
thirsty prisoner
kill the torture master

escape from Samuel's prison => remains blue


#167714 03/03/04 06:35 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
ok, i got the thirsty prisoner one (that was at the end) and then i jumped in the pit, I loved the two handed sword, right when I needed it!

and the new arrow, quivers, good good good.


Kiya, were is the torture master??? and the digging ghost?



#167715 03/03/04 06:37 PM
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Yeah I hadn't gotten far enough to get the kill quest. I assume the others are after that.

#167716 03/03/04 06:43 PM
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Quote
Quote
The only actual "quest" is the initial one from the Deathknight to escape.


Quest diary entries:

a digging ghost
thirsty prisoner
kill the torture master

escape from Samuel's prison => remains blue



Don't forget "The Torture Master's Slave" although that may only appear if you kill the imp.

#167717 03/03/04 06:58 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
You get more experience for letting Plox (the imp) go.

The torture master is Fergus, in the room east of the talking skull.

The digging ghost is in the west central cell where you start, if you read the letter and check the wall...

#167718 03/03/04 07:07 PM
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
I didn't get a quest entry for the ghost...hmm gonna go through the dialogue tree again. NM: Got it now.

Last edited by DoritoOfDeath; 03/03/04 07:09 PM.
#167719 03/03/04 07:27 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Just for general info, to get the quest from Edmond, (spoiler) [color:"#3A495A"]you need to tell him he is dead, either in the first speech option, or later after asking him if he thinks he can escape[/color] (highlight the text to read).

#167720 03/03/04 07:33 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
who is edmond??? were is he?


hmm, in the ghost room i read the manuscript, theres wall writing in their too?? i didnt notice any?



#167721 03/03/04 07:52 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
There is no writing, but did you run your cursor over the wall? Click on it to reveal a hole...

#167722 03/03/04 08:03 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
the wall in the ghost room??? no. i didn't. hmm. thanks Raze, Ill check there again in a few minutes.



#167723 03/03/04 08:24 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
how do i prove hes dead now??



#167724 03/03/04 08:27 PM
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
You're in big trouble with the full game <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> I prefer to try and figure out everything myself before asking.

#167725 03/03/04 08:38 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
well sorry if i like the ask questions <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" /> ive played through the demo, beaten it, and was at level 4, or so at the end. now im trying to find out about the looser ends. I can do that? right???



#167726 03/03/04 08:43 PM
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Yes, that's acceptable! haha...always better to find it the first time though.

#167727 03/03/04 08:44 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
well i have, i beat the demo. so now this is my 2nd, or 3rd. wait. 4th time through, so im wondering bout that.



#167728 03/03/04 08:44 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
The evidence you need is within the original cell block. spoiler: [color:"#3A495A"]Check the other cell in the centre of the block...[/color] (highlight the text to read)
There is not really any hint of where to look, and no logical place to go. The first time through I missed it, assuming I would find something later.

#167729 03/03/04 08:50 PM
Joined: Apr 2003
member
Offline
member
Joined: Apr 2003
Is it possible to take screenshots from the demo? And that thursty dude won't take a bottle of water...


How will I laugh tomorrow, when I can't even smile today...
#167730 03/03/04 08:57 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
i wish/ iwanted to take some close combat shots of the DK with furgess for my desktop.



BTW Larian, I like it that it taskes a little bit to attack, and you see the DK getting his sword out of the sheath, very nice quality and detail! i love seeing that sort of thing in a game. not just automatically getting the sword out and attacking. and sometimes after a big hit i see him sort of stagger and wait to hit. <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" />



#167731 03/03/04 09:13 PM
Joined: Jan 2004
S
stranger
Offline
stranger
S
Joined: Jan 2004
Is this a bug or my PC being weird. The guy you give the water to, is he ment to have a Steven Hawking style voice?

#167732 03/03/04 09:17 PM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
Quote
Is it possible to take screenshots from the demo? And that thursty dude won't take a bottle of water...


Screenshots => I used PSP8, not possible with CTRL+F11.
Water => only one bottle works. The one in the kitchen, watch your quest diary turning red if you pick it up..

Quote
Don't forget "The Torture Master's Slave" although that may only appear if you kill the imp.

Correct, but I don't kill needlessly if I can get more XP - as Raze said <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


Last edited by kiya; 03/03/04 09:19 PM.
#167733 03/03/04 09:19 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
psp8??? whats that????




ahh, i wondered why it glowed like that, thankx.

and how to i prove to the edmonthn hes dead???


