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#223165 29/04/04 10:40 PM
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Buliwyf Offline OP
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I see a lack of impression posts. Perhaps you are all playing <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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Great game, too busy playing. :P

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I'm still in act 1 but I've been to the battlefields. All I can say is that its GREAT!!! Voices are cool, graphics are similar to the first one(which I think are spectacular), and the gameplay is what you would expect from Larian, phenomonal!! Alright, back to playing! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


"Wizard's First Rule: People are stupid" - Zeddicus Zu'l Zorander
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if people write good impression on the game, i'll be glad that the game is good. if people are just too busy playing & enjoying it, well that tells me that i'm not getting mine soon enough. dagnabbit! <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />



......a gift from LaFille......
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more impressions plz!

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Well, for one, I miss the personal traits screen that was in DD. After leveling up, I would always check the traits screen to see if the description had changed. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> I also miss the timestamp that was on the quests in DD. Neither one is a huge deal, but I wonder why they were removed.

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I also miss the personal trait screen <img src="/ubbthreads/images/graemlins/sad.gif" alt="" />. I was sad to see it go.

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Buliwyf Offline OP
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Well, for one, I miss the personal traits screen that was in DD. After leveling up, I would always check the traits screen to see if the description had changed. <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> I also miss the timestamp that was on the quests in DD. Neither one is a huge deal, but I wonder why they were removed.


agreed, I miss these two things as well.

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A couple more things...Why was the experience bar removed? It was nice to be able to see at a glance how close you were to leveling up. Also, I don't like conversations not closing automatically when they're done. It's kind of annoying to have to click close every time. It wasn't like this in the demo...why change? Yeah, I'm nitpicking but if it ain't broke... <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

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theres no automatic scrolling in the game, the manual scrolling gets dam tedious, the character pictures and interface are badly placed as it obstructs lot of the playing field,also potions and stuff are awkward to access in battle,i guess it was hard to do otherwise cuz you can control 2 chars now, its a very good game and i do enjoy it a lot but i cant help noticing some amateurish design decisions.
Its just nitpicking of course, for me this is a great game that just keeps getting better as you play it, something very few games can boast nowadays

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But there is automatic scrolling. Keep your mouse button pushed down, and the camera will automatically follow your main character while you walk around with the left button pressed.


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theres no automatic scrolling in the game, the manual scrolling gets dam tedious, the character pictures and interface are badly placed as it obstructs lot of the playing field,also potions and stuff are awkward to access in battle,i guess it was hard to do otherwise cuz you can control 2 chars now, its a very good game and i do enjoy it a lot but i cant help noticing some amateurish design decisions.
Its just nitpicking of course, for me this is a great game that just keeps getting better as you play it, something very few games can boast nowadays


There is automatic scrolling, double click the characters picture to activate it.

The interface isnt perfect (switching between the 2 char's inventories is annoying) but I dont think they are poorly placed...besides you can move alot of the windows around and place them where you want.

Controlling 2 characters is a bit awkward at first, I'm getting used to it though, just use pause alot or else be ready to reload.

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Speaking of inventories, I hate the way the inventory is set up now. The DD system was MUCH better. There's way too much clicking now to get your armor, weapons, etc. isolated.

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Well, first of all I really enjoyed Divine Divinity and have been looking forward to Beyond Divinity for quite some time, however now that I played BD for bout 8 hours I'm sad to say that I'm a bit dissapointed. Main reason is the DK...I can't wait to get rid of him (I'm afraid I'm stuck with him for a while though..prolly all game). Cause of the DK the battles are a bit less fun imo, especially at higher difficulty I find myself pausing the game a lot more to survive the battles cause one of my chars is getting hurt bad or is just acting stupid. This takes the pace out of the game. It's not that I hate rpg's where you have to control several characters, it can be very good fun, but I liked the setup in DD

Second thing is the story at the beginning, Divine Div got me sucked in from the beginning, in BD however I still hardly have a clue what i'm doing...I only just entered chapter 2 so it might get better, but the first chapter bored me a bit storywise

Third thing is the insane amount of chests, barrels etc, almost all containing a bit loot, DD had loads of them, but BD even beats it here and you better check em all...

