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armory trick in act 1 #267400
05/10/04 01:12 AM
05/10/04 01:12 AM
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Friman Offline OP
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hey all

just wanted to share a little trick i found out in act 1 when u go to armory officer (not sure if thats the name... the armory on the 1st floor with death knights patrols) there are lots of stuff behind the counter but no way to get it. (none that i could find anyway...) so what i did is this: i got my hero as near the counter and surrounded him with barrels and boxes and then used my summoning doll. the way i figures is that the skeleton appears as near me as he can so if the nearest place is behind the counter... you get the picture. then i ran around with it and picked up everything!!! including a nice toothed great sword!!! (the strongest thing ive seen so far) and some ranaar objects! all in all it worked great just had one problem after going to BF and selling all the stuff i returned and was stuck behind the counter (following the same logic)!!!!!!!! so i had to reload and do it again right this time. but anyway, it may help some ppl to get that nice equipment so enjoy!

Robert Friman


Re: armory trick in act 1 [Re: Friman] #267401
05/10/04 02:01 AM
05/10/04 02:01 AM
Joined: Mar 2003
Posts: 26,510
Canada
Raze Offline

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Nice trick.


Welcome to the forum.

Re: armory trick in act 1 [Re: Friman] #267402
05/10/04 08:28 AM
05/10/04 08:28 AM
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kiya Offline
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Thank you for sharing this, Friman - I'm going to try it out right away - I love it if gamers outwit the game
Kiya

Re: armory trick in act 1 [Re: kiya] #267403
05/10/04 11:51 AM
05/10/04 11:51 AM
Joined: Aug 2004
Posts: 5,124
Where time stands still
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Ubereil Offline
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I'm in act 2 . Why didn't I know this earlier? Why?

‹bereil


Brain: an apparatus with which we think we think.

Ambrose Bierce
Re: armory trick in act 1 [Re: Ubereil] #267404
05/10/04 02:30 PM
05/10/04 02:30 PM
Joined: Jun 2003
Posts: 3,396
At the top of the Eiffel Tower
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@ Friman
Congratulations


@ Alrik
You should add this topic in your list !

Barta

Re: armory trick in act 1 [Re: Barta] #267405
07/10/04 05:49 PM
07/10/04 05:49 PM
Joined: Sep 2004
Posts: 69
Shaw AFB
phil_donohue Offline
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if anyone gets stuck doing this, then you can use the hex edit trick from raze to get back across the counter.

Re: armory trick in act 1 [Re: phil_donohue] #267406
10/10/04 09:22 PM
10/10/04 09:22 PM
Joined: Aug 2004
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salem Offline
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Thanx For The Tip
phil_donohue




That would be me...I'm in that grave
Re: armory trick in act 1 [Re: Friman] #267407
12/02/06 02:09 PM
12/02/06 02:09 PM
Joined: Feb 2006
Posts: 19
market Offline
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Hello
There is no summoning doll in act one,you do get one in act two but how do you get back to the armory?

Re: armory trick in act 1 [Re: market] #267408
12/02/06 02:41 PM
12/02/06 02:41 PM
Joined: Jun 2003
Posts: 3,396
At the top of the Eiffel Tower
Barta Offline
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No there is a summoning doll in act 1.
It is hidden in a hatch in the second level of the prison.

Barta

Re: armory trick in act 1 [Re: Barta] #267409
12/02/06 03:34 PM
12/02/06 03:34 PM
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market Offline
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OH,yeah I forgot about that so I went back and got it but how do you move boxes thru doors,there ate no boxes in the room with the counter..I found lots of boxes in the storage room where the battlefield key was but when I try to move them out the door I get the red X...Have you tried this? thanks

Re: armory trick in act 1 [Re: market] #267410
12/02/06 03:51 PM
12/02/06 03:51 PM
Joined: Jun 2003
Posts: 3,396
At the top of the Eiffel Tower
Barta Offline
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You can try this :
Take as much boxes and barrels as you can in your inventory, then go to the armory and put them on the floor.
Do it again if it is needed.

