Larian Banner
Previous Thread
Next Thread
Print Thread
Page 1 of 2 1 2
Patch 1.47 for Beyond Divinity released #281220
15/12/04 03:13 PM
15/12/04 03:13 PM
Joined: Feb 2003
Posts: 3,095
Ghent (Belgium)
Lynn Offline OP

veteran
Lynn  Offline OP

veteran

Joined: Feb 2003
Posts: 3,095
Ghent (Belgium)
Patch 1.47 for the English version of Beyond Divinity has been made available on our support site. Click here to download it.

Re: Patch 1.47 for Beyond Divinity released [Re: Lynn] #281221
15/12/04 08:11 PM
15/12/04 08:11 PM
Joined: Oct 2004
Posts: 542
Massachusetts, USA
MysterD Offline
addict
MysterD  Offline
addict

Joined: Oct 2004
Posts: 542
Massachusetts, USA
Since some probably want to see the notes for this 26MB DL w/out clicking the link:
http://www.larian.com/riftrunner/support.php

Release Notes:
Quote:

Bugfixes in v1.45 to 1.47
- Locked Chests now have a lockpicking level
- Fixed missing BF key in Act 3
- Fixed Skill points cheat (unlearn -save/load)
- Fixed Pickpocket cheat (ctrl-click stack)
- Fixed Vitality and Magic calculations when restarting the game
- Fixed possible loss of skill points when canceling in skill window
- Fixed quest bug in Act4 when Tax didn't want to give key anymore
- Fixed chests in Act4 that couldn't be opened
- Fixed disappearing BF traders in Act5
- Fixed NPC's hopping out of playfield as a result of pressing ALT-TAB
- Fixed some quest entries and XP in Act3
- Earthquake spell stops when being teleported
- Fixed "Too Heavy" Message Flood
- Requirements of items in Trade window now display properly
- Fixed an issue with Identify skill
- Fixed a crash related to unlearning a skill and switching characters
- Fixed the large stamina potions

Game enhancements
- When buying a lower skill level than already in skill list, highest level will remain
- Changed penalty of overweight: When overweight, the player can't move any longer, but is able to rearrange his inventory.




Re: Patch 1.47 for Beyond Divinity released [Re: MysterD] #281222
15/12/04 11:38 PM
15/12/04 11:38 PM
Joined: Apr 2003
Posts: 6,899
Somewhere between Here, ..and ...
Jurak Offline
veteran
Jurak  Offline
veteran

Joined: Apr 2003
Posts: 6,899
Somewhere between Here, ..and ...
I've got it and am installing it right now......... Bye-bye.....
Thanks to you all who worked on "thye patch"

and happy chrismahannakwanzaakah....

Ho-Ho-Ho!

Last edited by Jurak; 15/12/04 11:41 PM.

[color:"#33cc3"]Jurak'sRunDownShack!
Third Member of Off-Topic Posters
Defender of the [color:"green"]PIF.
[/color] Das Grosse Grüne Ogre!!! [/color]
Re: Patch 1.47 for Beyond Divinity released [Re: Jurak] #281223
16/12/04 07:03 AM
16/12/04 07:03 AM
Joined: Jun 2003
Posts: 4,357
malaysia
janggut Offline
veteran
janggut  Offline
veteran

Joined: Jun 2003
Posts: 4,357
malaysia
thanks to Lynn & the Larian team who strived to debug the game further as well as Kiya, Raze, Barnabus, & members of the forum who helped in troubleshooting the betas.



......a gift from LaFille......
Re: Patch 1.47 for Beyond Divinity released [Re: janggut] #281224
16/12/04 08:54 AM
16/12/04 08:54 AM
Joined: Feb 2003
Posts: 3,095
Ghent (Belgium)
Lynn Offline OP

veteran
Lynn  Offline OP

veteran

Joined: Feb 2003
Posts: 3,095
Ghent (Belgium)
Raze, Kiya, Barnabus, Lowkey, Grim, Janggut, Rincewind and Lady_Rain have been of invaluable help!