Thank you Kiya



#167734 03/03/04 09:20 PM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
Hmmmmmmm, remember the cell opposite of yours, Lews? Go there - and go into the middle of this cell <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

#167735 03/03/04 09:24 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
ok. thanks.



#167736 03/03/04 09:27 PM
Joined: Apr 2003
member
Offline
member
Joined: Apr 2003
well, I reloaded an older savegame, one I took in that kitchen, then took that specific bottle, went up, and WALKED THROUGH that locked door. The guy drunk, died, but me and deathknightbuddy are BOTH stuck in his cell. I'm unable to escape.

Could you be a bit more specific on how you took that screenie?


How will I laugh tomorrow, when I can't even smile today...
#167737 03/03/04 09:29 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
For screenshots, there is a 'Capture' folder in the demo, but no hotkey listed in the options, so this doesn't seem to be implemented yet. The Print Screen button works, if you only need one screenshot at a time, or can alt-tab out to paste into a graphics program and save. There are various screen capture programs, including;

PNGShot - 353KB download, single file, no install, open source
Saves as PNG, and has a very flexible and configurable naming scheme; you can specify a base name combined with a counter and/or (all or part of) the date and/or time, in a format you specify.

There is a 2 second freeze in the demo when saving screenshots, but that is not necessarily a bad thing; at least you know you got the shot. I ran the program through UPX to drop the files size from 688KB to 294KB.


Grabby - 100KB download, no install required, freeware
Good performance, with only a half second hesitation in BD. However;
- the counter re-sets whenever the program is re-started, so you would have to move the screenshots each session if you did not want them to be overwritten
- it stores its options in the win.ini file. It is only 8 lines, but it is not a good thing to do.


Hardcopy - 1.7MB download for install, 1.8MB for optional add-ons, donationware
very good performance. fairly powerful, though complex, program.
Available in Danish, German, English, French, Dutch, ...

#167738 03/03/04 09:34 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
You shouldn't walk through locked doors; open them first. <img src="/ubbthreads/images/graemlins/silly.gif" alt="" />

#167739 03/03/04 09:35 PM
Joined: Apr 2003
member
Offline
member
Joined: Apr 2003
[Linked Image]


How will I laugh tomorrow, when I can't even smile today...
#167740 03/03/04 09:35 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
lol!!! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" /> good one Raze, eh,

do you have an old save? from a little bit before? always save before going into a new room.



#167741 03/03/04 09:39 PM
Joined: Apr 2003
member
Offline
member
Joined: Apr 2003
I have a dozen saves. But I think this needs to be looked at by the devs. I didn't make a big effort into surpassing that door ( walking in ), I just did.

I do like the demo.

Oh, and that trap in that door [ opens with the 4+1 levers ] didn't show up, just like when the guy sitting next to me was beta-testing it.


How will I laugh tomorrow, when I can't even smile today...
#167742 03/03/04 09:51 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Did you click inside the room or on the door? Were you holding the mouse button down, so the characters would follow the mouse direction?
I went through there several times, just checking again recently to see if the water bottle was the only thing you needed, and didn't run into this.

About the door opened by levers, did you try just the 4 levers? The trap should show up then.

#167743 03/03/04 10:00 PM
Joined: Apr 2003
member
Offline
member
Joined: Apr 2003
Quote
Did you click inside the room or on the door? Were you holding the mouse button down, so the characters would follow the mouse direction?
I went through there several times, just checking again recently to see if the water bottle was the only thing you needed, and didn't run into this.

About the door opened by levers, did you try just the 4 levers? The trap should show up then.


What did I do? Good question. I just don't know. I clicked that door probably a few times, then I wanted to move along, but I couldn't, and the deathknight just followed my char. My char went in first, and the deathknight then followed through that door, like it wasn't even closed. I didn't TRY to walk through that door, that's for sure. I've been attempting to force myself through for the last 10 minutes, but that hasn't worked. Bleh.

I'll see about the levers again in a minute.

Last edited by Coes; 03/03/04 10:02 PM.

How will I laugh tomorrow, when I can't even smile today...
#167744 03/03/04 10:09 PM
Joined: Apr 2003
member
Offline
member
Joined: Apr 2003
about that trapped door, I noticed now: there is a small amount of "red" appearing at the bottom


How will I laugh tomorrow, when I can't even smile today...
#167745 03/03/04 10:16 PM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
Shouldn't the trap show up if you have the skill "detect traps"?

