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Yay, doors disappear, 1.03 US PC Version #399448
08/01/10 05:43 PM
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Rodalpho Offline OP
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I'm playing the fully patched US PC version. Intermittently when restoring a saved game, doors totally disappear. There's just a blank wall or even a black untextured void where the doors are supposed to be. The savegame is permanently corrupted and there's no path to recovery beyond using an earlier save. There are several other posts about this scattered across these forums and elsewhere.

How could this totally gamebreaking critical path bug still exist? We had to wait months for Div2 to make it to the states, I just bought it yesterday, fully patched it, and it's totally unplayable. Shelved.

Anyway, venting aside, are there any workarounds? Beyond waiting X weeks/months for the next patch or returning the game?

Last edited by Rodalpho; 08/01/10 05:45 PM.
Re: Yay, doors disappear, 1.03 US PC Version [Re: Rodalpho] #400614
12/01/10 09:53 AM
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Same problem here. Bought the game the instant it appeared on Steam, downloaded it overnight, and couldn't wait to play the next day. A couple hours in, I got my savegame corrupted with the no doors thing. Very saddening. Hopefully a patch will be forthcoming soon.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Tiberius] #400678
12/01/10 02:51 PM
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Rodalpho Offline OP
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They haven't actually acknowledged the bug on the PC version, only the 360. If possible, try to return the game. You can always buy it again when/if they fix it.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Rodalpho] #400703
12/01/10 04:23 PM
12/01/10 04:23 PM
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Are you both playing the Steam version?

Did you save a game and load this game before you noticed this?

What hardware are you playing on?


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Re: Yay, doors disappear, 1.03 US PC Version [Re: ForkTong] #400719
12/01/10 04:55 PM
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Rodalpho Offline OP
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I'm playing the retail US PC version, patched to enUS 1.03.

Yes, it only happens when I load save games. Doors disappear, my character's location is weirdly reset, and the save is corrupted. First noticed it at the first town after farglow when I loaded a savegame and was in the barracks with no doors.

I'm on a core i7 920 with 3GB RAM and a geforce 9800GT on win7 64bit.

Thanks for acknowledging the bug!

Re: Yay, doors disappear, 1.03 US PC Version [Re: Rodalpho] #400834
12/01/10 10:28 PM
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I have US PC-dvd version 1.0.12.52 straight off the shelf at Best Buy.
I went into some small little trapdoor in the ground in the first area, when I went back to the barracks, the doors were either voids of blackness, or bricked over. Even if I reload, the doors are still gone. My other post explains all the other problems I am having \:\(

Windows 7 64-bit
Intel QX9650 extreme
nvidia g-force 275
4 gigs ram 1600Mhz

Re: Yay, doors disappear, 1.03 US PC Version [Re: Wromthrax] #400868
13/01/10 04:10 AM
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I'm playing the US Steam version (the title screen says v1.3.15.112).

Also, like Rodalpho, I first encountered the door bug after Farglow in Broken Valley. I went in and out of many buildings with no problems, killed some goblins, did a couple quests, and then I entered the tavern, saved my game, reloaded my game, and then found that the door to leave had vanished. Reloading my savegame now always yields the same result: the door is still missing.

Here are my specs:

Windows XP with SP3 (32-bit)
Intel Core2Quad Q6600
Radeon 4850 512MB
3GB RAM

Last edited by Tiberius; 13/01/10 04:17 AM. Reason: Tried to clarify a bit better
Re: Yay, doors disappear, 1.03 US PC Version [Re: Tiberius] #401214
14/01/10 09:02 AM
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Okay, thanks for the answers. We have not been able to reproduce this yet, but we are looking into it.


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Re: Yay, doors disappear, 1.03 US PC Version [Re: ForkTong] #401300
14/01/10 03:16 PM
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Rodalpho Offline OP
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Try quicksaving and reloading a couple of times inside and outside the barracks in the town just after farglow. It's easily reproducible for me, but doesn't literally happen every single time a savegame is overwritten.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Rodalpho] #402158
17/01/10 04:31 AM
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I have same problem, simple to do, set F5 to quick save, set F6 to quick restore.
During a restore you will all of sudden pop up in random spot and doors are gone and the save file is hosed.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Rodalpho] #403326
21/01/10 06:57 PM
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Is there a solution to this bug yet? Quickloaded in a tavern and now I am stuck there with all the doors gone. I don't have any other saves so my game is totally ruined.

