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Joined: Mar 2003
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kiya Offline OP
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Questbreakers and Not-to-do's collected by many gamers on the old Forum, thank you all. Tonto started it...

Tonto: Great game but a few bugs in it that break quests. Thought I'd start a list (with as little spoiling) as possible so you don't do harmless looking things that break quests

Don't enter Commander Ralphs room. He'll kick you out and lock the door breaking a quest. (a biggie too!)Deathwing, Sir Lawrence, Harglowe found a solution

Don't open any one of the four tombs in the holy weapon secret room. I had the misfortune of opening them up and it broke a very hard to complete quest. There is a book (Cursed Abbey) warning you to not open up the tombs but I didn't do that quest, the one where you find the book, til after I opened the tombs. If your stuck in this situation and want your holy weapon, there is a way to fix it Raze made a fix

Don't refuse to touch the imp's ball the first time he offers it. Raze made a fix

Don't use Buad's Tea to kill the Talking Tree, at least until *after* you've got Corinna's quest/Verdistis and the quest from the alchemis/Dark ForestRaze made a fix

Don't kill the big ork Smiruk's pals near the beginning of the game (the Slasher quest). And don't let your zombie pal kill them either if you've got him. Otherwise Smiruk won't have anyone to try Slasher on when you find it and the game will just hang after you give it to him. And identify all axes before giving one to Smiruk, otherwise he takes them all and uses them on his Orc victim. If it's the wrong one and he gets Slasher afterwards: hanging cutscene.

Summoning quest (Corinna/Verdistis): Don't use the fake wood from the merchant in Verdistis (Mpenzak), but get the real thing from the tree in the dark forest. Raze has a fix for the branch, thinks about fixing the whole summoning muddle <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

DO NOT keep the sword in the stone/Dark Forest because the released demon there kills everything running free if you do, you miss some side quests. The main plot (getting Bronthion) still works though.(If you really want it: Solve all Dark Forest quests first and then go to this area)

Don't get the note from Pedro in Rivertown sewers and expose Tingalf before you've got the note you find by following the trail from the cart (Tingalf/Marcus quest)Raze has a fix for the required items

Don't ring the gong and start the ritual without both pyramid teleporterstones (and all other stuff you want to take with you) in your inventory. You won't be able to get back to Rivellon once you're through the ritual. (You can find the stones in the Wastelands, but they're well hidden)Raze has a fix

At the very beginning of the game: Don't refuse to give George, the trader, his beloved plant Drudanae. Raze has added the zipped dialog file to the imp council member post
Ask Lanilor first, before taking this plant. The refusal results in no speech option for Mardaneus, after having found the murderer. And use all speech options with his murderer first, before killing him (credit to Maddux/Batman), specially info about drug deal, selling the drug to G., knowing him from Aleroth.
When you finally get to expose George's murderer, make sure that you tell the guy that you recognise him from Aleroth. I just made that mistake and now I cannot complete the George Murder quest.
You may not be able to complete the quest if Mardaneus joins the council before you kill the vampire/talk to him about it.

If you want the zombie in Aleroth as a combat helper, don't enter surface in between, he will die.

Finding an escort for the healers (Alix-quest) is time related, don't take too long for it - my XP = 10 days were too long (German version)

Don't enter the abandoned imp castle, before getting the 2nd warrior quest, you could miss the dragon heart, vital for the dragon armour, some gamers did not get the dragonheart then Raze made a fix

Don't use scorpions or freeze on boss enemies, specially the Demon of Lies or the game could be stuck (endgame bug); same goes for other boss enemies.
Josie then tends to throw the elven staff into the dark area Raze made a fix

Nericon Garden: The worshippers outside give you a book, don't throw it away, otherwise the statues won't talk Raze made a fix

Mpenzak quest: If you accept the quest burning down his wagon, do this at once, after one day someone else does it for you = quest failed.

Special wine for Corinna: If you refuse to burn Mpenzaks wagon, pickpocket the merchant having the wine. Giving him away to the guard standing at the burning wagon busts the wine quest. You may still find the bottle in his room at the Ducal Inn, but your quest log does not respond

Take (drag&drop into inventory)) important manuscripts, letters etc. with you, they could be vital for fulfilling a quest (Elrath, Gregor, Pedro, Vittorio)Raze has most lost/missed items in his fix

Don't throw the explosive barrel away (misc. inventory), you'll bust the 1st Mitox quest Kordoba and Raze fixed it

Don't pick up the book in Malcolm's house (the ledger from the Verdistis Merchant's Guild) until you get the quest from them first. I did this and the game kept insta-crashing on me as I tried to move away. After several tries, I didn't pick up the book and it hasn't crashed on me since. Raze has a fix if you've lost the book