Re: Patch 1.47 for Beyond Divinity released [Re: Lynn] #281225
16/12/04 10:22 AM
16/12/04 10:22 AM
Joined: May 2004
Posts: 133
sneaking behind Rat
Drealmer Offline
member
Drealmer  Offline
member

Joined: May 2004
Posts: 133
sneaking behind Rat
And don't forget Barta who sent us a CD with savegames

Re: Patch 1.47 for Beyond Divinity released [Re: Lynn] #281226
16/12/04 12:00 PM
16/12/04 12:00 PM
Joined: Apr 2003
Posts: 88
The Pub Down The Road
Buck Offline
journeyman
Buck  Offline
journeyman

Joined: Apr 2003
Posts: 88
The Pub Down The Road
what about us AUSSIES?


- For A Hard Earned Thirst
Re: Patch 1.47 for Beyond Divinity released [Re: Buck] #281227
16/12/04 12:55 PM
16/12/04 12:55 PM
Joined: Dec 2003
Posts: 843
Krynn
ForkTong Offline

old hand
ForkTong  Offline

old hand

Joined: Dec 2003
Posts: 843
Krynn
Patches for "localized versions" are coming, but we won't get them ready this week. Sorry...


Tweeting @forktong
Re: Patch 1.47 for Beyond Divinity released [Re: ForkTong] #281228
17/12/04 01:16 AM
17/12/04 01:16 AM
Joined: Jun 2003
Posts: 4,357
malaysia
janggut Offline
veteran
janggut  Offline
veteran

Joined: Jun 2003
Posts: 4,357
malaysia
@ Lynn -> honestly all i did was troubleshoot my own system to run the game without hiccups. not much help i was.

& barta is such a dear for being such an angel & sent the cd full of savegames.



......a gift from LaFille......
Re: Patch 1.47 for Beyond Divinity released [Re: janggut] #281229
17/12/04 03:31 AM
17/12/04 03:31 AM
Joined: Apr 2003
Posts: 6,899
Somewhere between Here, ..and ...
Jurak Offline
veteran
Jurak  Offline
veteran

Joined: Apr 2003
Posts: 6,899
Somewhere between Here, ..and ...
I am "patched up" and pleased to report that there has been no problems,
although I have noticed there seems to be more monsters in the BF's now ...
the only thing that threw me off was when i rebooted and went to play....
the notice came up that "installation was successful...restart now?" ...
I did....and it was! thanks again ALL!


[color:"#33cc3"]Jurak'sRunDownShack!
Third Member of Off-Topic Posters
Defender of the [color:"green"]PIF.
[/color] Das Grosse Grüne Ogre!!! [/color]
Re: Patch 1.47 for Beyond Divinity released [Re: Jurak] #281230
18/12/04 09:21 AM
18/12/04 09:21 AM
Joined: Apr 2004
Posts: 1,737
GP - Gansters' Paradise
Lady_Rain Offline
veteran
Lady_Rain  Offline
veteran

Joined: Apr 2004
Posts: 1,737
GP - Gansters' Paradise
Many thanks for the compliment Lynn.... but IMO playing a wonderful game is no real bother

And thanks for the whole Larian team that spent days fixing little things that we managed to break (boy it was fun trying to do everything backwards, and running headlong into walls)

Aww well.... back to playing it the "normal way"


Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 
Re: Patch 1.47 for Beyond Divinity released [Re: Lady_Rain] #281231
18/12/04 07:21 PM
18/12/04 07:21 PM
Joined: Apr 2003
Posts: 457
G
Grim Offline
addict
Grim  Offline
addict
G

Joined: Apr 2003
Posts: 457
Quote:

IMO playing a wonderful game is no real bother





Totally agree. After completing, or partially completing, 6 games of BD in the past few weeks I am almost ready for more BD. I am taking a short break first to check out some of the Knights of the Old Republic mods (some of the new Jedi robes are very nice), then another game of DD, then back to BD for another fun runthrough.