#167746 03/03/04 10:28 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
I think Coes means you can not see the spikes in the trap very well (they are hidden behind the wall), as you can in some of the preview screenshots in open areas (found one, spikes in the top right and bottom right).

game over

Last edited by Raze; 03/03/04 10:35 PM.
#167747 03/03/04 10:32 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
what trap??? and can you get the skill in the demo? i wasn't aware of that. <img src="/ubbthreads/images/graemlins/shame.gif" alt="" /> I need to explore more.



#167748 03/03/04 10:38 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
That was a trap set to kill you, not one you could set. In the room with the 5 levers, if you miss the one on the left wall, or pull it before the 4 on the north wall, the opened door will be trapped.

Kiya's BD demo screenshot walkthrough/spoiler

#167749 03/03/04 10:51 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
hmm, i did that . but he said no reason to waste strength human, its blocked. and i never saw any traps! <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />


yes, Kiyas map/spoiler is very nice.



#167750 04/03/04 12:29 AM
Joined: Mar 2003
Location: Germany
veteran
Offline
veteran
Joined: Mar 2003
Location: Germany
Again, Raze, this skill to see traps (the door one) can only be seen if you have the "detect Traps" skill - and at this stage of the game... you don't have it. Or did I still misunderstand something?

If I didn't misunderstand => then it's logical IMO to walk blindly into that trap if the lever wasn't pulled. Though... I wish I could see if the skill would underline my theory or not <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> - in any case, I liked the subtle hint on the paper ("rest was smudged either cherry jam or blood...)
Kiya

#167751 04/03/04 12:31 AM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
hm, thanks to Yann for telling me why i wasn't getting the trap.

a BUG! <img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> but will be fixed so, no problems, just a way that i miss being able to be killed. no problem with that! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


yes, thats what I was wondering Kiya, I didn 't think you could get the detect traps skill in this stage of the game. or maybe. hmm. maybe. <img src="/ubbthreads/images/graemlins/think.gif" alt="" />



#167752 04/03/04 01:00 AM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
If you do not disable the trap before walking through the door, you die, and can barely see what it was that killed you. In my game over screenshot, that is about as good a view of the triggered trap that I could see.

#167753 04/03/04 01:42 AM
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Quote
[Linked Image]


I have reproduced this bug. If you move close to a locked door and for some reason your second character gets too close to the door he appears to be in the wall and if you click further he will go right through. I've only been able to get a single character through a locked door so far.

#167754 04/03/04 02:23 AM
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
There is a locked door in the far east. Did anyone find a key to get in there? I've been to every other possible place in the demo but I can't seem to locate a key to get in this last room.

Thanks.

#167755 04/03/04 02:32 AM
Joined: Jan 2004
Location: US - WC
journeyman
Offline
journeyman
Joined: Jan 2004
Location: US - WC

Where the guard ran and locked the door?...

Haven't been able to get through that one either...

#167756 04/03/04 02:34 AM
Joined: Feb 2004
Location: Las Vegas, NV
member
Offline
member
Joined: Feb 2004
Location: Las Vegas, NV
Yep that's the one. They blocked the door.

#167757 04/03/04 03:15 AM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
I don't think that door is accessible in the demo. The DeathKnight said it could only be opened from the other side, but there may be another way. The only other way anywhere is the pit at the end of the demo.

#167758 04/03/04 04:25 AM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
hmm.

how are people taking pictures???



can there be more options for + - then just far away and far in??

maybe a medium option?



I can't get the trap there, never works for me. some strange bug. doesn't matter though.



#167759 04/03/04 04:37 AM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
Kiya, pressing TAB doesn't do it. you then need to press get all.



#167760 04/03/04 04:52 AM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Quote
how are people taking pictures???


The Print Screen button works (copies screen to clipboard). I posted links to other programs a couple dozen posts back in this topic (search for PNGShot).

#167761 04/03/04 05:25 AM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
Print Screen puts em on the clipboard??? weird. then do I just paste them???



#167762 04/03/04 05:26 AM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
http://www.larian.com/ubbthreads/dosearch.php


didn't do it. <img src="/ubbthreads/images/graemlins/sad.gif" alt="" />



#167763 04/03/04 06:42 AM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
Yes you can just paste a screenshot into a graphics program, though the Windows clipboard only holds one item at a time.

