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Joined: Feb 2003
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Lynn Offline OP
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We have just released patch 1.45 for the English retail version of Beyond Divinity.
This patch will fix some issues that weren’t addressed in the previous patch. This game update will upgrade Beyond Divinity to version 1.45

For more information or to download the patch, follow this link

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I have downloaded and installed the 1.45 patch (english) and I am still experiences problems with invisible monsters out in the black areas. No "boss monster" at all in the battlefield dungeon. any suggestions?

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Boss monsters and quest items in the BF are randomly placed on the 3rd level of one of the dungeons, so it is not unusual for any particular dungeon to contain either nothing or multiple bosses.


Welcome to the forum. <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />

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and I am still experiences problems with invisible monsters out in the black areas


This was explained already.....simply put.. there was some changes made to the "last minute" BF as they were too large so those "monstors" you are seeing on your screen are "stranded" there with no chance of escape, and no relief of death from you or me....we have tried to organize a "search and destroy party" ......but we are hoping it will come out as an "expansion pack" <img src="/ubbthreads/images/graemlins/wave.gif" alt="" />
Hope this answers your question! <img src="/ubbthreads/images/graemlins/biggrin.gif" alt="" />


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[quote and no relief of death from you or me.... [/quote]

if you use the lightning storm spell, you can still kill them.
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I had a YIT ISOS from the first act in an Owl's rope belt with one socket. Perhaps it was a YIT KOOR, which gives Int, which in turn gives mana. This was the YIT charm that gave something like 70 mana.

After installing Patch 1.45 the belt disappeared. I have restored many saved games and each time the belt is gone. It doesn't matter whether I reply yes or no to the query about fixing the bad items. I know it was there before I installed the patch.

Is that YIT back in the game to be bought or found again? Other YIT ISOS/KOOR charms don't seem to give that much mana.

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There is a yit-iceri charm in the room with 2 portals in the maze level of act 1, that gives 100 mana (charm effects).
Pag/silver charms can be bought in act 2 (with maybe a fairly low chance of yit/gold charms showing up, IIRC). In act 3 yit charms become a little more common.

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I downloaded the V1.45 patch (from Gamespot) and when I tried to install it, I got a message stating "This is not the good game version". When I checked the splash screen in the game, I found I have version 1.320, and it also states that the version of the game I have is "for distribution in Australia & New Zealand only". This is the only version on sale in Australia, so it had better be a good version!

I only bought <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> last week, and have been playing unpatched, but I would like to have all the good things from the patch (particularly the inventory management changes). It sounds to me that the patch makes the inventory behave as in DD, which was much better, in my opinion.

Can someone please advise if there is a patch that can be used with V1.320?

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are you sure you downloaded the correct patch (language-wise) you might have the German patch

and you're sure it's <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" /> you've got... not <img src="/ubbthreads/images/graemlins/div.gif" alt="" />


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No, I downloaded what I thought was the correct patch, for the English version, but I've just spotted the thread which states there is a 1.45 patch for the AUSTRALIAN version! This is the first game I'm aware of where there is a separate version for AUSTRALIA! Usually we get the US or UK versions, so I thought the English patch was applicable for all English speaking countries. Silly me.

When I did a search on "Install Patch", only this thread came up, and I posted my problem. When I checked for replies, I found the thread about the patch for Australia. <img src="/ubbthreads/images/graemlins/ouch.gif" alt="" />

So now I'll d/l the Australian patch!

<img src="/ubbthreads/images/graemlins/think.gif" alt="" /> I wonder what's different in the Australian version, from the UK and US versions? Kangaroos? Characters speaking in Strine?

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no, it has sth to do with the starforce protection if i'm not mistaken


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no, it has sth to do with the starforce protection if i'm not mistaken


Starforce protection? Is that what that annoying thing at startup is called? I call it something else. <img src="/ubbthreads/images/graemlins/shhh.gif" alt="" />

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There is a yit-iceri charm in the room with 2 portals in the maze level of act 1, that gives 100 mana


That's the one. I've been minding that charm all through the game, and it disappeared with the 1.45 patch. I don't think any of the other Yit Iceri will give 100 mana, but I'll look for one.