IMHO, the Larian folks have set a wonderful example of computer game customer support.








Re: Patch 1.47 for Beyond Divinity released [Re: Grim] #281232
18/12/04 07:51 PM
18/12/04 07:51 PM
Joined: Apr 2004
Posts: 1,737
GP - Gansters' Paradise
Lady_Rain Offline
veteran
Lady_Rain  Offline
veteran

Joined: Apr 2004
Posts: 1,737
GP - Gansters' Paradise
Quote:

IMHO, the Larian folks have set a wonderful example of computer game customer support.





No one can say that better

Nowhere else have i seen such a dedicated support team (or such dedicated fans - so there is a compliment for everybody here)..

WELL DONE .... all the hardwork really shows....

I wonder if i should send Larian a year supply of Detox.... (to counter all the cups of late night coffee )


Your existence alone, is excuse enough for the creation of the entire universe… Il you my darling Jeanne-Dré 
Re: Patch 1.47 for Beyond Divinity released [Re: Lynn] #281233
31/12/04 05:39 PM
31/12/04 05:39 PM
Joined: Dec 2004
Posts: 1
M
Myesha Offline
stranger
Myesha  Offline
stranger
M

Joined: Dec 2004
Posts: 1
Downloaded and installed patch succesfully including machine restarts. Now....why wont my game start any more? I downloaded the patch because my 2nd battlefield is EMPTY of mobs! That is right..not hidden.. just not there at all. Now as nice as it is to just collect all the stuff in the dungeon safely I am not getting much needed experience to level thus the patch download in hopes that it will repair it. But now I dont have to worry about missing mobs as the game tries to start by looking at the disk then nothing... absolutely nothing. I have checked game faq and other posts but cannot find a solution. Am sorry I even downloaded patch now

HELP !

Re: Patch 1.47 for Beyond Divinity released [Re: Myesha] #281234
01/01/05 12:28 AM
01/01/05 12:28 AM
Joined: Mar 2003
Posts: 27,606
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 27,606
Canada
The patch will prevent the level 2 dungeon in act 1 from being generated empty, but will not spawn monsters in an already created battlefield. It fixes other problems, though, so you should still try to get it working.

Are you shutting down all non-essential programs (especially anti-virus) before trying to start the game?

Does the copy protection window disappear after the CD check?

Are you getting an error message when you try to start BD that it wasn't shut down properly the last time? You should if control gets to the game and it starts to do something before crashing/exiting.

Did you install or update anything else at the same time? I'm pretty sure you shouldn't need to reboot the computer after the patch, just when the game is first installed (that may be different in Windows XP; I use 98SE).

You can try re-installing the patch, or the copy protection; Updating or removing StarForce drivers.

You could try a clean re-install of the game (and patch if you want to check that there wasn't just a problem installing it the first time).
Zip or otherwise backup your saved games folder to another location first, just in case. Each save is a separate subfolder in the '..\Beyond Divinity\savegames' folder; the 5 'bd_act#_start' folders are created/updated by the game/patch, and do not need to be backed up.
Un-install the game, re-boot, in Windows Explorer browse to the 'Beyond Divinity' folder and make sure there are no files or folders remaining, except within the 'savegames' folder (though the 5 'bd_act#_start' folders should be gone). After that, shut down all non essential programs (especially anti-virus), re-install the game, re-boot and shut down all non essential programs again. Start the game to confirm the problem is with the patch and not something else that changed in your system. After that you may want to try installing the patch again, then re-boot, shut down all non essential programs, and see if you can start the game.

