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While watching a quite boring program lately i came up with this idea:

Maybe mana replenishment could be different in certain areas. In the program I was watching, they explained mana is life energy thats in every human/plant/animal. Certain things had more 'mana' then others. Like some sacred rock and stuff. Well why not make that, when you're in a giant forest full of old trees standing there for centuries, theres more mana from the things around you that the better mage/intelligent/spiritual could absorb this energies. Or while being near an old ancient dragon, not a hostile 1 becouse they could block the absorbsion, you could gain more mana. At certain areas such as sewers full of thuggs you would get less mana or at a basic slow rate.



plz post a post too <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />

greetings,

thadivine


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I voted 'seems ok'. It could work, but it might not.
Btw, what kind of program was that ...


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some program my parents wanted to watch while i was eating.


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I mean, was it about fantasy, or was this about people who actually believe there's mana in people and plants?


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You forgot the 'potatoe'-option <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />...

Übereil


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nooooooooo! <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" /> im sorry....ill be...gone <img src="/ubbthreads/images/graemlins/disagree.gif" alt="" />...

program was about ppl who believed, not fantasy


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hmmm, NOX had something a bit like this

anyway I didn't vote, because I can't.
I mean, you could figure out what I voted and then take that as 'this will be in the new game' <img src="/ubbthreads/images/graemlins/rolleyes.gif" alt="" />

Think about what the *real* function of mana is in RPG games. <img src="/ubbthreads/images/graemlins/suspicion.gif" alt="" />

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Mana -> magic. Right? <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />


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Returning were as tedious as go o'er.
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ye, magical energie <img src="/ubbthreads/images/graemlins/tongue.gif" alt="" />


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I think its brilliant

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Could disturb the balance though.


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Returning were as tedious as go o'er.
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sigh

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Quote
sigh

And what are we supposed to make of that? <img src="/ubbthreads/images/graemlins/smile.gif" alt="" /> Don't tell me my brilliant 'mana -> magic' answer was incorrect! <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />


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Stepp'd in so far, that, should I wade no more,
Returning were as tedious as go o'er.
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did i say something wrong? <img src="/ubbthreads/images/graemlins/puppyeyes.gif" alt="" />


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I think he means mana is the means to produce a form of magic.

Magic itself is performed when the player either reads a spell or perform one silently.

So how about this idea.

There are 3 levels of spells..one type reqiures you to make gestures for it to work...the second type requires you to say the incantaion aloud, the third will require you to point at the target and the fourth will happen automatically becuase your mind power is such you need not make any body movement or sound.

What i mean is this:

This is what your character will do to do when you cast the spell...you need not memorise the varying body movement or the incantation for the spell to work.




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There are 3 levels of spells..one type reqiures you to make gestures for it to work...the second type requires you to say the incantaion aloud, the third will require you to point at the target and the fourth will happen automatically becuase your mind power is such you need not make any body movement or sound.


uhh, you say 3 types of spells and you give 4 types, but thats not the point!
i got another type: you need to use objects and stuff, like candals pentagrams crosses all that kinda stuff

btw i voted nice idea


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isorun:

Yeah my maths are terrible.!!!!

But can you explain how your idea works?

I assume it would be for non-combat spells only..as you would waste time having to draw signs and the such before you can cast a spell.

But what if we take your idea to summon beings from another world..a skill which may give you hints in quests or may trade with you(sounds silly) but im drawing inspiration from <img src="/ubbthreads/images/graemlins/beyond.gif" alt="" />.

Or they may open skill paths for you.

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like, you draw a pentagram, light the candles and say a spell and depending on wich spell you use, you summon a powerfull being(like a demon), a very powerfull object (like a I dont know uhh Demon Sword?) or a demon/undead merchant offering 150% of the original value of your stuff and selling things for 75% procent of their value.



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if you ask me it doesnt really matter, as long as you fully believe what you do should work


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In theory, it's a brilliant idea but when it comes to practical, unless the game employs a lot of strategy and stuff, this "idea" seems somewhat complicated to program. The game needs to "remember" the mana regeneration rate for the different walkpoints the player passes through. Plus, you've got to ask yourself: what benefits or disadvantages would implementing this bring forth?

Unless it's limited to only certain key areas, I think it's better laid off to rest.

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