Don't kill too many bees in the area where the Imp teleports you to. If you do, they will agro on you and you have to either reload a save or get the key by force and miss out on some nice XP.
The queen bee gets really ticked off if you kill more than a couple (one or two she annoyed), but gives you the key and tells you never to come back. How many kills she tolerates until she turns hostile is unknown Raze made a fix

Many players here had an unforgiving Ralph, he stayed in the locked room. As he was vital for the report having solved Duke and Elrath = these quests could not be solved. Ralph was supposed to hand over an invitation to the castle = otherwise no entry. (And if you were unlucky enough to lose your explosive barrel, given to you by Mitox, you had no alternative to ever get into the castle = main plot.) Raze has a fix, Deathwing, Sir Lawrence, Harglowe found a solution

Don't enter the Vampire Cave with a high level Dead Knigth, because, mine killed the Vampire before he finished is job and the game got jammed (bug when using freeze, summoning, scorpions etc on boss enemies)

Don't go after that little brat Janus too soon. I went from level 18 to 21 pretty quickly by just killing every orc on the map and completing General Alix's/Mitox quests. The enemies afterwards are very tough and you have to carry on without your teleport pyramids (for a while)

If you get sent to the City Watch in Verdistis to steal the magic lockpicks, Penumbra's dagger is also stealable even if you have not gotten the quest from Penumbra. I had the thing and sold it long before it got mentioned as being a quest item. It took a lot of backtracking to check every merchant to be able to buy it back. I was able to find it eventually, but some items fall out of inventory at certain merchants. Since that's an important item it might stay available forever, but it could also disappear if you're unlucky Raze has a fix

Cattle thief quest - don't talk to Dorian (in the poor sector) until you've gotten the cattle thief quest. If you enter his cellar and take the meat, he disappears

Use your Explosives Keg on the Orc supply train ASAP because I swear it will disappear out of your Inventory Kordoba and Raze made a fix

Consequences out of very low reputation: Started over as a "bad boy" (now rep -13) but no one wants to buy my stuff and I accidentally gave Tingalf away .. so I'm stuck with the loot ) Geoff thinks -65 and doesn't even want to talk with me (come back later..grrr)

If you have Mardaneus join the council of 7 before exposing Georges murderer, you break that quest.... (IMHO: Refusing to give George the Drudanae plant or not taking all speech options with the murderer before killing him breaks this quest)

If you tick off the 3rd infected citizen/poor quarters/Plague Quest off, you break that quest for finding him a cure quest.... (Fix: Pickpocket, kill)Pier has a duplicating cheat

If you have Dr Elath arrested before going into the Blue Boar Inn cellar to unlock the Dr's rented room your quest for that room remains unsolved...

Do not get weapons with both freeze and stun on them they cause major game lag and death animations for monsters to not work (passive Stun skill and Stun on a weapon). They are dead but they freeze in mid air thus no treasure drops... (bug mainly for boss enemies)

The key to Nericon's garden also unlocks the right hand gate to the graveyard. If you open the graveyard gate, you lose your key to the garden. Raze has a fix

Polymorph bug/Verdistis sewers: I'm stuck in the sewers and opened a chest which enchanted me into a rabbit. Another person was turned into a frog and was permanently stuck. If this is a feature and not a bug its a very annoying sounding one (Spiritual resistance 15 and more does not trigger this bug)
The only fix is to re-load; it does not wear off (maybe the next patch will fix this, since IIRC Polymorph was made perminent to work around another bug = Raze's remark).

While visiting Kratus house in Verdistis, I found the "Finnegan magic lockpick" and put them in my inventory. What happened next is that I didn't have them anymore when I met Finnegan for the first time and he asked me to look for them.
That bug was fixed in the 1.0032 patch. If you install the patch they should be put back in Kratus' desk. Check out what they do to your stats before you decide to give them back to Finnigan right away.
After the patch, they will no longer break if you pick a lock with them in your inventory, so you can keep them as long as you want. Raze has a fix

Anthrabert/Verdistis/Ducal Inn: It was mentioned casually but not explicitly: if you tell the guard in Verdistis that you suspect a merchant staying at the inn burned down a competitor's cart, then he arrests the merchant and that character disappears from the game. If you have not purchased/stolen/been rewarded a special bottle of wine from him by that point, you cannot complete the quest where the summoner teaches you a summoning skill.Raze has a fix

Pyramids and visiting the Castle: It's better to have at least one pyramid with you. some gamers had difficulties in getting them back later on in the game Raze has a fix

Dont leave Aleroth until you've done the healing stones quest, it fails.