Re: Patch 1.47 for Beyond Divinity released [Re: Buck] #281235
03/01/05 12:07 AM
03/01/05 12:07 AM
Joined: Apr 2003
Posts: 88
The Pub Down The Road
Buck Offline
journeyman
Buck  Offline
journeyman

Joined: Apr 2003
Posts: 88
The Pub Down The Road
any word on the AUSSIE version?


- For A Hard Earned Thirst
Re: Patch 1.47 for Beyond Divinity released [Re: Lynn] #281236
05/01/05 12:01 AM
05/01/05 12:01 AM
Joined: Jan 2005
Posts: 1
S
sav_nik Offline
stranger
sav_nik  Offline
stranger
S

Joined: Jan 2005
Posts: 1
Guys, i downloaded patch 1.47 and i hadn't installed any other patch up until now but it says "this is not the good game version". My version is the english one as is the patch.What is wrong? Need help. Thanks and happy new year

Re: Patch 1.47 for Beyond Divinity released [Re: sav_nik] #281237
05/01/05 02:55 AM
05/01/05 02:55 AM
Joined: Mar 2003
Posts: 27,606
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 27,606
Canada
There are 2 English patches, one for the UK and North American versions, and one for the Australian version (still at v1.45).

Are you shutting down all non-essential programs (especially anti-virus) before trying to install the patch?

The patch checks the registry to find the install path, and will give that error if it doesn't find what it expects. In Windows XP, did you install the game from an account with administrative privileges? Have you used any registry compression or cleaning tools, that may have been a little too aggressive?

If that is the problem, you could backup any saved games (just in case) and re-install the game. Another method to add/change the required entries is to use a registry file, described in this post. For a much more user friendly interface, you can email Larian support (support@larian.com) to get a vbs file (Visual Basic Script) that can make the appropriate registry changes.

Re: Patch 1.47 for Beyond Divinity released [Re: Buck] #281238
20/01/05 05:45 AM
20/01/05 05:45 AM
Joined: Apr 2003
Posts: 88
The Pub Down The Road
Buck Offline
journeyman
Buck  Offline
journeyman

Joined: Apr 2003
Posts: 88
The Pub Down The Road
Quote:

any word on the AUSSIE version?




any word, at all?


- For A Hard Earned Thirst
Re: Patch 1.47 for Beyond Divinity released [Re: MysterD] #281239
21/10/05 06:18 PM
21/10/05 06:18 PM
Joined: Oct 2005
Posts: 47
M
madwill Offline
apprentice
madwill  Offline
apprentice
M

Joined: Oct 2005
Posts: 47
Hi

I am in the UK but bought my Beyond Divinity from North America.

My machine has XP Home, Athlon 64, GeForce 6800, SB Live 24Bit and 512 MB RAM.

I have the game installed in XP and at installation updated it with patch 1.45 - which at the time I thought was the latest one.
Didn't know about this site then

A) Is it safe to download and apply patch 1.47 to my existing game in play or will I have to start again and then apply it ??

B) And in whichever case, will it solve the problems below ?? ........

*In the prison (Level 1) I can't get through the locked door to the Training Grounds etc (?) at bottom right.
I completed all the rest of the dungeon and collected all available keys but none open this door - so I gave up till I could get advice and went on to my first Battle Field.

*In this first Battle Field, when I call up the full screen map, there is sometimes nothing on it except my own position - marked by the little blue cross.

*In the dungeon of this first section, I have explored everywhere except a couple of rooms at the very South. I can open the door to this area but my characters won't go through it so I can't complete the dungeon and solve the quest.

Hope you can advise me about all this

Cheers.

Mad

Re: Patch 1.47 for Beyond Divinity released [Re: madwill] #281240
21/10/05 08:20 PM
21/10/05 08:20 PM
Joined: Mar 2003
Posts: 27,606
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 27,606
Canada
You can safely install the latest patch and keep playing with your existing saves.

Do you mean the door that was locked by one of 2 guards when you entered the room? If so, you will not be able to open that door until later. Jump down the pit in the arena, and continue exploring.