Why would the patch gobble up the owl's belt with the charm? I know I had it before installing the patch because every so often I'd check to make sure I still had it. Yet, no matter what save game I load, the charm is missing, and the belt is called Lucky Belt, or something like that.

Is there anyway to check the inventory saves for the belt? I just made a copy of one inv file and opened it in word pad. Can't read a thing.


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I have just proven the problem with the Owl's rope belt and the 100 mana charm.

If I let the game convert the items when I load the saved game the Owl's rope belt turns into plain rope with no charms and no bonuses. I was mistaken when I said it turned into a lucky belt. The lucky belt was in my inventory before.

If I say no to the question, the Owl's rope belt is OK. I was also mistaken in my previous note when I said it was clobbered whether I let the game convert or not.

I have a save with the belt in the chest in the Hero's House. Depending on which way I load it, I have the charm or lose it.

Does anyone at Larian want a copy of the save file?

Now I have a question. I had no items that were misidentified in that save, or nothing that came out better by letting the game convert. If I don't let the game convert existing items, will it still handle new inventory items correctly? Will it bug me with that convert query every time I load?


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I don't think any of the other Yit Iceri will give 100 mana, but I'll look for one.


Do you have a save before you used the charm? You should be able to swap inventory files to get it back in your current save, and could also try with the belt. I don't think there is an easy way to search the inventory files directly, but you can load each save to check.

Lost Items - guide and directory of inventory files (written for DD, works for BD)

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OK then, hello everyone (for this is my first post in a LONG time, since back when I was playing Divine Divinity!) and have noticed quite a few issues and bugs, none critical, but I see there doesn't seem to be a specific "Tell us your bugs" thread, so thought I'd mention what I've found and hope that it might get fixed later... just say if they've already been mentioned, sorry if they have lol

1. Bone Spears showing up as rings, but having the stats of a weapon. They are actually worn as rings too... weird

2. Quite often during a speech section, instead of the correct speech being spoken, I hear "I think you're in the wrong cell" from very early on in the game if I remember correctly. The actual text in the box is correct, just the spoken part is incorrect. This is very intermittent

3. At the end of Act 1, when facing Samuel, he mentioned about me using the rum to bribe a guard, when I'm still holding it in my hands and never used it! If this refers to the guards outside the end of level, I rang the gong and fought them

4. The Diary Map keeps blacking out when I revisit a Battlefield dungeon, but in squares. As soon as I reach the edge of the square, it opens up, but it's a pain to keep having to wander around again

Oh yes, gamewise I'm playing 1.45, brand new from the start (Installed the game and patched straight away, and it's never been uninstalled) Hardware wise I'm using a P4 3400, 1.5 Gig DDR, GeForce 6800 Ultra (256 Meg) and Windows XP Home Edition (SP1) and DirectX 9.0b if it helps

I hope after 1.45 Larian are still working on a further patch? *fingers crossed* Don't give up guys

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The bone spears and BF map problems are well known issues.

Someone else had a problem with that speech clip being played in the wrong spot. It was before getting to the cell in the arena hallway where it is suppose to be played. This was in the demo or maybe shortly after release. I don't recall having any out of place speeches in the demo or with the released/patched version.

The reference to the white rum was for the quest to steal a book from General Bram's room, gotten from the merchant Tully in the citadel.
The number of dialog lines were either cut or restricted from the start due to localization costs. They may have been planning multiple speeches at the end of the act, that may have originally been intended to be a required quest, or there was a miscommunication somewhere about what needed to be added to the story or cut from the dialogs.

There is a similar problem in act 2 when talking to the alchemist. After agreeing to get some items for him, the dialog advances prematurely. If you talk to him again right away, you get the speech that should only come after bringing all the items (that doesn't cause any problems, though, just confusion).

The Larians are working on another patch.

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Thanks for the update Raze, much appreciated!

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After having applied the patch I've found that my summoning doll is no longer in my inventory. Worse, when I encounter the Demon Asmodeus I can no longer collect the doll he leaves... this leaves quite a hole in the plot.

Before the patch: I had solved the mushroom spore quest but the cure remains in my inventory and the quest remains uncompleted in the diary... if I try to discard the potion the quest comes back. I've checked the forest and the imps are definately gone (cured one presumes).

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