P.S. This bug seems to be present in all the versions as I am playing ver 1.03 Russian localization.

Last edited by Kardox; 21/01/10 07:00 PM.
Re: Yay, doors disappear, 1.03 US PC Version [Re: Rodalpho] #403448
22/01/10 10:15 AM
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 Originally Posted By: Rodalpho
Try quicksaving and reloading a couple of times inside and outside the barracks in the town just after farglow. It's easily reproducible for me, but doesn't literally happen every single time a savegame is overwritten.


It was indeed the quicksaving that made this reproducible. Thanks for reporting! Fixing!


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Re: Yay, doors disappear, 1.03 US PC Version [Re: ForkTong] #403484
22/01/10 03:40 PM
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try using the "ESC" key and save to a new slot and see if it continues

Re: Yay, doors disappear, 1.03 US PC Version [Re: Shocker] #403936
25/01/10 08:52 AM
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I too experienced this problem.

See: http://www.larian.com/forums/ubbthreads....true#Post403931

Is there a way to cheat and warp back to home or something?

Re: Yay, doors disappear, 1.03 US PC Version [Re: 122334] #411281
20/04/10 09:21 AM
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huber Offline
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i allso have the same problem:

http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=411280#Post411280

it happens when you quicksave them quickreload inside the first town. what happens is that you respawn outside of the town near the gate insted inside where you saved and all the doors in all the biukdibgs we go black and wont work.

please fix it

Re: Yay, doors disappear, 1.03 US PC Version [Re: ForkTong] #411283
20/04/10 09:35 AM
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 Originally Posted By: ForkTong
Okay, thanks for the answers. We have not been able to reproduce this yet, but we are looking into it.


just type in google "Divinity II doors disappear" and you will see many pepole in many forums (and also one game review) whos reporting this bug. this is a critical bug that wont let pepole who bought the game keep on playing - so please fix it as soon as possible.

Last edited by huber; 20/04/10 10:01 AM.
Re: Yay, doors disappear, 1.03 US PC Version [Re: huber] #411371
22/04/10 02:23 AM
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Post removed
Reason: vulgar language

Last edited by lynn; 23/04/10 01:39 PM.
Re: Yay, doors disappear, 1.03 US PC Version [Re: worstgame] #411374
22/04/10 02:34 AM
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Raze Offline

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Other 8 or 10 year old boys may be impressed when you use vulgar language, but most people will just dismiss you as being very immature. The point of your statements, if any, is lost due to your poor communications skills.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Raze] #411460
23/04/10 10:15 PM
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Rodalpho Offline OP
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Inappropriate language aside, it's now 4 months later and this is still not patched on the PC.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Rodalpho] #411462
23/04/10 10:37 PM
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Raze Offline

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Unfortunately I wouldn't expect the next patch much before the add-on is out (August/September). With additional changes being made to the game, it doesn't really make sense to release multiple patches when a great deal of time and effort can be saved by combining the testing and release procedures for the patch and add-on. In particular, Microsoft has limits on the size and number of patches that can be released for Xbox games, though I would think the various publishers for the PC versions would also want to avoid too much duplication.

Though slightly less convenient, this problem can be avoided (if it occurs on the system in question) by not over-writing saves, and not using the quicksave function.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Raze] #411463
23/04/10 10:44 PM
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Rodalpho Offline OP
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Correct me if I'm wrong, but I believe this was already fixed on the 360 version. There is no "certification process" required for the PC. You just fix the bug and release a patch on your website.

No doubt you're right, but you'll forgive me if I don't find it particularly satisfying that the developers would rather concentrate on releasing an expansion than fixing a major bug.

I was pretty upset about it four months ago when I foolishly purchased the game before reviews were out, but at this point I've written off my fifty bucks and simply resolved to never purchase anything from Larian ever again. A real shame, since Divinity1 was one of my all-time favorite games.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Rodalpho] #411475
24/04/10 12:47 AM
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There was a bug in the US Xbox version with overwriting saves, but it was a different problem (character location could be altered when reloading a save that had been overwritten). The source of the problem on the PC could be similar, though that wouldn't necessarily mean the solution was.