It is a known issue that the BF fog-of-war sometimes gets reset. If you keep running around, it should clear again in largish blocks.


BF quest items and monsters are placed randomly on the third levels of the dungeons, so it is possible for any particular dungeon to have none, one or multiple items or boss monsters.

Is the entrance to the next dungeon level in one of the rooms you can not get to?
Sometimes an entrance can be partly or completely obscured by a wall. Check the auto map, to see if you can see some blue sticking out somewhere. Running around methodically searching with the mouse can also help.

Occasionally the entrance can be a pile of rocks, rather than the usual fountain thingy.

Rarely part of a level can be separated from the rest, which could contain the entrance to the next level. Since there are a couple rooms you can not get to, that may be the case here.

If you click and hold the mouse button down to direct a character, does that work any better than just clicking past the door?

Alt-tabbing out of the game and back can shift character positions slightly, so if you get both characters as close as you can to the door (or a wall) you may be able to alt-tab repeatedly to get them through. Doing this with other NPCs around can cause problems if they get through a wall and become inaccessible.

Teleporting anywhere (via hex editor)

Alternately, you can just skip the rest of that dungeon. You may miss one or more BF quest solutions by not getting to the third level, but completing the BF dungeons is not necessary.

Re: Patch 1.47 for Beyond Divinity released [Re: Raze] #281241
22/10/05 04:02 AM
22/10/05 04:02 AM
Joined: Oct 2005
Posts: 47
M
madwill Offline
apprentice
madwill  Offline
apprentice
M

Joined: Oct 2005
Posts: 47
Hi Raze

Thank you for such a prompt reply

I will try what you suggest - except the "editing bit". I am a technical dunce !!

And I'm really happy to know I can apply the later patch and not have to start the game over so I'll go and do that now

Cheers.

madwill

Re: Patch 1.47 for Beyond Divinity released [Re: madwill] #281242
22/10/05 07:29 AM
22/10/05 07:29 AM
Joined: Oct 2005
Posts: 47
M
madwill Offline
apprentice
madwill  Offline
apprentice
M

Joined: Oct 2005
Posts: 47
Hi again

I have just obtained my first charm (YIT-ICERI) and my Hero has leggings which can take charms but when I double click on the leggings, the 3 charm spaces have crosses on them and I'm not allowed to apply the charm.

Is this right ??

Or is this not a technical question ??

Cheers.

Mad

Re: Patch 1.47 for Beyond Divinity released [Re: madwill] #281243
22/10/05 07:48 AM
22/10/05 07:48 AM
Joined: Mar 2003
Posts: 27,606
Canada
Raze Offline

Larian Studios
Raze  Offline

Larian Studios

Joined: Mar 2003
Posts: 27,606
Canada
You should just have to single left click on an equipped item with a charm quality to open the charm window. The charm slots in Beyond Divinity look like the closed slots in Divine Divinity, but you can still drag and drop charms into the window to permanently add them to the equipment (ie no skill is required to do so). If the charm window is opening on top of the inventory window, just move it off to the side before trying to drag and drop charms, or the inventory window will cover it (move to the top) when you click on a charm.

see also: charm effects


Or is this not a technical question ??

It could be considered technical (or more accurately Help/Tips/Tricks), but is no longer about the patch.

Re: Patch 1.47 for Beyond Divinity released [Re: Raze] #281244
22/10/05 09:36 PM
22/10/05 09:36 PM
Joined: Oct 2005
Posts: 47
M
madwill Offline
apprentice
madwill  Offline
apprentice
M

Joined: Oct 2005
Posts: 47
Hi again

Thanks very much for all your help - and giving me the "charm effects" link was a bonus !!

I am very grateful

Cheers.

madwill

Page 1 of 2 1 2

Moderated by  Dom_Larian, Larian_QA, Lynn, Macbeth 

Powered by UBB.threads™ PHP Forum Software 7.6.2