Others Rave about how good Planescape Torment is and I admit it is a well made game, but I did not like it; because, I don't like playing games where you have to guess out of the thin air to solve something. I can't stand games where you need a walkthrough created by one of the game creators in order to find out what you need to do next because they never gave you any clues in the game.
I never needed a walkthrough for PST.
*gives you a funny look*
I usually don't go around killing everything I see or I try to avoid killing things if I don't have to, so in considering that how would you have figured out in getting the wooden head guys head back?
You wouldn't have.
How would you have known you needed higher WIS and INT as a mage to get Dak'kon's circles open?
You wouldn't have.
These are only a couple of situations out of many that I can name.
I wasn't talking about finishing the game.
I was talking about some of the individual quests that had nothing to do with finishing the game.
I do not like games that do not give some sort of real clue to figuring out a quest. PS:T is riddled with either no clues or out of the blue abstract clues.
Tsel <img src="/ubbthreads/images/graemlins/sleepey.gif" alt="" />