Larian can not create a patch, test it in-house and release it on their own, due presumably to the agreements they have with the various publishers.
From the old topic Next patch (referring to the 1.03 patch, already released except for non-US Xbox versions):
 Originally Posted By: Lar_q
Trust me, it's frustrating as hell for us too - I remember when we could build patches and release them the next day, allowing us to react very fast to whatever problems were encountered and quickly helping out if something went wrong. Now, for a million reasons, everything takes eternities before it gets from us to you.


If you needed to do something that would take a month (and delay other work), but you knew in 3 or 4 months you would have to do the entire thing over again (including the cost), would you do it now or wait?
Larian is continuing to optimize the game, make balancing changes and fix bugs in the main game as they are working on the add-on. In order to release a patch, they would have to finalize a version of the code to stop making feature changes to, and then start testing it (either instead of or parallel to work on the add-on and additional main game changes). Once they finish testing, that code has to go out to all the publishers to integrate into their versions, after which they would then need to test it using new and previous saves. At least some of the publishers use third party quality assurance companies to do some of the testing and support.
While faster patch releases would be nice, I can see where the publishers would want to wait until pretty much all the changes had been made and test everything at once.

While this bug can cause major problems, it has a very simple workaround to avoid it, if it occurs on your system...

Re: Yay, doors disappear, 1.03 US PC Version [Re: Raze] #411477
24/04/10 01:15 AM
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Rodalpho Offline OP
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It's already been 4 months. When is the expansion due, you said september? At that point it will have been nine months.

No, it's not OK that they haven't patched it. By doing so, they lost me as a customer and really as an advocate. After divinity1 I was a Larian fan. Not so much, now.

Re: Yay, doors disappear, 1.03 US PC Version [Re: ForkTong] #411870
30/04/10 12:30 PM
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 Originally Posted By: ForkTong
 Originally Posted By: Rodalpho
Try quicksaving and reloading a couple of times inside and outside the barracks in the town just after farglow. It's easily reproducible for me, but doesn't literally happen every single time a savegame is overwritten.


It was indeed the quicksaving that made this reproducible. Thanks for reporting! Fixing!


you said "fixing" 3 months ago - so where is the fix?! its amazing there is so ctitical bug and it takes so long to fix it.

Last edited by huber; 30/04/10 12:31 PM.
Re: Yay, doors disappear, 1.03 US PC Version [Re: huber] #414325
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Is there a fix for this? I just bought the game yesterday and resumed my save from last night only to find I am stuck inside a farmhouse because there's no doors.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Thicky] #414326
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There has not been anything official mentioned about when the next patch will be released, but it is expected about the same time as the add-on (this 'summer').

Unfortunately, for now you may need to avoid the quicksave feature, at least indoors.

You could try emailing the save to support@larian.com, to get them to move your character outside (as long as no other buildings were affected, and you don't need to get back into that farmhouse). It would probably be faster, easier and safer to reload an earlier save though, or start over if you were only using the quicksave (and the last autosave doesn't help).

Re: Yay, doors disappear, 1.03 US PC Version [Re: Raze] #414332
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 Originally Posted By: Raze

There has not been anything official mention about when the next patch will be released, but it is expected about the same time as the add-on (this 'summer').

Unfortunately, for now you may need to avoid the quicksave feature, at least indoors.

You could try emailing the save to support@larian.com, to get them to move your character outside (as long as no other buildings were affected, and you don't need to get back into that farmhouse). It would probably be easier and safer to reload an earlier save though, or start over if you were only using the quicksave (and the last autosave doesn't help).



I don't much feel like playing worrying that I will put in many hours only to be screwed again. They got my 40 bucks, there's no way I will be buying an addon.

Imagine where Blizzard would be today if they only cared as much as this developer.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Thicky] #414333
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The add-on is not required to get the patch, but since they are likely being tested at the same time, the release dates will probably be similar.

You can avoid this bug by not quicksaving.

