Either the 'Weapon skill: Accuracy' numbers are incorrect or the displays are. The first skill point invested into 2H melee weapons of physical damage types increases accuracy by 72! points. Every other weapon accuracy increase is by 16% only (even though the skill window may *display* that a 72 point gain is incurred, the reality is that the increase is by 16 points only).

Even if the display figures are correct, why is 1H melee penalized with only a 16 point increase compared to the 72 point increases for 1H and shield and 2H fighting styles?

In addition, many of the skills display nonsense figures or do not display proper damage (as in the magic spells Lightning Storm, Meteor Shower, others) when the skills are increased from a preexisting level to a higher one. Some spells, for instance, display a damage range of '(min. damage)-(min. damage + 1)', offensive body magic cloud spells don't display mana usage, increasing pickpocket makes it appear as though increases would *decrease* the target creature pickpocket level, etc.

Speaking of spells... the item description 'sapphire' should have *two* p's, not just one.

These observations were made in a SG started in 1.43 -> 1.44.