If you kill the trolls before getting the quest for them, you can still complete quest. Or rather I could.
You can not get/complete the quest if you kill the trolls first. Though a couple people were able to, most could not. On the save side: Get the quest from Homer the farmer first (Raze's remark)


Do not kill Sir Patrick before getting dragon armour or you cannot complete the quest (try to refrain from killing important NSC's)

Do not get the black market quests from Marcus without taking the letter from the cave of the assassins cave, or the quest "To Rivertown breaks"

Links to fixes will continue. Feel free to report more bugs and unpleasanteries. Raze has already corrected it <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />

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kiya Offline OP
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Raze's fixes for lost items

Raze's fix for the lost catacomb's portal

Raze's fix for the imp

Raze's fix for the Holy Items

Raze's fix for the Finnigan lockpicks

Raze's fix, if you're stuck in the Easter Egg area without a pyramid

How to get Finnigan's lockpicks back

How to fix the summoning trouble with Corinna, solved by Raze



Raze's screenshot to help find the Ancient pyramids:

Location of the Ancient Pyramids (71KB) - if you did not bring both teleporter stones with you to the wastelands


Deathwing's way to deal with sulking Com. Ralph:

had the Ralph bug but found out a way how to solve it.
First put a teleport stone somewhere outside of the barracks,
then one in the prisoncell in the barracks.
Now use lockpick(lvl 3) on Ralphs door.
Go inside and get caught and agree to go to jail, in there
use the stone to transport you out, it seems now that they didn't bother
how you got out and you have the same reputation as before
and you can talk to Ralph and finish your quest without any
problems,but do remember to get your stuff in the item box and
your Teleportstone in the prison cell.


Ralph: Sir Lawrence did it this way:

had some luck! Like many folks, I caused Ralph to lock himself in his room and couldn't get him to come out. This was early on and I kept going back, but he was locked tight, and from this board, seems that many others were experiencing this too. At lvl 33, lock pick skill 3, I picked the lock. Still, he wouldn't come out unless you tried to enter, then he came out and sent you to jail. So, I left with the door open and no Ralph. Came back later, and he just came walking out! I was shocked. This may work for you, especially if you have this bug. Also, somewhere here, I saw somebody said they led some Orcs back and Ralph came out to help fight them. I tried that, but it was no good for me. The guards would kill them before I could get them to follow me inside. Hope this helps you. I loved getting the experience for solving the Duke's murder.


Harglowe's solution for Rimmer can be used for Ralph, too

Alas, I turned the dwarven village inside out, but no Rimmer.
I did solve the problem in the end, by cheating however.

I took an old saved game (a game where I hadn't been to the dwarven village at all) and temporarily copied the data.000 file from that saved game to my newest saved game (after making a backup of the original data.000).
It appears that the data.000 file contains the location of all NPC's and even your own location.
I started up the saved game, went to Rimmers house, talked to him (he was standing in his house, a few feet from the entrance), saved the game and restored the data.000 file.


Pier's duplicating can be used for the 3rd cure potion, too

A bug which can give you unlimited money, potions and basically anything you have 2 items of.

If you drop something with CTRL+drag or in a trade window, you can choose how many items you want to transfer, but the problem is, that you can enter negative numbers! the "V" will be disabled but you still can hit enter. 300 super restoration potions made the a game a lot less challenging to me.
Anyway, since I hadn't gotten around to giving the Cure Potion to the Plague Victims in the Poor Section, I thought I'd employ this little trick on the two potions and then I'd have three!
Thanks to Gandalf bringing this half-forgotten post back into memory




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<img src="/ubbthreads/images/graemlins/eek.gif" alt="" /> Veery good job done here...i guess it takes a lot of willing to do all this stuff Kiya. <img src="/ubbthreads/images/graemlins/up.gif" alt="" /> <img src="/ubbthreads/images/graemlins/up.gif" alt="" />


If you are in a sticky situation then the best tactic is to get out of it.
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Some recent additions, from cooperation with kiya:

- after you cross the bridge from Aleroth to the farmlands, make sure that the first person you talk to is Homer; he'll give you a troll quest, which doesn't appear later for some reason, most probably because of talking to other NPCs in the farmlands

- do not talk to Dr. Elrath at all before someone mentions that the certain room was rented by him; viewing the cutscene in front of the quarantine is ok, just don't initiate dialogue or enter his house before that happens

- it may be advisable to talk to Hugh after each step in discovering the clues about the poisoned harvest; make sure you do that as well before talking to Dr. Elrath for the first time

edit:
- if you kill the vampire in the dark cave before talking to Markham, I believe that he'll only teach you bless, and not give any experience

Last edited by hrvojej; 01/04/03 10:36 PM.

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Some of the above mentioned questbreakers are solved with the latest patch

A lot of the following fixes are only valid if you start a new game. However, if you don’t start a new game, installing the patch has no adverse effect.