Neverthetheless I wanna continue playing and experiment more with the endless list of skills, hoping the story will catch me a bit more. Besides the things above, BD plays a lot like DD and is an okay game, but so far I liked DD better.

It's prolly just cause after DD a lot of new rpg's arrived and I got spoiled a bit, where these new rpg's were new, BD is the same as DD with some changes which aren't always an improvement.

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welcome to the forums!


yes, I agree.

and so I must ask larian to make in Divine Divinity 2 or the secret project (though not a rpg? <img src="/ubbthreads/images/graemlins/think.gif" alt="" /> ) to be another game with just 1 person. I loved how I was ALWAYS selected and stuff.



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My impressions of Beyond Divinity thus far, Brilliant game <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> one of the best RPG's Ive bought in years, (probably since Arcanum!) Its not too easy, but not too hard- its challenging (bit like FarCry) , excellent music, graphics arnt too bad (better than arcanums)and I like the character progression and combat is fun <img src="/ubbthreads/images/graemlins/mage.gif" alt="" />

~Cent~

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"theres no automatic scrolling in the game..."

There is a hotkey to re-center the screen focus, in addition to the other suggestions. You can also eliminate the portrait and icons of the interface (have to go into options to set a hotkey), and use hotkeys for potions or selecting skills.

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I'm not too far yet, only a little way into the first battlefields, but I am enjoying it so far. The gameplay is very similar to DD which I enjoy. The graphics are similar, which are not great, but good enough. However, the few spells that I have been able to cast have looked very cool. I've been playing on tactical, and the fighting is a little too hard for my taste, but I don't want to start over. My biggest complaint is the inventory screen. I liked the way it was done in DD much better. I was also glad to see that the great sense of humor has been continued to BD. Voices and music are good, too. Overall it has been a good game so far, and looks to be another great game from the folks at Larian.


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Adding a few more impressions <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

Atm I'm about to enter act 3 and I find myself having loads of valuable stuff but there are no merchants with cash, do they ever restock?
I'm in desperate need for more potions, cause even tho I did spend some skill points into alchemy I can't seem to make anymore potions (would have been nice to list in the manual what ingredients the potions need), I almost wish you could put skillpoints into drinking potions lol.

I still can't get used to the inventory, it's a complete mess, this really needs a change in a future patch, like an auto-arrange or something and please add a description to the charms, It sucks to just save and reload to find out what charm effects which stat (or using a 2nd pc to check what does what)

Atm I love and hate the game at the same time, more hate then love atm tho. The instant kill traps on chests which make me reload and do the same things all over again, the lack of info in the manual and ingame and the several bugs (logbook doesnt close quests after they are done, game doesn't continue after auto cutscene's, audio behaving weird and lots more) make me leave BD for a while till its patched. I really don't understand why Larian changed so much after DD, cause as it is now it would have made more sense that BD was their first and DD the better, improved second rpg.

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So far I'm in the imp village in act 2.

I'd say the game lacks polish, but then so did <img src="/ubbthreads/images/graemlins/div.gif" alt="" />. There are very few isometric RPGs about, at least compared to FPS games, so I'll take what I can, but if there were more I might not have brought <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />
I think the big problem is trying to cover too many genres. You just can't do Ultima and Diablo in the same game. For all the hype the tactical nature and clever story is non-existent. Now Baldurs Gate 2, there was tactical combat, especially the Throne of Bhaal add-on. Planescape Torment, that had the story. Fallout, that had the smart quests/npc interaction. Sadly <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> doesn't have any of them. It's not terrible, but so far it rates average, and only get's a thumbs up since there is so little to compare it to today.

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