Barta

Re: armory trick in act 1 [Re: Barta] #267411
12/02/06 04:25 PM
12/02/06 04:25 PM
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market Offline
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Thanks Barta, that worked just fine..I just took the one sword and left the rest,I don't like bows because the bad guys are on you to fast...Thanks again

Re: armory trick in act 1 [Re: market] #267412
12/02/06 08:00 PM
12/02/06 08:00 PM
Joined: Mar 2003
Posts: 26,510
Canada
Raze Offline

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What resolution are you playing at? An archer should have a couple skill points in Point Blank (and a lot in Reload Time) to deal with melee opponents that get close, but if you keep your other character in front of the archer as you explore, they should take the brunt of most melee attacks.

After act 1 most areas are more open, and I found archery to be quite effective. When I reached the citadel in act 1 I had my hero switch to a crossbow full time (playing again I would have the DK use a bow); before that the skeletons were better dealt with by crushing damage, and I was conserving arrows (before the patch changed the BF merchants so their stock regenerated each time you entered the BF).
If you have a non-lead archer character set to aggressive (right click on the character portrait), they can start firing at opponents as they come on screen, and sometimes even before (which acts as a bit of an early warning system, indicating the presence and direction of an enemy). I played at either 1024x768 or 1152x864 (the latter by editing the config.div file), and tried to keep my sight range from becoming much more than the screen size, so I could use the fog of war to keep track of what I had already explored.


As for moving barrels and packages around, you can also split up your characters to get some. With one character in a storage room, for example, you can drag and drop packages onto the portrait of the character in the armoury, to directly place them in that inventory (saves the character in the storage room from becoming encumbered).

Similarly, you can leave a summoning doll active as you explore an area, and when your characters have too much loot, you can either pass it to the doll directly, or have the doll open a container, then switch back to the main characters and drop stuff into the container's inventory window. Using a container isn't really necessary since the latest patch, though; the over encumbered penalty was change not being able to move, so summoning dolls make much better mules (if you don't want them following you, it doesn't matter if they are holding more than their weight capacity and can not move).

Re: armory trick in act 1 [Re: Friman] #353107
12/06/08 09:15 PM
12/06/08 09:15 PM
Joined: Aug 2007
Posts: 34
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dvdljns Offline
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Posts: 34
 Originally Posted By: Friman
hey all

just wanted to share a little trick i found out in act 1 when u go to armory officer (not sure if thats the name... the armory on the 1st floor with death knights patrols) there are lots of stuff behind the counter but no way to get it. (none that i could find anyway...) so what i did is this: i got my hero as near the counter and surrounded him with barrels and boxes and then used my summoning doll. the way i figures is that the skeleton appears as near me as he can so if the nearest place is behind the counter... you get the picture. then i ran around with it and picked up everything!!! including a nice toothed great sword!!! (the strongest thing ive seen so far) and some ranaar objects! all in all it worked great just had one problem after going to BF and selling all the stuff i returned and was stuck behind the counter (following the same logic)!!!!!!!! so i had to reload and do it again right this time. but anyway, it may help some ppl to get that nice equipment so enjoy!

Robert Friman

It does not work. There is no way you can get the boxess close enough to make your doll apear on the other side of the counter.


Re: armory trick in act 1 [Re: dvdljns] #353108
12/06/08 09:48 PM
12/06/08 09:48 PM
Joined: Aug 2007
Posts: 34
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dvdljns Offline
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Could not get the teleporter stone to work either.

Re: armory trick in act 1 [Re: dvdljns] #353109
12/06/08 10:13 PM
12/06/08 10:13 PM
Joined: Mar 2003
Posts: 26,510
Canada
Raze Offline

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I didn't try at the armoury counter, but testing this trick out I did get the summoning doll through a wall. I found packages easier to stack close together than crates or barrels. If you move your mouse slowly, you should be able to get stuff as close as possible to other stuff without having a red x show up (ie move the mouse up until you get an x and then back down slightly, then do the same moving left or right.

The teleporter stones are act specific, and only work in acts 2 and 3.


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