* * *

Here's an overview of the bugfixes:

- Fix for being able to enter Stormfist Castle through cellar.

- Fixing for Joram speaking of Mardaneus being sick even after curing him.

- Fix for Maria becoming invisible shortly and having her attitude change to 0

- Fix for trolls being already dead when arriving at bridge and the guards being mad for not helping them while the player never saw them before

- Fix for the possibility of drinking the bottle of ale you need to get for rob

- Fix for the problem where the balin class in the sewers of Verdistis caused other npc's to become hostile when killing them

- Fixed: Balin scene in prison triggers at the wrong times causing lockups

- Merchants Guild Tingalf quest problem solved.

- Fixed: Becoming a member of the Merchants Guild by paying gold doesn't work

- Fixed: Slasher scene can go wrong

- Fixed: George killed monologue always plays when entering georges house

- Fixed: Succubus scene problems

- Fixed: Sir Markham problem with dialog starting to soon

- Ficed: Dwarven town crier scene problems when it triggers several times, and he moved around

- Fixed: Rob dialog, dialog option "I need more time" doesn't disappear

- Fixed: Broken wheel quest cannot be solved when doing sewer depot scene to early

- Fixed: Corinna takes the wine she needs too early

- Fixed: Story problem at graveyard

- Fixed: Problem with key in Dr. Elrath's house: If finding it before the scene with Dr. Elrath in his house, the key disappears and you cannot get in his house anymore without lock-picking

- Fixed: Quest log problem broken wheel quest

- Fixed: Zaknadrix dialog option disappears to go to the Pocket Universe

- Fixed: Can kill both Yoram and Otho -> no hint for Goemoe, story hangs

- Fixed: Vampire in cave problem with immortal status during scene

- Fixed: Cannot tell Mardaneus you found Georges murderer in the COS

- Fixed: Stormy weather doesn't stop anymore after defeating the talking tree

- Fixed: Cannot tell Otho about curing both patients before having talked to Goemoe

- Fixed: Victor and Antoinette, one of them does not get removed

- Fixed: Timmy region triggering scene is on hill

- Fixed: Malachias, cannot give him gold anymore after meeting him for the first time

- Fixed: Trevor dialog, can expose Tingalf before receiving quest

- Fixed: Scenes hanging around Aleroth

- Fixed: Council of Seven Scrying scene problems

- Fixed: Key opening several doors problem

- Fixed: Elmer Vignus didn't give the brooch

- Fixed: Receive quest to find George's murderer when finding his body, not when Mardaneus asks you

- Fixed: Scene hangs in Ionas dungeon when Arhu shows equipment

- Fixed: Entering final dungeon and scene hangs

- Fixed: After godscene game hangs in wastelands

- Fixed: Killing demon of lies with death scorpions prevents the end-scene from playing

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Correction - the escort for the healers quest is not timed, though doing the quest sooner rather than latter will help ensure its completion.
Kiya found that reporting to Ralph about either the Ducal murderer (Cybu) or exposing Elrath will break the escort quest (the healers move, and if the two soldiers weren't healed by then, those quests are also broken).

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weird. Thnx Kiya and Lynn. And Rze for all those fixes.



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kiya Offline OP
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THX kiya this is very usefull <img src="/ubbthreads/images/graemlins/alien.gif" alt="" />

v.........
e.........
r.........
y.........
<img src="/ubbthreads/images/graemlins/div.gif" alt="" />


...SLEEEEEP......SLEEEEEEP......
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stranger
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Dont say for WISING WELL you want 2wishes.Because hi will grant you 0 wishes. <img src="/ubbthreads/images/graemlins/alien.gif" alt="" />


...SLEEEEEP......SLEEEEEEP......
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Quote
Dont say for WISING WELL you want 2wishes.Because hi will grant you 0 wishes. <img src="/ubbthreads/images/graemlins/alien.gif" alt="" />


Raze had made a pretty nice work for wishing well.

It follows

HIT ME


You can have my absence of faith
you can have my everything...

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Bump


1!2@3#4$5%6^7&8*9(0)-_=+[{]};:'"\|,,.>/?`~
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So many do not's... this game has some serious bugs in it.

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Most of those aren't bugs - they were elements that were intentionally added (fake talking tree branch) or that make logical sense (if you kill someone, you can't get item x from them or complete a quest they are involved in). There are a few real bugs, though most were fixed in the patches.

I guess you could argue that Larian should have just made it so you couldn't sell/lose quest items, or that you couldn't kill/anger NPC's.

Luckily we have forum members who are willing to offer fixes for almost every one of the issues.

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i was gonna say something but then i forgot it. it was really important and vital to this observation of discussions of this magnitude.




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