If you have a legal contract with a publisher stating the terms of the game and patch release process, how exactly do you extrapolate caring? Larian has released unofficial patches for previous games without support or resources from the publisher; if they were able to do so now I'm sure they would. If Larian had even a fraction of Blizzard's resources (even when they started) they would have much more control over publishing.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Raze] #414346
17/06/10 09:38 AM
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@Thicky
Have you tried contacting support@larian.com ?
As a developer you canít just get a patch to the public. We would like to have it differently too. But Raze hits the nail in what he is writing, thank you Raze.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Lynn] #414380
17/06/10 08:17 PM
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@ Thicky (regarding your second post)-- You mean the company that put full-stop on patching D2:LoD while they worked on fixing a hack (singular) for WoW and went seriously past deadline? You mean the very large company with a very large budget that has little interaction on the forums with the players? You mean the company that 'cares' far more for its online players than it offline players, "ripping off" the players who do only offline playing? The company that caters to snivels? That one? Go back to them, then.

As of this post, this thread alone has 4 postings by Larian staff-- a thread not started by staff. And as Lynn asked, have you tried emailing them? I had an issue with not being able to access these forums at one point, emailed, and had a response back from Larian (Lynn) within about 24-hours. That's more than just "on the ball" in my book--that's genuine caring for the fans/players! Never got that at the other company!

To all others, Raze mentions very good, insightful points. Aside from that, though, I must mention I didn't have any "door" problems when I played through TWICE. I never use quick save or quick load, as I've made a habit of doing periodic saves and utilizing every empty save slot. Given I've had few problems, and have played the game all the way through TWICE (w/ the 1.03 patch)-- and unlocked all but one "secret" achievement-- I'd follow the suggestion to maximize the many save slots provided. Doing this also allows for a slightly 'different' path to be chosen when used, such as adjusting character build, or re-rolling for different loot.

Larian has given good options when it comes to being able to map your keys and allowing for there to be more than one save game. Use the features provided, and perhaps there will be fewer problems until they are able to fix "everything." And really, nothing is ever fully "completed," at least, not in my experience. Can any one enlighten me as to a single game that was released without bugs or issues? Are there any games that have been out a year or more without any patches?

Part of life is there is usually a delay in gratification. Perhaps we could all remember, we have shortcomings because we're human. There are humans (and maybe some orcs, elves, or imps) working hard at Larian to give players a great game. They will make mistakes. I'm fairly certain they don't like being beat over the head about it, any more than anyone (including rude posters) else would like to be beat over the head for a mistake, fault, or shortcoming.

@ Raze-- Thanks for all the helpful information you post so that we can be more informed while playing the games, and for your positivity.

@ Lynn, Fork Tong, and the rest of the Larian gang: Thanks for your hard work. Remember, there's a few of us out here who are 'rooting' for you and are grateful for the work you do! Keep up the great work!

All best,
~~CierraShore


"I don't need to get a life. I'm a gamer, I have LOTS of lives!"
Re: Yay, doors disappear, 1.03 US PC Version [Re: CierraShore] #418228
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Rodalpho Offline OP
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 Originally Posted By: CierraShore
As of this post, this thread alone has 4 postings by Larian staff-- a thread not started by staff. And as Lynn asked, have you tried emailing them? I had an issue with not being able to access these forums at one point, emailed, and had a response back from Larian (Lynn) within about 24-hours. That's more than just "on the ball" in my book--that's genuine caring for the fans/players! Never got that at the other company!

This is some good stuff. Thanks for the laugh.

"Genuine caring" is all well and good, but they still haven't patched this broken game. I still haven't played it eight months later. It's sitting in the box waiting on a patch that never came.

Maybe they do genuinely care, and they feel bad about their buggy product and their inability to patch it. I hope they do feel guilty. They should. They ripped me off.

Re: Yay, doors disappear, 1.03 US PC Version [Re: Rodalpho] #448306
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So I found a fix to the problem.... *slyface*
First off, you hold down the alt key, then you press F4.. Then after that you start up the program called Divinity II - Ego Draconis, and you click continue... I know I am quite the genius for figuring that one out aren't I, your $50 has been saved.

Edit: Added *slyface*

Last edited by SirTannen; 13/08/11 04:19 PM.

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Re: Yay, doors disappear, 1.03 US PC Version [Re: Rodalpho] #457680
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I had this exact problem but i found a way to fix it. i managed to go into the secret passage that takes you to the barracks dungeon from the farm outside the village. When i got out all the doors were back. hope this helps

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