So - what about magic damage on weapons?:
melee and magic damage on one weapon.
Melee damage is of course how hard the weapon hits and object. melee damage 0-1 obviously is a poor choice if you want to inflict basic melee damage to a target.
What about the magic damage component? Is that the damage you do when using a magic "spell" of warrior and ranger [whirlwind for warrior, stun arrows for ranger, etc]? Or will the amount of magic damage on the weapon add to the damage a spell inflicts [ie: magic missile]? So let's say I equip a bow with 12-20 melee damage, 6-9 magic damage. If I fire the bow [mouse left click], it will inflict 12-20 dmg per hit. But if I use "stun arrow" - will it stun the target and do 6-9 damage? Or if I cast magic missile - will the missile do an additional 6-9 dmg per hit?
Magic damage from what I know, its just another form of damage which similar to melee damage. If I not mistake, spell dont build up by weapon's damage, but by its rank level and character int.
Basically you can compare weapons which had similar level but with different damage type, ie
1. lvl10 sword with just melee damage 20-50
2. lvl10 sword with melee damage 15-30, magic damage 5-20
3. lvl10 sword with melee damage 5-10, magic damage 15-40
And by summing up the total damage, basically all 3 having bout the same weapon damage. Its more like making it convenient even for mage to go for melee battle with normal weapons, since there no wand/staff type weapon in the game. In the end, its just depends on which stats you invest more on to decide which type of weapon you go for, melee or magical damage. That how its work from what I see it.