If you searched the forum for 'PNGShot', or went back a page or so in this topic, you should have found this.

#167764 04/03/04 10:43 AM
Joined: Mar 2004
Location: tn, usa
stranger
Offline
stranger
Joined: Mar 2004
Location: tn, usa
Yeah the only room I have not accessed is in South East corner, I was thinking I could just bust it down the the steel bar, but had to use that for the wheel. But however if you get close to the door you can see the stairs that lead up to it.

[Linked Image]

I'm sure the pit leads to it. Too bad the demo is so short =(

#167765 04/03/04 11:45 AM
Joined: Jan 2004
Location: US - WC
journeyman
Offline
journeyman
Joined: Jan 2004
Location: US - WC

...Kind of off topic...

I think the female pictures look better than the male pictures... <img src="/ubbthreads/images/graemlins/evilgrin1.gif" alt="" />

#167766 04/03/04 05:21 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
what steel bar for the wheel???



#167767 04/03/04 05:31 PM
Joined: Mar 2003
Location: Belgium
addict
Offline
addict
Joined: Mar 2003
Location: Belgium
The one found just before the very end, in a hallway on a table. Just hold alt, and you should see it easier. Look for "iron bar". I haven't tried it, but I suppose it can be used to block the wheels of the gates for the spiders, to trap them inside.


Tovi May Raan refresh you!
#167768 04/03/04 05:34 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
ahh. ok. thanks



#167769 04/03/04 06:58 PM
Joined: Jun 2003
Location: Canada
D
veteran
Offline
veteran
D
Joined: Jun 2003
Location: Canada
Quote
The one found just before the very end, in a hallway on a table. Just hold alt, and you should see it easier. Look for "iron bar". I haven't tried it, but I suppose it can be used to block the wheels of the gates for the spiders, to trap them inside.


Better grab the claymore and smash the spiders for experiance. Plus you get a key in one of the haystacks.

A good RPG has several ways to deal with problems. That was a proof that BD is definitly a good RPG <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />.

#167770 04/03/04 07:07 PM
Joined: Mar 2003
Location: Belgium
addict
Offline
addict
Joined: Mar 2003
Location: Belgium
who needs experience in the demo really? As far as I can make out, you can only get up to level 4, and that's without killing the spiders even.


Tovi May Raan refresh you!
#167771 04/03/04 07:23 PM
Joined: May 2003
Location: Seattle
veteran
OP Offline
veteran
Joined: May 2003
Location: Seattle
yeah. good rpg. you can jump down the hole.

you can attack with a dagger
attack with a bow
attack with a sword.

attack with magic.

kill 1, then run
kill 2, the go

use the wheel thing.


tho i never found the steel rod this time through. hmm. is it on Kiya's map? <img src="/ubbthreads/images/graemlins/think.gif" alt="" />



#167772 04/03/04 07:47 PM
Joined: Jun 2003
Location: Canada
D
veteran
Offline
veteran
D
Joined: Jun 2003
Location: Canada
Quote
who needs experience in the demo really? As far as I can make out, you can only get up to level 4, and that's without killing the spiders even.


I do.
Seriously, I am playing demos like if they were full games.

#167773 04/03/04 08:21 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
[color:"orange"]i never found the steel rod this time through.[/color]

It should be partly under some garbage, by the table before the arena door.

#167774 08/03/04 02:00 PM
Joined: Apr 2003
member
Offline
member
Joined: Apr 2003
Quote
I don't think that door is accessible in the demo. The DeathKnight said it could only be opened from the other side, but there may be another way. The only other way anywhere is the pit at the end of the demo.


Well, this specific door is marked on the map ( not mini map, the big map ), so according to the Divinity lore, it should be quest related. Right?


How will I laugh tomorrow, when I can't even smile today...
#167775 08/03/04 04:47 PM
Joined: Mar 2003
Location: Canada
Support
Offline
Support
Joined: Mar 2003
Location: Canada
It is most likely part of the quest to leave the prison.

#167776 09/03/04 02:44 AM
Joined: Mar 2003
veteran
Offline
veteran
Joined: Mar 2003
I imagine it's like the door to the holding hells where you begin. You don't ever need to go through it, but you can open it from the other side to shortcut back into the prison. It's the "normal" exit from the prison. Also, it makes for an interesting quest: escaping via the less obvious route.

Page 1 of 4 1 2 3 4

Moderated by  Larian_QA, Lynn, Macbeth 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5